Building a mobile team                               and                   getting a product to marketStewart Gleadow     ...
A bit about us
Ground Zero              3
4
Delivering ResultsNew data centres within 6 months                                   5
Delivering Resultsrealestate.com.au rebuilt and launched in 10 months
Learning Agile                 7
How We Work              8
Starting the Journey
Why iPhone First?It’s not just because we like shiny toys
Mobile TeamStructure
Engineering & Testing                   12
Limited Work in Progress
Visibility & Measurement
The Pivot
Common Vision
Smaller Team StructureExperience design part of the core delivery team
Delivering Results                     18
Multiple Platforms   NEEDS UP TO DATE   SCREENSHOT
Hybrid Mobile Apps                20
Into the Future
Keep the Team Small
Design and UX are essential                         24
Expect to Iterate
Get your testing sorted
Use what you already knowGood engineering is platform agnostic
Validated Learning
Be agile
Stewart Gleadow                   Richard Durnallstewgleadow.com                        richarddurnall.com@stewgleadow    ...
Building mobile teams and getting a product to market
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Building mobile teams and getting a product to market

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Rich Durnall and I presented our experience building apps with REA Group (who run the popular realestate.com.au website). The main focus was on how agile software development fits with mobile, with an emphasis on small, lean teams that iterate and learn quickly.

Published in: Technology
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Building mobile teams and getting a product to market

  1. 1. Building a mobile team and getting a product to marketStewart Gleadow Richard Durnall@stewgleadow @rdurnallsgleadow@thoughtworks.com richard.durnall@rea-group.com
  2. 2. A bit about us
  3. 3. Ground Zero 3
  4. 4. 4
  5. 5. Delivering ResultsNew data centres within 6 months 5
  6. 6. Delivering Resultsrealestate.com.au rebuilt and launched in 10 months
  7. 7. Learning Agile 7
  8. 8. How We Work 8
  9. 9. Starting the Journey
  10. 10. Why iPhone First?It’s not just because we like shiny toys
  11. 11. Mobile TeamStructure
  12. 12. Engineering & Testing 12
  13. 13. Limited Work in Progress
  14. 14. Visibility & Measurement
  15. 15. The Pivot
  16. 16. Common Vision
  17. 17. Smaller Team StructureExperience design part of the core delivery team
  18. 18. Delivering Results 18
  19. 19. Multiple Platforms NEEDS UP TO DATE SCREENSHOT
  20. 20. Hybrid Mobile Apps 20
  21. 21. Into the Future
  22. 22. Keep the Team Small
  23. 23. Design and UX are essential 24
  24. 24. Expect to Iterate
  25. 25. Get your testing sorted
  26. 26. Use what you already knowGood engineering is platform agnostic
  27. 27. Validated Learning
  28. 28. Be agile
  29. 29. Stewart Gleadow Richard Durnallstewgleadow.com richarddurnall.com@stewgleadow @rdurnallsgleadow@thoughtworks.com richard.durnall@rea-group.com

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