- Presentations
- Documents
- Infographics
4K Checkerboard in Battlefield 1 and Mass Effect Andromeda
Electronic Arts / DICE
•
7 years ago
High Dynamic Range color grading and display in Frostbite
Electronic Arts / DICE
•
7 years ago
FrameGraph: Extensible Rendering Architecture in Frostbite
Electronic Arts / DICE
•
7 years ago
Physically Based and Unified Volumetric Rendering in Frostbite
Electronic Arts / DICE
•
8 years ago
Physically Based Sky, Atmosphere and Cloud Rendering in Frostbite
Electronic Arts / DICE
•
6 years ago
Stochastic Screen-Space Reflections
Electronic Arts / DICE
•
8 years ago
Optimizing the Graphics Pipeline with Compute, GDC 2016
Graham Wihlidal
•
8 years ago
NeXTBSD aka FreeBSD X
iXsystems
•
8 years ago