Gil Sjrlc08


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Extended presentation offered to help promote video games in library/academic settings. Topics of the presentation include Rise of Video Games, Where video games are played, demographic of gamers, myths & facts with video games, educational aspects of video games, how to host a party/tournament, and advice on building a collection.

viewers are welcome to refer to this presentation but are asked to ask permission before use.

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  • Gil Sjrlc08

    1. 1. Gaming and Libraries Presented by Tyler E. Rousseau
    2. 2. The New Face/s of Gamers <ul><li>Gamers are no longer a stereotype </li></ul><ul><li>Gamers include both genders </li></ul><ul><li>Gamers include all ages </li></ul><ul><li>Gamers include all financial backgrounds </li></ul><ul><li>Gaming is an official a past time </li></ul>
    3. 3. Attitudes of Gamers <ul><ul><li>Gamers are social creatures </li></ul></ul><ul><ul><li>Gamers are civic minded </li></ul></ul><ul><ul><li>Gamers are politically diverse </li></ul></ul><ul><ul><li>Gamers have many ‘outside’ interests </li></ul></ul><ul><ul><li>Gamers can health conscious </li></ul></ul>
    4. 4. Just How Big is Gaming? <ul><li>In just the United States </li></ul><ul><li>2007 sales reached $18.8 billion </li></ul><ul><li>In 2007, the top 3 consoles sold over 28 Million in hardware </li></ul><ul><li>The top ten selling games of 2007 totaled over 27 million </li></ul><ul><li>There are approximately 111 million consoles being used in the United States </li></ul>
    5. 5. Why the Gaming Explosion? <ul><li>The technology boom </li></ul><ul><li>The rise of the Internet and wi-fi </li></ul><ul><li>Casual Gaming market is born </li></ul><ul><li>It turns out girls like games </li></ul><ul><li>Video games ‘evolved’ </li></ul><ul><li>Gaming gets social </li></ul><ul><li>Gamers grew up ( but didn’t really ) </li></ul>
    6. 6. Where People Game <ul><li>PC </li></ul><ul><li>Internet </li></ul><ul><li>Console </li></ul><ul><li>Handhelds </li></ul><ul><li>Cell phones </li></ul>
    7. 7. Types of Gamer- Casual <ul><ul><li>Do not necessarily own a console </li></ul></ul><ul><li>Play less time-intensive games or play them in small increments </li></ul><ul><li>Like simplicity in games </li></ul><ul><li>Buy less few video games </li></ul>
    8. 8. Types of Gamers- Midcore <ul><ul><li>Own a console and/or PC </li></ul></ul><ul><li>Play time-intensive games </li></ul><ul><li>Play more than 7 hours a week </li></ul><ul><li>Well read in video games </li></ul><ul><li>Commit to storylines but do not feel the need to always finish a game </li></ul>
    9. 9. Types of Gamer- Hardcore <ul><li>Have more than one console and/or PC </li></ul><ul><li>Consider gaming their primary hobby/past time </li></ul><ul><li>Spend upwards of 20+ hours per week playing games </li></ul><ul><li>Play games thoroughly and multiple times </li></ul><ul><li>Will spend what it takes to get game </li></ul>
    10. 10. Currently popular consoles <ul><li>Nintendo DS </li></ul><ul><li>Nintendo Wii </li></ul><ul><li>Xbox 360 </li></ul><ul><li>Playstation 2 </li></ul><ul><li>Playstation 3 </li></ul><ul><li>Playstation Portable (PSP) </li></ul>
    11. 11. So What’s the Big Deal? <ul><li>What does this mean for gaming companies, politically? </li></ul><ul><li>What is the ‘can of worms’ and what is spilling out? </li></ul>
    12. 12. Genres of Games <ul><li>Action/Adventure </li></ul><ul><li>Shooter </li></ul><ul><li>Fighting </li></ul><ul><li>Racing </li></ul><ul><li>Sims </li></ul><ul><li>Sports </li></ul><ul><li>Puzzle </li></ul><ul><li>Music </li></ul><ul><li>MMOs </li></ul><ul><li>Minigames </li></ul>
    13. 13. Myths About Gaming <ul><ul><li>Video games have led to an epidemic in youth violence </li></ul></ul><ul><li>Evidence links violence in video games to aggression </li></ul><ul><li>Children are the primary market for video games </li></ul><ul><li>Girls do not play video games </li></ul><ul><li>There is no educational purpose to video games </li></ul><ul><li>Video games are socially isolating </li></ul><ul><li>Most video games are rated Mature </li></ul>
    14. 14. Facts about Gaming <ul><li>Gaming can be good </li></ul><ul><li>Gaming can be bad </li></ul><ul><li>Not all games are for kids </li></ul><ul><li>There is a limit </li></ul><ul><li>Games provide opportunities </li></ul><ul><li>Gaming has a large audience </li></ul><ul><li>Gaming can keep a person’s mind sharp </li></ul><ul><li>Games can be educational </li></ul>
    15. 15. Educational aspects in gaming <ul><li>Literacy </li></ul><ul><li>Spatial </li></ul><ul><li>Reasoning </li></ul><ul><li>Logic </li></ul><ul><li>Real-world applications </li></ul><ul><li>Encourages the Scientific Method </li></ul>
    16. 16. How to host a party <ul><li>Tournament </li></ul><ul><li>Demo </li></ul><ul><li>Potpourri </li></ul><ul><li>Round Table </li></ul><ul><li>Premiere </li></ul>
    17. 17. Considerations for party/tournament <ul><li>Game ratings </li></ul><ul><li>“ Official Ref” </li></ul><ul><li>Time Limit or limiting entrants </li></ul><ul><li>Console v. player ratio </li></ul><ul><li>Have other activities </li></ul><ul><li>Food </li></ul><ul><li>Physical space (noise and room) </li></ul><ul><li>Sponsors </li></ul><ul><li>Prizes/Awards </li></ul><ul><li>Displays </li></ul><ul><li>Promote! </li></ul>
    18. 18. Picking the right game for a tournament or party <ul><li>Multiplayer </li></ul><ul><li>Consider time investment </li></ul><ul><li>Learning curve </li></ul><ul><li>Rating </li></ul><ul><li>Age appropriateness </li></ul><ul><li>Consider the gamer you’re targeting </li></ul>
    19. 19. Making a gaming program for the library
    20. 20. Considerations for Building a Video Game Collection <ul><ul><li>Consoles </li></ul></ul><ul><ul><li>Funds </li></ul></ul><ul><ul><li>Selection </li></ul></ul><ul><ul><li>Ratings </li></ul></ul><ul><ul><li>Product Safety </li></ul></ul>
    21. 21. Collections… consoles <ul><li>Find what your patrons are playing </li></ul><ul><li>Find what potential patrons would want </li></ul><ul><li>Consider longevity of console </li></ul><ul><li>Street Cred vs. reviews </li></ul><ul><li>Just games or consoles as well? </li></ul>
    22. 22. Collections Funds <ul><ul><li>Requires a sincere investment </li></ul></ul><ul><ul><li>Requires annual funds </li></ul></ul><ul><ul><li>Consider ‘jello fund’ </li></ul></ul><ul><ul><li>Replacement costs </li></ul></ul>
    23. 23. Collections… selection <ul><ul><li>Requires knowledgeable selectors </li></ul></ul><ul><ul><li>Get your gaming community involved </li></ul></ul><ul><ul><li>Needs to current and fresh </li></ul></ul><ul><ul><li>What about ILLs </li></ul></ul>
    24. 24. Collections… product safety <ul><ul><li>Where are you going to shelf the games </li></ul></ul><ul><ul><li>Loaning period </li></ul></ul><ul><ul><li>Housing the peripherals </li></ul></ul><ul><ul><li>Check in and check out procedures </li></ul></ul><ul><ul><li>Fines for overdue and non-returns </li></ul></ul>
    25. 25. Keeping Up with Games <ul><ul><li> </li></ul></ul><ul><ul><li> </li></ul></ul><ul><ul><li>Fanboy Blogs </li></ul></ul><ul><ul><li>“ Official” console sites </li></ul></ul><ul><ul><li>EGM (Electronic Gaming Monthly) </li></ul></ul><ul><ul><li>Game Informer Magazine </li></ul></ul>