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Good rules for bad apps

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Building a decent app is easy this days, there are plenty of tutorials, videos and blog post about it. In this session I'll try to go over some of the top mistakes that everyone of us is doing while building his app. This will cover all the aspects of building bad app- technical, UI & UX, and marketing. So each one of you will be able to adapt his own favorite bad pattern and ruin his app.

Published in: Mobile
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Good rules for bad apps

  1. 1. GOOD RULES BAD APPS for
  2. 2. SHEM MAGNEZI @shemag8 • shem8.github.com
  3. 3. GOOD BAD vs
  4. 4. BEFORE WE BEGIN
  5. 5. There are MANY bad rules
  6. 6. It’s not “ ALL or NOTHING”
  7. 7. Rules depends on TIME & PLACE
  8. 8. There is no PRIORITY
  9. 9. Ask as MANY PERMISSIONS as POSSIBLE 1.
  10. 10. Don’t handle LOADING 2.
  11. 11. Don’t save SCREEN STATE 3.
  12. 12. Don’t use VECTORS 4.
  13. 13. Ignore MATERIAL DESIGN specs 5.
  14. 14. Create INTRO, OVERLAY and HINTS 6.
  15. 15. Mysterious ICONS 7.
  16. 16. Put ANIMATIONS everywhere 8.
  17. 17. Support the OLDEST ANDROID VERSION I’m not going to GIVE UP on those users!!!9.
  18. 18. Don’t use A/B TESTING 10.
  19. 19. Listen to EVERY single FEEDBACK 11.
  20. 20. Permissions Loading Activity state Vector drawable Min SDK A/B testing Prioritize feedbacks Material design Icons Onboarding Animations TECH UI/UX PRODUCT
  21. 21. THE FULL LIST shem8.github.com
  22. 22. FEEDBACK & slides
  23. 23. QUESTIONS? @shemag8 • shem8.github.com

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