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Emerging Technologies for Higher Education


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These are my annual predictions (since 2005) for the top ten emerging technologies that will impact Higher Education in the near future. Note these are technologies in research and development or early diffusion; they are not already emerged technologies like MOOCs or online / e-learning

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Emerging Technologies for Higher Education

  1. 1. 2016 10 Simon Priest
  2. 2. The IoT or “INTERNET OF THINGS” (IoT 2015 = 20 billion devices, 8 ZBs* data) means by 2020 (in 5 years): MORE DEVICES (50+ billion), increasingly larger BIG DATA (50+ ZBs*), and newly EMERGING TECHNOLOGIES 1,180,591,620,717,411,303,424 bytes (where 1 Byte = 8 bits, each bit is either 1 or 0) 1 billion billion KBs 1 trillion GBs 1 ZettaByte 1 ZB 2020 2009 1992 50 Billion 5 Billion 1 Million 201520 Billion DEVICES YEAR *
  3. 3. 10 Emerging Tech 2016 Future Printing Output 3D & Bio-printing 4D (just add water, etc.) Display Output Flat Screen & 3D Monitors Holographic & Flexible Interface Brain-Computer (BC Interface) Headsets & Implants (BCI) Shared Storage Cloud (many large systems network) Fog (multiple small devices network) Protection Biometrics (fingerprint & retina) DNA & Behaviometrics (gait) Device / Tech Tablets & Smart Phones Augmented & Virtual Reality Data Devices Magnetic (HDD) & Optic (CD) 3D (Multilayer, Holographic & Atomic) Robotics as Tools (for Assembly & Surgery) Cooperation (AI & Machine Learning) Collaboration Video / Web Conferencing Crowdsource / Makerspace Learning Mode Online & eLearning Adaptive & Transdisciplinary
  4. 4. 10 Emerging Technologies Applied to Higher Education
  5. 5. 13D Printing with injected plastics “ADDITIVE MANUFACTURING” Bio Printing of tissues & organs 4D Printing: product changes and assembles itself with an environmental shift (electricity, light, temperature, moisture) over time (the fourth dimension) 3D applied to footwear design
  6. 6. VIDEO of 4D Printing in Fashion: Dress, Jewelry, etc. SEE VIDEO ON NEXT PAGE
  7. 7. One of the early experiments with 4D printing had a practical application 4D printed material formed a cube in water and enveloped a water sample Our future learners may design pipelines that change diameter in response to pressure fluctuations and self-repair all damage due to temperature extremes
  8. 8. 2 Flat Screen Monitors & 3D Modeling Holographic & Flexible Screens
  9. 9. VIDEO of Holographic Human Anatomy SEE VIDEO ON NEXT PAGE
  10. 10. Practice performed on a 3D model prevents great wear and tear on originals Savings from buying fewer originals easily pays for 3D model development Imagine what could be done with holography and holograms that feel real
  11. 11. 3 A network of neural sensors replaces the mouse, keyboard and other input devices Brain-Computer Interfaces (BCIs) are currently used for helping people with disabilities The next few steps will be to develop headsets as wearable technology and to commonly implant micro-BCIs in the brain
  12. 12. VIDEO of Brain Computer Interface by Neuro-Headset SEE VIDEO ON NEXT PAGE
  13. 13. Whether an implanted core processor or a carried personal device, our learners will have unprecedented access to global information We must find ways to teach and assess, other than telling & testing They have the answers and we are no longer the information source
  14. 14. 4 Personal Mobile Devices
  15. 15. VIDEO of Local Grid Fog Computing Application SEE VIDEO ON NEXT PAGE
  16. 16. The “Cloud” already handles the BIG DATA needs for ACADEMIC Analytics Fog computing is used when real-time speed, privacy & control are needed The “Fog” will provide real-time LEARNING analytics that faculty & students will use to drive quick decisions about their learning Big Data ACADEMIC ANALYTICS
  17. 17. 5 Palm / Finger Print, “BIOMETRICS” Face, Retina / Iris Voice, Expression “BEHAVIOMETRICS” Gait, Typing Rhythm
  18. 18. VIDEO of DNA Sequencing from Nanopore to Laptop SEE VIDEO ON NEXT PAGE
  19. 19. For the occasional exam, and other participation requirements, our learners will be expected to identify themselves biometrically
  20. 20. 6Tablets & Smartphones Wearable Technology Augmented & Virtual Reality
  21. 21. VIDEO of Augmented Reality Headset SEE VIDEO ON NEXT PAGE
  22. 22. We must be ready for emerging technologies with new pedagogies In this Virtual Reality classroom, learners are still arranged in rows!
  23. 23. 7Magnetics (hard drives) & Optics (CDs & DVDs) 3D-Multilayer Optics 100+ written layers (>10 times DVD) Holographic (even more)
  24. 24. VIDEO of Experimental Atomic Data Storage SEE VIDEO ON NEXT PAGE
  25. 25. Personal devices will contain limitless memory capacity, allowing all users (without BCI implants) to carry their profession’s entire body of knowledge Testing will be obsolete, because learners will access information UBIQUITOUSLY: all times, any place, each device, in every format
  26. 26. 8Robotic Assembly & Robotic Surgery Human Robot Cooperation is only possible if robots “learn” and that entails AI (Artificial Intelligence) & Machine Learning
  27. 27. VIDEO of Top Ten Robotic Applications SEE VIDEO ON NEXT PAGE
  28. 28. AI Robots already perform difficult and dangerous tasks for humans AI Robots will also be learning beside and on behalf of our students
  29. 29. 9 Web-based Video Conferencing Group Collaborative Software (as simple as cloud-based apps) Collaborative Crowd-Sourcing (fund raising turned teamwork) Co-creative DIY Makerspaces
  30. 30. VIDEO of Collaboration in MakerSpaces SEE VIDEO ON NEXT PAGE
  31. 31. The solutions to big problems of our future will be created out of Online “Co-creative Crowdsourcing” conducted on a global scale
  32. 32. 1 0 eLearning or Online learning tends not to be collaborative & so can be individually isolating Adaptive eLearning (where lessons change in concert with learner test scores) do not work in groups & at best can only be multidisciplinary Collaboration requires Teamwork & team-based eLearning can be a natural extension of social media We need transdisciplinary content with adaptive eLearning methods
  33. 33. VIDEO of Adaptive Learning (not transdisciplinary) SEE VIDEO ON NEXT PAGE
  34. 34. The solutions to big problems of our future will be TRANSdisciplinary: found on the transcendent edges of multidisciplinary & interdisciplinary
  36. 36. 2016 PREDICTIONS for the future Students will create self-assembling/repairing dynamic materials with 4D printing Students will use holographic displays that they can see, manipulate, touch & feel Students will have ubiquitous access to information; memory testing will be archaic HigherEd will use the Cloud for academic analytics & the Fog for learning analytics Students will be expected to identify themselves biometrically during compulsories Universities and Faculty will match new pedagogies to suit emerging technologies Students will carry with them & access their profession’s entire body of knowledge Students will bring their robot learning buddy or tutor to the learning environment Students will solve problems by collaborating in global co-creative crowdsourcing Student TEAMs will solve big world problems by being adaptive & transdisciplinary
  37. 37. The solutions to big problems of our future will come from our learners! Are we doing enough with technologies & pedagogies to prepare them?