Published on

Published in: Entertainment & Humor
  • Be the first to comment


  1. 1. Gaming By: Sean Catalano Tyler Alexander John Kluh
  2. 2. To begin… 
  3. 3. Objectives  The History and Evolution of Gaming  Where is Gaming at Today?  Where is it headed?  What are the benefits or issues of Gaming’s direction?
  4. 4. Gaming’s Timeline
  5. 5. Gaming Evolution (1st Generation)  1952- First graphical computer game is created. A version of tictac- toe created by Alexander Douglas  1958- Tennis for two is created and its first game with a handheld controller  1973- Magnavox Odyssey is 1st TV home console system  1975- First video game breakthrough. Arcade games are introduced like pong and snake.
  6. 6. Gaming Evolution (2nd Generation)  1980- Namco introduces Pac- man. Begins longest running video game franchise  1980- Battlezone is created to train US Military. And it is the first 3D video game.  1981 and 1983- Nintendo makes breakthrough with Donkey Kong (81) and releases the NES (Nintendo Entertainment System)  1983 to 1985- Video Game Crash, revenues had peaked in video game industry around 3.2 billion in 1983, but fell to around 100 million in 1985
  7. 7. Gaming Evolution (3rd Generation)  1985- Super Mario is released and sells 10 million copies before the year’s end  1989- Introduction of handheld gaming with Nintendo’s Gameboy
  8. 8. Gaming Evolution (4th Generation)  1990 to 1991- Nintendo releases Super Nintendo (SNES) and Sega releases Sonic the Hedgehog and they are first to use 16 bit graphics. Before was all 8 bit or lower.  1994- PlayStation is sold and it is the first system to sell over a 100 million units. First console to use 3D gaming  1996- Nintendo releases the Nintendo 64
  9. 9. Gaming Evolution (5th Generation)  1998- Gameboy Color is released. First colored 16 bit handheld.  1998- Sega takes last shot at video game console with Sega Dreamcast and it is first console to offer online gaming, but it only sells 10.6 million units worldwide
  10. 10. Gaming Evolution (6th Generation)  2000- PlayStation 2 (PS2) is released. It is best selling console to date selling 150 million units worldwide.  2001- Nintendo releases GameCube and Gameboy Advance (32 bit).  2001- Microsoft gets into the gaming console market by releasing the Xbox in Times Square
  11. 11. Where we are now (7th and 8th Generation)  2004- Sony releases the PSP and Nintendo releases the Nintendo DS complete with touch screens and stylus. New versions of both allow for online gameplay and internet use. Combined sales of both total over 230 million units.  2011 to 2012- Nintendo releases Nintendo 3DS and Sony releases the PSP Vita. Nintendo 3DS is first handheld to support stereoscopic 3D effects. PSP Vita supports 3G technology and is Bluetooth enabled. Even with these advancements combined sales of both are only 35 million units sold.
  12. 12. Where we are now (7th and 8th Generation)  2007- Apple releases the iPhone  2013- App market for Apple is now bringing in $25 billion in sales. Google and Apple each offer about 700,000 apps. Worldwide App revenue is projected to be $35 billion for 2014  Facebook brought in a billion dollars in app revenue last year. Zynga, a company that produces apps for Facebook, has a market cap of 2.85 billion
  13. 13. Where we are now (7th and 8th generation)  2005- Microsoft releases the Xbox 360 and to this day has sold 78.2 million units. Xbox 360 supports online gaming as well as music and video media.  2006- Sony releases the PS3 and Nintendo releases the Wii. 100 million Wii units have been sold so far and the PS3 has sold 75 million units. PS3 supports Blu-ray disc, online gaming and internet. The Wii is well know for its Wii remote which detects movements in 3 dimensions and projects them on the screen.  2012- Nintendo releases the Wii U a console with a touchpad controller and first Nintendo console to support HD gaming. So far the Wii U has been a major disappointment with only 3.61 million units sold.
  14. 14. Where we are now (7th and 8th Generation)  Not to be forgotten is the fact that pc gaming users have also grown massively too  Approx. 34 million+ people will purchase pc games this year and that is a 13% growth from 2012  PC gamers also have a strong effect in popular culture through two of their best selling games. World of Warcraft and The Sims 2.
  15. 15. The Future of Gaming  Microsoft’s Xbox One  Music player  Cable box  Skype  Internet Explorer  Blu- ray player  Kinect (Real vision, Real motion, Real voice)  Innovated Gaming
  16. 16. The Future of Gaming  The PlayStation 4  Blu- ray compatible  PlayStation Move controller  Runs semi- custom 8- core AMD x86-64 CPU (integrated into APU)  Share button  Remote Play  PS3 will be selling at $399 which is actually a loss of $60 per unit, but Sony believes sales of its online subscription and other accessories will cover the cost
  17. 17. The Future of Gaming  Immersive Gaming or Virtual Reality  Augmented Reality Cloud Gaming (present in Xbox one) Dual Screen mbedded
  18. 18. Issues with Future Gaming  Can Xbox actually compete with cable providers and other media  Are consoles like the PS4 becoming so complicated to build that they will eventually have to raise the price out of the range of its normal customers just to make a profit  Can Microsoft and Sony guarantee security for its consumers given the amount of different info customers put into the consoles and then go interact with others online  Who is monitoring all the actions of the 100 million+ gamers
  19. 19. Discussion Questions  We learned that Kodak refused to cannibalize their own products and thus, they missed their opportunity in the digital camera age. With the recent struggles of Sony’s and Nintendo’s handheld consoles, do you think they should start producing apps to compete with current market competitors or is their timing too late?  Do you think Nintendo’s recent struggles to sell its newest Wii U console are just an outlier for the company or is it a larger trend of Nintendo losing its market share to Sony and Microsoft? Why?  Do you guys think virtual reality and more realistic gameplay is good for society or does it cause people to lose sight of the actual world just to get more involved in a video game?