DEPARTMENT OF COMPUTER SCIENCE ENGINEERING
AND INFORMATION TEHCNOLOGY
JAYPEE INSTITUTE OF INFORMATION TECHNOLOGY,
SUPERVISOR : Mr. Prashant Kaushik
Project Members :
Sidharth Sharma 
Nikhil Ansal 
Computer and Video Games are one of the most popular and the
most important products of the software industry. One of the
greatest contributors to this success is the rapid improvement of
technologies. However, the Game Development processes still have
to face some difficulties. In fact, the lack of guidelines and
theoretical foundations are the major causes for most of Game
Designers need to bring their own experiences and intuitions into
the Game Design. Therefore, it is essential to increase the
involvement of the Human Computer Interaction (HCI) and design in
the processes of designing games.
To Develop a Flappy birds type side scrolling game from scratch
which aims at providing an enjoyable environment and to learn
as to how HCI principles help in making even a very basic game
successful. Thus we have made an attempt to understand the
role of HCI in User Experience and Game Design and to make a
well accepted game.
Design physics based 2D platform game, incorporating the
physics system of Game Engine to govern the environmental
objects and player character. The game aims at providing
enjoyment and increase learning of the users regarding various
fundamental concepts of physics such as friction, velocity,
bounciness and collisions. It’s aim is also to study HCI principles
and their role in User Experience and Game Designing.
WHAT IS A SIDE SCROLLING GAME ?
A side-scrolling game or side-scroller is a video game in which
the gameplay action is viewed from a side-view camera angle,
and the onscreen characters generally move from the left side
of the screen to the right (or less commonly, right to left) to
meet an objective. These games make use of scrolling computer
display technology. The move from single-screen or flip-
screen graphics to scrolling graphics, during the golden age of
video arcade games and during third-generation consoles,
would prove to be a pivotal leap in game design, comparable to
the move to 3D graphics during the fifth generation.
• Integrated physics engine and a set of 2D physics components
• Rigid-body component (RigidBody2D) supporting
static/kinematic/dynamic body, mass, linear/angular
velocities, drag and auto-sleeping and fixed-angle constraint.
• Circle collider (CircleCollider2D) supporting a centroid and
• Rectangle collider (BoxCollider2D) supporting a centroid and a
• Language : C# in Monodevelop, Behaviourial settings and XML
• Software Platform : Unity3D
The purpose of testing is quality assurance, verification and
validation, or reliability estimation.
• Functionality Testing
• Compatibility testing
• Beta testing
• Soak Testing
• Regression Testing