La UX delle cose


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La UX delle Cose: the UX of tangible objects.

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  • All is began with an artistic competition. I and Simone, that is developing with me this installation, together other three friends, one artist, one architect and one interaction designer we made a project for building a interactive experience in a open environment. After that we brought this experience into a close environment, a room. We remained linked to the idea to develop an original and intimate concept of space based on the user’s emotions.
  • Photo, Miroslaw Balka - Turbine hall
  • Define the concept– the person the is discovering the new ambient builds a dialog with it, whose result is a mutation of both person and ambient . To accomplish that result you have to leave behind what you know, your mindset based on knowing the ambient, and live the experience of discovering a new ambient . Thus follows a mutual adaptation that bring new knowledge. Travelling is an example of that.
  • How to build an artistic project and what are the differences with a IT project.
  • Component of the installation: Galvanic Skin Reponse sensor, Heartbit sensor, ultrasound sensors, leds, sound, Processing and Arduinos.
  • Technical problems and how to solve them balancing with the end user experience. Sometimes following the technical perfection and the best performance, we forget the impact that it has on the end user.
  • Heartbit + 1 ultrasound + sound A test with processing building the 3D model of the room with the lights interactions Heartbit + 2 ultrasound + sound and light Heartbit and GSR+ ultrasound matrix + sound and light (with final miniaturized board) Sensors + ultrasound matrix + light with led strips Sensors + ultrasound matrix + more modular sound and light with led strips Sensoris + ultrasound matrix + more modular sound, projections and fog
  • La UX delle cose

    1. 1. LA UX DELLE COSEFrom the screen to the environment and come back Daniela Panfili @TsoDa -
    2. 2. What willsee?a. Not testing a new technology but building an experience?b. How to be “flexible”?c. How you can do the same experience?d. What can you use of this experience in software development?
    3. 3. Why Im sointerested inbuilding anesperienceoutside ascreen? The pervasive computing is a reality, but currently is more on paper and in experiments than in our daily life
    4. 4. The interactive museums andinstallationsare a reality of an environmental experience andall of us can try them
    5. 5. From thescreen to theenvironmentWeb, devices andphysical environment
    6. 6. The interactive museumsAre in this path and there are a tangible reality How an idea can be interactive?
    7. 7. From the trailto theexperienceTrying a newtechnology is notenough to build anexperience
    8. 8. Building the base
    9. 9. From the concept to the prototype: managing the whole experienceThe interactive museumsAre in this path and there are a tangible reality
    10. 10. The maincharactersand theirdevelopment in ourstory
    11. 11. The interactive museumsAre in this path and there are a tangible reality Objects’ efficiency vs. experience
    12. 12. How to build an experience that needs tobe scalable and flexible?• We don’t have the knowledge for making a planning• The concept itself has to be so strong to cover this gap• Each release needs to give the minimum feedback to build the next one and it should have a meaning itself
    13. 13. The interactive museumsAre in this path and there are a tangible realityWe planned to do three+ releases before building the realinstallation
    14. 14. From Art to“You”What you can learnand take away withyou?
    15. 15. Now it’s your time: how can you build aninteractive project?• Choosing the concept, there’s no need to be “artistic” but you need to find a purpose to act for• Applying the technology that better fits with the project purpose• Planning the trials in a way that from each you can learn how to go ahead
    16. 16. Tracking the projecthistoryMapping the development road it’simportant to be consistent.Chose your favourite way to collectthe process stages.Taking notes, photos or video foreach one, conceptual or practical tocheck them while you move forward.
    17. 17. And in yourdaily workinglife?There are still someuseful concepts for it
    18. 18. How you can apply this experiencedeveloping software?• Paying attention to the relation between the user and his environment• Focusing on the user’s small physical problems and attitudes• Thinking to the user’s emotions• Performance+Budget+Timing vs. User’s experience
    19. 19. What we talked about?Testing a new technology it’s different from building an experienceBuilding “flexible” interactive projectIf you want to do the same experienceUsing this experience in software development Questions?