Computer Programming - Lecture 1

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Computer Programming - Lecture 1

  1. 1. TCP1231 Computer Programming I FIST Multimedia University Computer Programming I 1
  2. 2. AcademiciansLecturers Dr. Md Shohel Sayeed ITB R 2003 Ext 3296 Dr. Cheah Wooi Ping For consultation hour, ITB R 2002 please refer to the Ext 3315/4113 FIST’s website Computer Programming I 2
  3. 3. NotesAttendance… 80% no compromiseRead slides… before come to the classPlagiarism… I know all your codeExercise… you have to do a LOTProblem… come to see me Computer Programming I 3
  4. 4. ObjectivesTo help students achieve a reasonable level of competence in both problem solving and writing computer programs using C++ programming language.To encourage students to appreciate the value of adopting good programming style and taking a structured modular approach to the design of programs. Computer Programming I 4
  5. 5. Skills expected to be acquiredProblem solving and software development using C++ languageThe use of a range of software tools and packages (compiler, development environment, debugger, word processor)Practical skills in an operating system environment (Windows) and the use of the internet and online resources Computer Programming I 5
  6. 6. Course OutlineLec1 – Introduction to computing and programmingLec2 – Algorithms and Problem SolvingLec3 – C++ Basics (Part I)Lec4 – C++ Basics (Part II)Lec5 – More Flow of ControlLec6 – Procedural Abstraction (function part 1)Lec7 – Modular Design and functions (functions part 2) + Namespaces and separate compilationLec8 – ArraysLec9 – Introduction to Classes and StructuresLec10 – Array & Strings & VectorsLec11 – PointersLec12 – Pointers and Dynamic ArraysLec12 – I/O Streams and Files Computer Programming I 6
  7. 7. Coursework and ExaminationsFinal Exam (40%)Coursework (60%) 20% Lab Test (20%) 20% Assignments (5%+15%) There will be 2 interviews for Assignment 1 & 2 . 20% Mid-Term Test (20%) Computer Programming I 7
  8. 8. Resources Textbook  Walter Savitch, 2012, Problem Solving with C++ (Eighth Edition), Addison Wesley Reference  Frank L. Friedman, “Problem Solving, Abstraction, and Design Using C++”, Sixth Edition, Pearson  Deitel, C++ How to Program(Fifth Edition), Pearson  Horstmann, Budd, “Big C++”, 2nd Edition, Wiley  Tony Graddis, Barret Krupnow, Starting Out with C+ +, Addison Wesley Computer Programming I 8
  9. 9. Integrated Development Environment (IDE) Computer Programming I 9
  10. 10. Lecture 1 Introduction to Computers & ProgrammingComputer Programming I 10
  11. 11. Overview Computer systems Programming languages Compiler Linker Computer Programming I 11
  12. 12. Computer System A computer program is…  A set of instructions for a computer to follow Computer software is …  The collection of programs used by a computer • Includes: » Editors » Translators » System Managers Computer Programming I 12
  13. 13. Hardware Three main classes of computers  PCs (Personal Computer) • Relatively small used by one person at a time  Workstation • Larger and more powerful than a PC  Mainframe • Still larger • Requires support staff • Shared by multiple users Computer Programming I 13
  14. 14. Computer OrganizationComputer Programming I 14
  15. 15. Computer Organization Five main components 1) Input devices – Allows communication to the computer 1) Output devices – Allows communication to the user 1) Processor (CPU) 2) Main memory – Memory locations containing the running program 1) Secondary memory – Permanent record of data often on a diskComputer Programming I 15
  16. 16. Computer Memory Main Memory  Long list of memory locations • Each contains zeros and ones • Can change during program execution  Binary Digit or Bit • A digit that can only be zero or one  Byte • Each memory location has eight bits  Address • Number that identifies a memory location Computer Programming I 16
  17. 17. Secondary Memory Main memory stores instructions and data while a program is running. Secondary memory  Stores instructions and data between sessions  A file stores data or instructions in secondary memory Computer Programming I 17
  18. 18. Memory Access Random Access  Usually called RAM • Computer can directly access any memory location Sequential Access  Data is generally found by searching through other items first • More common in secondary memory Computer Programming I 18
  19. 19. The Processor Typically called the CPU  Central Processing Unit  Follows program instructions  Typical capabilities of CPU include: add subtract multiply divide move data from location to location Computer Programming I 19
  20. 20. Computer Software The operating system  Allows us to communicate with the computer  Is a program  Allocates the computer’s resources  Responds to user requests to run other programs Common operating systems include…  UNIX Linux DOS Windows Macintosh VMS Computer Programming I 20
  21. 21. High-level Languages Common programming languages include … C C++ Java Pascal Visual Basic FORTRAN COBOL Lisp Scheme Ada These high – level languages  Resemble human languages  Are designed to be easy to read and write  Use more complicated instructions than the CPU can follow  Must be translated to zeros and ones for the CPU to execute a program Computer Programming I 21
  22. 22. Low-level Languages An assembly language command such as ADD X Y Z might mean add the values found at x and y in memory, and store the result in location z. Assembly language must be translated to machine language (zeros and ones) 0110 1001 1010 1011 The CPU can follow machine language Computer Programming I 22
  23. 23. Programming Languages Various programming languages enable people to tell computers what to do Foundation for developing applications Computer Programming I 23
  24. 24. Programming Languages Machine Language (first generation)  The computer’s ‘native language’  Composed of binary digits (0s, 1s)  Eg. 0110 1001 1010 1011  The only language that computers understand Assembly Language (second generation)  One-to-one correspondence to machine language  Somewhat more user-friendly than machine language (mnemonic rather than binary digits)  Eg. ADD X Y Z  Assembler – program that translates an assembly language program into machine language Computer Programming I 24
  25. 25. Programming Languages Procedural Languages (third generation)  One instruction translates into many machine language instructions  Programs describe the computer’s processing step-by-step  Closer to natural language; uses common words rather than abbreviated mnemonics  Examples: C, C++, Java, Fortran, QuickBasic  Compiler - translates the entire program at once  Interpreter - translates and executes one source program statement at a time Computer Programming I 25
  26. 26. Programming Languages Nonprocedural Languages (fourth generation)  Allows the user to specify the desired result without having to specify the detailed procedures needed for achieving the result Example: – database query language - SQL Can be used by non technical users Natural Language Programming Languages (fifth generation (intelligent) languages)  Translates natural languages into a structured, machine-readable form  Are extremely complex and experimental Computer Programming I 26
  27. 27. Current Programming Languages Object-Oriented Programming Languages (OOP)  based on objects – packaging data and the instructions about what to do with that data together  Examples: Java, C++ Visual Programming Languages  Used within a graphical environment  Examples : Visual Basic and Visual C++  Popular to non technical users. Computer Programming I 27
  28. 28. Current Programming Languages Hypertext Markup Language (HTML)  standard language used in World Wide Web  contains text, images, and other types of information such as data files, audio, video, and executable computer programs Extensible Markup Language (XML)  Improved on web document functionality Virtual Reality Modeling Language (VRML)  a file format for describing three-dimensional (3D) interactive worlds and objects  can be used with the World Wide Web Computer Programming I 28
  29. 29. Compilers Translate high-level language to machine language  Source code • The original program in a high level language  Object code • The translated version in machine language Computer Programming I 29
  30. 30. Linkers Some programs we use are already compiled  Their object code is available for us to use  For example: Input and output routines A Linker combines  The object code for the programs we write and  The object code for the pre-compiled routines into  The machine language program the CPU can run Computer Programming I 30
  31. 31. How are Programs Understood by the Computer? The Language Translation ProcessProgram written in Translator Program written inprogramming program machinelanguage  Assembler language (object(source code) code)  Compiler  Interpreter Processed By CPU Computer Programming I 31
  32. 32. History Note First programmable computer  Designed by Charles Babbage  Began work in 1822  Not completed in Babbage’s life time First programmer  Ada Augusta, Countess of Lovelace • Colleague of Babbage Computer Programming I 32
  33. 33. EndComputer Programming I 33

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