1. Virtual worlds
Paolo Margari http://www.flickr.com/photos/paolomargari/453106211/
2. “HOW IS THIS LEARNING?”
3. MY EPIPHANY
Before: “This looks like a
really crap video game.
Why is it so popular?”
During: “Oh. I can do what
I want. And these are real
After: “Ah. It’s people and
information, and what you
make of it.”
Roo Reynolds http://www.flickr.com/photos/rooreynolds/1742418908/
4. VWW: VIRTUAL WORLD WATCH
“Snapshots” of who is using
virtual worlds, and how, in UK
universities and colleges.
Unexpectedly large numbers of
Funded by Eduserv from 2007
to about now.
Roo Reynolds http://www.flickr.com/photos/rooreynolds/493815619/
13. CURRENT STATE OF PLAY
• 90%+ of UK academics who use VWs use Second Life.
• (new) Every UK university has done something in VWs.
• Activity in UK colleges much patchier.
• Some, but not much, overlap with academic communities
who use other technologies e.g. Blackboard, digital games.
• Steadily growing research base of materials.
• Difficulty in quickly/simply showing benefits of virtual
worlds to colleagues, students, noobs underlying problem.
14. MAIN SUBJECT AREAS OF VW USE
Health and medicine. Art and fashion.
Nursing training. Legal training.
Midwifery. Theatre and drama.
Health and safety training. Computer science
Physics simulations e.g.
wind turbines. Crime scene training.
Information science theory. Languages, esp. Spanish.
SGVW Team, University of Ulster http://www.flickr.com/photos/33422226@N04/
Kate Boardman http://www.flickr.com/photos/kattanhurnung/4115602444/
21. SECOND LIFE: EMBRACE OR AVOID?
“It’s easy to use.” “It’s hard to use.”
“There’s loads of free stuff “Bloody expensive to get a
in there already.” decent chunk of land.”
“There’s lots of other “Academics I know have
academics in my subject been scared off it because
area using it.” of newspaper stories.”
“Been around for many “Every week a VW seems to
years, so looks solid.” fold; is Second Life next?”
22. “IT’S JUST A GAME!”
Things wrong with this:
1. It isn’t (what’s the game objective
if it is?). You don’t understand
what a game is.
2.What’s wrong with games anyway?
3.Some games used in teaching and
4.Psychological limitations: fun is
dangerous, not useful? http://www.flickr.com/photos/dunechaser/103300924/
23. WTF IS GOING ON?!!
Bettina Tizzy http://www.flickr.com/photos/bettinatizzy/2308041401/
24. FINDING ‘STUFF’ IS HARD
Millions of people use
There are many virtual
Search facilities range from
basic to non-existent.
“Stuff” is inconsistently
There is no ‘google’.
John Kirriemuir http://www.flickr.com/photos/silversprite/2346333322/
26. OH NO! SOMETHING BAD!
“The Internet is bad.”
“If you go online you will
immediately encounter sex,
nudity, perversion, wherever
“University students must be
kept away from it.”
(Rather than teach them how to
deal with it in all forms of life).
Sari Choche http://www.flickr.com/photos/sari-coche/2537936209/
28. ACADEMIC SAYS NO
“I don’t have the time to
learn new stuff.”
“What I use works fine for
“I’m retiring soon so it’s
not worth it.”
“It’ll never catch on.”
“In my day...”
29. NOW YOUR TURN (IF YOU WANT)
Go into Second Life with a purpose. An event, a group
meeting, a specific list of locations to explore.
Allow an hour (yes, 60 minutes of your life) to edit your
avatar and get used to flying around.
Try all forms of communication.
Trying clicking on interesting stuff to see what happens.
Do physical stuff; ride a fairwheel, go skydiving, drop in at a
pub, go disco dancing, try on some free costumes.
Is it part of a structured, learning activity? Related to something on the curriculum? What is learning? When are you learning?\n
Aleks Krotoski showed me around what she had built in Second Life, which gave me my aha! moment.\n
Virtual World Watch was originally funded by Eduserv, but is now moving on to an independent status. Exciting times ahead.\n
Okay - onto the virtual world stuff now.\n
For a myriad of reasons, more people don&#x2019;t travel to physically learn in the same room as other people, or the educator. PhD students working remotely are a good example of this.\n
There&#x2019;s many different ways to communicate within a virtual world - text, voice, gesture, private message and so forth. And most of this can be recorded, either in-world or using tools, for replay, debriefing, note taking or analysis later. At events in Second Life, the backchannel can be awesome (and unlike twitter, there&#x2019;s no restriction on text length).\n
Build your own academic environment. Or use someone else&#x2019;s. Or get your students to build it. Everything starts with a box...\n
Virtual Worlds in education are, when used properly, about effective communication. Of information, ideas, speech, conversation, concepts, whatever. A good virtual world allows the presenter to communicate in the most effective way. Here, a powerpoint presentation is being fed into SL, with the audience (who could be anywhere in the world) able to engage with the speaker.\n
Yes, that&#x2019;s the BBC iPlayer. You can stick web content on a prim (the basic building block of Second Life), and do things with flash as well. Nice one, Annabeth.\n
This seems to be becoming the year of geo-data (finally), with apps such as Foursquare for mobile devices, open data initiatives, Bing maps becoming 3D and geocaching finally breaking out of its niche and becoming more well-known. Virtual Worlds aren&#x2019;t being left behind, with some organisations experimenting with linking real-world geo-data to stuff in virtual worlds\n
A few examples of how virtual worlds are being used by academics.\n
Some headline facts from Virtual World Watch - which are almost as true now as they have largely been for the past few years. Le sigh.\n
Bearing in mind that this is from the sample of responses to snapshots, and therefore may not be representative of UK VW activity as a whole.\n
At the University of Ulster, the virtual world team have built a medieval cannon. Using principles of physics, the distance the flaming barrel can be thrown depends on a number of variable factors. At Bromley College, wind turbines designed by students can be tested for efficiency.\n
A perhaps surprisingly popular subject domain, with 4+ UK universities alone creating midwifery birthing simulations in Second Life. Note the coloured balls, which are actionable. Oh, and if you think this isn&#x2019;t realistic, then have a go - remember that avatars move and make noises...\n
The Virtual Printing Press, developed at Oxford. Zoom in, zoom out, wander around it, have a good look.\n
There&#x2019;s a lot of genetic, biological and chemical stuff in virtual worlds. Makes sense; you can make things, explore them, rotate them, and so on in a quick, cheap and safe manner.\n
Cheap to build and safe. Trainees can sit at home and wander around (in the simulation), or practice scenarios. Once they&#x2019;re sufficiently trained up - THEN they can put on a hard hat and go into the real thing!\n
It&#x2019;s not all plain sailing. Here&#x2019;s a few issues that crop up with virtual worlds.\n
Which virtual world to choose is an issue. Second Life is by far the most popular, and has the most educational traction, but it isn&#x2019;t problem-free; experiences and attitudes vary.\n
This is not a heavily controlled environment. People can create avatars, stylise them, move around, explore things, fly, communicate, create things. If this is a problem, then maybe virtual worlds aren&#x2019;t for you and you need to check out something with much less functionality and options for users. s\n
It is really hard to find stuff in them. Everyone takes search and link for granted; in virtual worlds, search facilities are non-existent.\n
So? There&#x2019;s no-one in your local university at 1am. Or in lecture hall 3b for most of the 24 hour day. Does this mean they aren&#x2019;t useful?\n\nYou need to go into a virtual world with a purpose. Without a purpose will have you wondering what to do next as soon as you are inside.\n
Less of a problem now in Universities than it used to be, but it still crops up.\n
Some of the reasons academics come out with for not considering virtual worlds. The &#x2018;it&#x2019;ll never catch on&#x2019; one is especially good, as some academics have been using virtual worlds for several years now.\n