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Being Mike Bithell

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Simon Byron

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Here's my presentation I original gave at Develop In Brighton and subsequently at The Games Quarter about Mike Bithell and how he has used press and social media to drive awareness for his games. Do get in touch if you have any questions
Published in: Marketing

Being Mike Bithell

  1. 1. Being Mike Bithell Simon Byron, director of games/social, Premier @byronicman Tiny disclaimer: I really like Mike and all this ribbing is meant affectionately
  2. 2. Session objective To observe the phenomena known as ‘Mike Bithell’ and identify six rules for being him
  3. 3. Introductions • Simon Byron: – Director of games at Premier – 2,600 followers on Twitter (@byronicman) – Co-authored two books on videogames – Present One Life Left, a weekly radio show about videogames – Videogames PR since 1994 – Won CTW “PR exec of the year” • Mike Bithell – Well, he’s Mike Bithell – 22,000 followers on Twitter (@mikebithell) – Worked on a fair few videogames – Wrote Thomas Was Alone, is writing Volume – Is basically a child (I think he is about 30 or something) – Won a fucking BAFTA Mike is winning
  4. 4. Reasons to be Mike
  5. 5. Reasons to be Mike “...it will be well nigh impossible to reach an audience unless you are at least as good at public relations and marketing as you are at game development.” Greg Costikyan, game designer, author GDC 2014
  6. 6. |A wider view • Good games aren’t guaranteed to sell • Review scores often don’t matter • The industry view is frequently at odds with the consumers’ • People literally like free to play • It’s not who you know, it’s what you say
  7. 7. Time Importance
  8. 8. Metacritic: 61 per cent Xbox 360 57 per cent PS3
  9. 9. Metacritic: 60 per cent PS3
  10. 10. Metacritic: No-one reviews Facebook games
  11. 11. “[I’m] shit at coding, I'm not a very good programmer, I've never had any training”
  12. 12. #1 Lesson one: Share it
  13. 13. #1
  14. 14. #2
  15. 15. Perfect opening Brilliant introduction Recognises we are lazy Absolutely no fucking about
  16. 16. One Life Left exclusives! Earliest example of an actual, Mike Bithell in the wild! First ever mention of Thomas Was Alone!
  17. 17. #2 Lesson two: be opportunistic #2b: Turn up for interviews. I could have been doing this talk about you.
  18. 18. #3
  19. 19. 17 – 23rd June 2012 24th – 30th June 2012
  20. 20. 24th – 30th June 2012 1st – 7th July 2012
  21. 21. #3: Lesson three: Be prepared
  22. 22. #4
  23. 23. “Mike Bithell” 12 months to 20/5 “Thomas Was Alone” 12 months to 20/5
  24. 24. “Godus” 12 months to 20/5 “Peter Molyneux” 12 months to 20/5“Peter Molyneux” NOT “Curiosity” 12 months to 20/5“Peter Molyneux“ and not “Curiosity” nor “Godus” 12 months to 20/5
  25. 25. A month in Tweets
  26. 26. A month in Tweets
  27. 27. A month in Tweets
  28. 28. A month in Tweets
  29. 29. A month in Tweets
  30. 30. #4 Create personality, but don’t dominate
  31. 31. #5
  32. 32. #6
  33. 33. #6
  34. 34. Thank you • Google • Twitter • Sysomos (paid) • Topsy • Google Trends • Metacritic • Mobygames Resources used in this talk:

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