LA UX DELLE COSE
From the screen to the environment
and come back
Daniela Panfili @TsoDa - http://tsoda.eu
a. Not testing a new
b. How to be “flexible”?
c. How you can do the
d. What can you use
of this experience
Why I'm so
The pervasive computing is a reality,
but currently is more on paper and in
experiments than in our daily life
How to build an experience that needs to
be scalable and flexible?
• We don’t have the knowledge for making a planning
• The concept itself has to be so strong to cover this gap
• Each release needs to give the minimum feedback to build
the next one and it should have a meaning itself
The interactive museums
Are in this path and there are a tangible reality
We planned to do three+ releases before building the real
Now it’s your time: how can you build an
• Choosing the concept, there’s no need to be “artistic” but
you need to find a purpose to act for
• Applying the technology that better fits with the project
• Planning the trials in a way that from each you can learn
how to go ahead
Tracking the project
Mapping the development road it’s
important to be consistent.
Chose your favourite way to collect
the process stages.
Taking notes, photos or video for
each one, conceptual or practical to
check them while you move forward.
How you can apply this experience
• Paying attention to the relation between the user and his
• Focusing on the user’s small physical problems and
• Thinking to the user’s emotions
• Performance+Budget+Timing vs. User’s experience
What we talked about?
Testing a new technology it’s different from building an experience
Building “flexible” interactive project
If you want to do the same experience
Using this experience in software development
All is began with an artistic competition. I and Simone, that is developing with me this installation, together other three friends, one artist, one architect and one interaction designer we made a project for building a interactive experience in a open environment. After that we brought this experience into a close environment, a room. We remained linked to the idea to develop an original and intimate concept of space based on the user’s emotions.
Photo, Miroslaw Balka - Turbine hall
Define the concept– the person the is discovering the new ambient builds a dialog with it, whose result is a mutation of both person and ambient . To accomplish that result you have to leave behind what you know, your mindset based on knowing the ambient, and live the experience of discovering a new ambient . Thus follows a mutual adaptation that bring new knowledge. Travelling is an example of that.
How to build an artistic project and what are the differences with a IT project.
Component of the installation: Galvanic Skin Reponse sensor, Heartbit sensor, ultrasound sensors, leds, sound, Processing and Arduinos.
Technical problems and how to solve them balancing with the end user experience. Sometimes following the technical perfection and the best performance, we forget the impact that it has on the end user.
Heartbit + 1 ultrasound + sound A test with processing building the 3D model of the room with the lights interactions Heartbit + 2 ultrasound + sound and light Heartbit and GSR+ ultrasound matrix + sound and light (with final miniaturized board) Sensors + ultrasound matrix + light with led strips Sensors + ultrasound matrix + more modular sound and light with led strips Sensoris + ultrasound matrix + more modular sound, projections and fog