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Curiosity is the key for meaningful learning. We all agree on that. But how do you generate curiosity in students that do not always want to be engaged? How do you continuously feed it over time?
In short, we believe that by offering play you might be able to create meaningful experience for the user which would end with moments of enlightenment. This should trigger more curiosity and develop passion. This talk tries to explain how good video games are built to create that process.