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A statistical analysis of the games media

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Simon Byron

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The hard facts from the Develop Conference talk I gave on 10th July 2013 - I've deleted the case studies as they require context and discussion and should not be read 'cold'

A statistical analysis of the games media

  1. 1. 10.30am on a Tuesday morning A statistical look at the games press Simon Byron director of Games
  2. 2. The experiment To determine the optimum time for releasing information to the press • Who is writing the most? • When are they writing it? • What can we do to make them write about our stuff?
  3. 3. The methodology • 33 global media outlets monitored • Just under 28,000 news pieces tracked • All times BST • All stories from specific ‘News’ RSS feed where available
  4. 4. The major caveat • It was a fucking bonkers two months – Dominated by two topics: • E3 • Xbox One
  5. 5. Who writes what when? Part one
  6. 6. Who writes what? CVG DarkZero Destructoid Edge Eurogamer Gamasutra Game Informer Game Reactor Games Radar GamesIndustry.biz Gamespot GameTrailers Giant Bomb God is a Geek IGN Video Games IncGamers Inside Gaming Daily Joystiq Kotaku MCV Neoseeker NowGamer Official Xbox Magazine Penny Arcade Polygon PS3 Trophies PSU Rock, Paper, Shotgun Spong news VG247 Videogamer X360 Achievements Xclann
  7. 7. News stories 01/06 – 30/07
  8. 8. News stories 01/06 – 30/07
  9. 9. News stories 01/06 – 30/07
  10. 10. Who writes what when?
  11. 11. Days of the week stories are posted
  12. 12. Weekend posters
  13. 13. Morning coverage
  14. 14. Afternoon coverage
  15. 15. Total 24 hour coverage
  16. 16. Total 24 hour coverage ex E3
  17. 17. E3 influence % of coverage Time of day
  18. 18. What people write about
  19. 19. May 1st – May 7th
  20. 20. May 8th – May 14th
  21. 21. May 15th – May 21st
  22. 22. May 22nd – May 28th
  23. 23. May 29th – 4th June
  24. 24. 5th June – 11th June
  25. 25. 12th June - 18th June
  26. 26. 19th June – 25th June
  27. 27. 26th June – 30th June
  28. 28. Recommendations • Tuesdays most prolific – Between 4:00pm and 5:00pm – But consider slower times too • Use social media where possible – Wolfenstein reveal gained 25 per cent more coverage in first 24 hours • Keep an eye on the trends • Be mindful of events
  29. 29. Thank you simon.byron@premiercomms.com @byronicman

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