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CETIS / Eduserv Foundation workshop

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A Virtual World Watch presentation to the JISC CETIS / Eduserv Foundation workshop in Glasgow, January 2009.

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CETIS / Eduserv Foundation workshop

  1. 1. The state of Second Life in Digital Games inUK Higher and Further Education European LibrariesJanuary 2009
  2. 2. Personal position Three things getting better; the perfect storm: PC and Mac technology is getting better e.g. − processor power, graphics. − Broadband nearly ubiquitous. − Virtual worlds are constantly improving. Lifelong learning: fit learning around your life. Distance learning: more choice of courses.But need:  More evidence of academic quality.  Practical tools, assists, jump-ins, fast ramp-ups.
  3. 3. Snapshot survey 1: July 2007Difficulty in finding activity.At the last minute, discovered the “2 islands away” technique.Around 40 universities / colleges “active”.Overall picture: fragmented.
  4. 4. Snapshot survey 2: September 2007Essentially an update of survey 1.A few new ones e.g. Falmouth, Bournemouth, Leicester,Wolverhampton.Overall picture: fragmented.
  5. 5. Snapshot survey 3:Spring 2008“Evidence” of SecondLife activity in roughly75% of UK universities.Three repeated wishes:- more fundingopportunities- more time to develop- better technicalfacilities within SL, or aviable alternativeenvironmentOverall picture: fragmented.
  6. 6. Snapshot survey 4: Autumn 2008Many respondents funded externally.Overall picture: fragmented.
  7. 7. Purpose of Virtual World Watch* To find out what the dickens is going on.* To provide pointers to “ammunition” for academics to use to make their case inside their institution...* ...though while remaining neutral (“platform agnostic”).* To try and bring together like-minded academic practitioners.* To see where this goes...
  8. 8. Typical respondent to a snapshot survey Isn’t afraid to give an Just “does it” opinion Usually either concise or extremely verbose Open minded Practises what they preach re: virtual worlds Can go nose to nose with sceptics Core of contacts in ~30 universities who respond to most surveys
  9. 9. Snapshot survey 5:Late 2008 / early 2009Probably unwise to askfor survey data overChristmas and New Year…but still had 51 responses(highest number yet)-- Much more-teaching and learning-- Several institutions now-in 2nd or 3rd year of using-Second Life-- No clear “SL killer”,-though OpenSim is-creating interest
  10. 10. Activity in UK universities (generally HE)
  11. 11. Activity in UK colleges (generally FE)
  12. 12. Much activity outside responses“Staffordshire University is carrying out a project to see how useful a virtual world like Second Life might be when it comes to undergraduate teaching.”“We are active but not yet public.” - many responses.“A one year JISC funded research project at the University of Bristol. We are creating a collection of paintings that will be displayed within a virtual Pompeiian house in a similar way to the actual Sydenham Crystal Palace that was build in London in 1854.”
  13. 13. Data extraction from survey responses
  14. 14. Teaching in Second Life
  15. 15. “The virtual environment makes visualisation of threedimensional mathematical objects easier. Quite often theability to jump from thinking in 2D to 3D is a major reasonwhy students who were good at A-level maths strugglewith degree level.” - Warwick“Classes in E-learning, politics and society; introductionto digital environments; introduction to digital game basedlearning; language, culture and communication in onlinelearning; effective course design for E-learning; andinformation literacies for online learning are held eachsemester within Second Life.” - Edinburgh
  16. 16. “Currently we have finished building our island and areactively using it to teach Law, Radiography, 3D interactivemedia, real time media streaming, 3D animation, creativewriting, Computer Science and much more.” -Hertfordshire“I taught 5 x 1 hour sessions in the first semester onbacterial cell wall ultrastructure.” – Liverpool“Autumn 2008: Level 1 media styling students: moduleContextual Studies. Using Second Life to buildcontemporary versions of historical fashion images. Level3 fashion student: final year project. Level 1 BusinessStudies: taking part in library skills tutorials.” -Southampton Solent
  17. 17. Virtual Environment courses“A course about 3D interactive environments.” – Greenwich“In February 09, well be running our newly validated module ‘Virtual Environments’” - Leeds Art and Design College“I have twice run the class ‘Virtual Worlds for Design’ for architecture and engineering students (4th and 5th year, and post graduate).” - Strathclyde“The students learn how to program in Linden Script, and some simple 3D modelling. The module is 100% course work and their assignment this semester was to create an interactive virtual pet.” - Heriot-Watt
  18. 18. Student design e.g. Virtual Crufts
  19. 19. Virtual worlds as simulations of dangerous environments
  20. 20. Derby“A virtual quarry inconjunction with theInstitute of Quarrying.This work is intended toreplicate real quarryingsituations: dangerousoverhangs; explosions;hazardous workingvehicles.Students move aroundthe quarry identifyingthose hazards.”
  21. 21. West of England“The witnesses godown to the simulationset and theinvestigators stay atthe gathering point.The tutor runs thesimulation through – inthis case a fork lifttruck accident in asmall warehousewhich the witnessstudents can viewthrough their avatars.”
  22. 22. Health and medicine
  23. 23. Medical equipment created by Glasgow Caledonian “A simulation of a full working model of an X-ray machine. This allows for safe practice; is flexible either to be used in a class or for self study. It is scaleable - only one exists on campus but we can copy the simulation as many times as we wish.”
  24. 24. Medical and bioscience“A project entitled “A virtual bug’s life” which has students working on projects within many different types of virtual worlds as part of their student selected component. This is launching soon, so more on this in the next snapshot!” - Edinburgh“We have been developing game-based learning for the delivery of virtual patients in Second Life.” - Imperial College London
  25. 25. Health and simulation of dangerous situations“We have developed a virtual care home in Second Life for ‘patients’ with moderate to severe learning disabilities.Designed with clinical management students in mind, the care home is a basis for strategy development, whereby the students undertake scenarios in the care home such as an epidemic, a fire outbreak, a poorly managed staff team or an unhelpful higher being.They must collaborate with each other to come up with a convenient strategy that should effectively solve the scenario.” - Coventry
  26. 26. Other things that repeatedly appeared in the responses
  27. 27. Studying SL as a learning environment“A pilot study looking at Interprofessional education in Second Life.” - Coventry“Determining whether SL is a suitable environment within which to develop students business enterprise skills.” - Leeds“Through the Open Habitat project, we are piloting various approaches to teaching and learning in Second Life and OpenSim.” - Leeds Metropolitan“This project investigated pedagogical issues related to teaching within 3D virtual worlds using Second Life as the delivery platform.” - Ulster
  28. 28. Staff introduction“We held a number of induction events to allow interested members of staff to familiarise themselves with the environment.” - Leeds“Teaching our staff about virtual worlds and the possibilities of these as a learning and teaching environment.” - Glasgow Caledonian“Currently exploring SL with a small group for staff to look at the feasibility of using SL to exchange and work with other educational establishments or projects.” – Strode College
  29. 29. Stuff difficult to do elsewhere“Creating some crime scene scenarios for use by forensic science students.” - East London“Were building a Buddhist monastery as part of a 2nd year course on the anthropology of Buddhism. A subset of the class will create avatars, learn to socialise in SL in all its indulgent glory, and then surrender all fashion, wealth and gender to become temporary monks/nuns.” - Aberdeen
  30. 30. Machinima“A section of the island is designated for film making (machinima), with an adaptable diorama and terraformable landscape for creating sets.” - JISC RSC (Northern)“A group of media students are undertaking a project on creating machinima and guidance on the use of the event simulator described above as part of their interactive media course.” - West of England
  31. 31. Funding
  32. 32. FundingIn terms of number of activities, internal funding stillthe predominant main source.However, more external sources e.g.: JISC funds many projects. MUVEnation funded by the European Commission. Leverhulme Trust funding researchers at Coventry.
  33. 33. Other worlds …
  34. 34. OpenSim“We expect to see more interest in OpenSim, and possibly Wonderland - emphasising the need to keep the ‘intelligence’ of any solution out of any one particular virtual world. We also still see no ‘Second Life killer’ out there.” - Daden Limited“The latest OpenSim server builds offer outstanding performance, and are rapidly maturing and becoming reliable for everyday use. Porting objects and scripts (but not all of them) from Second Life to OpenSim is now possible.” - Plymouth
  35. 35. OpenSim (more)“We plan to set up our own OpenSim server for our 600 art & design students to enjoy, free from some of the obstacles that we have encountered whilst trying to use Second Life.” - Leeds Metropolitan“We have an OpenSim grid running with a few regions set up. We are applying for funding to support an OpenSim grid for the UK academic community.” – St. Andrews
  36. 36. Night balloon over University of Nottingham marina in SLBy Andy Beggan, University of NottinghamMyself on the west beach of BernerayBy John Kirriemuir, http://www.silversprite.comEduserv Foundationhttp://www.eduserv.org.uk/foundationAndy Powell in the pool, by Andy Powellhttp://www.flickr.com/photos/andypowe11/2750658057Finland (snapshot number 1), by John Kirriemuirhttp://www.flickr.com/photos/silversprite/478326770/Seattle skyline (snapshot number 2), by John Kirriemuirhttp://www.flickr.com/photos/silversprite/902573785/Lift in Swedish hotel (snapshot number 3), by John Kirriemuirhttp://www.flickr.com/photos/silversprite/2646601174/Santa Monica pier at dusk (snapshot number 4), by John Kirriemuirhttp://www.flickr.com/photos/silversprite/2950941750/Virtual World Watchhttp://www.virtualworldwatch.net“Just Do It” (skateboard, hill and pier)http://www.perthlaw.biz/Bird%20Week%202006/nike.jpgThis is Bear Country, by John Kirriemuirhttp://www.flickr.com/photos/silversprite/2985946778/in/set-72157607957657774New York City view, by Flickr user Meironkehttp://www.flickr.com/photos/meironke/2670845984/
  37. 37. Desert Landscape, by Flickr user Eggmanhttp://www.flickr.com/photos/eqqman/463425700/Teaching in Second Life (Brain picture), by Flickr user rosefirerisinghttp://www.flickr.com/photos/rosefirerising/498913702/Virtual Crufts, by Judy Robertsonhttp://judyrobertson.typepad.com/judy_robertson/2008/12/virtual-crufts.htmlQuarry overview, by Peter RadcliffUniversity of DerbyQuarry rockfall, by Peter RadcliffUniversity of DerbyFactory safety picture, by Liz FalconerUniversity of the West of EnglandMedical science bench, by Rose HeaneyUniversity of East LondonX-ray machine, by Ferdinand FrancinoGlasgow Caledonian UniversitySloodle101/Second Life & Moodle, by Flickr user robinmochihttp://www.flickr.com/photos/25095603@N07/2525372809/JISC discussion table (funding), by Flickr user Eduserv Foundationhttp://www.flickr.com/photos/eduservfoundation/542482576/in/set-72157600343823993PS3 Home marina picture, by Annabeth Robinsonhttp://www.flickr.com/photos/annamorphic/3104565954/PS3 Interior picture, by Annabeth Robinsonhttp://www.flickr.com/photos/annamorphic/3106473041/

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