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Making successful Social Games

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In this presentation I talk about the making of successful social games at wooga.

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Making successful Social Games

  1. 1. Social GamesFrank Ließner, Flash Developer
  2. 2. wooga Founded January 2009 Founding $32mTeam of 110 from 20 countries 6 games on Facebook 31 million active user 70% of users are female
  3. 3. TeamLead Product ManagerProduct ManagerDesignerFrontend DeveloperBackend Developerno Project Manager
  4. 4. Workflowscrum / kanban
  5. 5. Methodik
  6. 6. Methodikscrum / kanbanweekly iterationsstandupsbacklog
  7. 7. Workspacefree choice of tech. settingkeep admin rightsfree arrangementresponsibility
  8. 8. Prototypevision
  9. 9. Prototypevision buy buy andgame loop plot place item collect wait income income
  10. 10. Prototypevisiongame looptheme
  11. 11. Prototypevisiongame loopthemetests
  12. 12. Prototype - technical nearly no fixed specs try decide server / db
  13. 13. Gamenew projecttransfer good partsadd trackingadd monitoringtranslations
  14. 14. Releases1. prototype2. first playable3. alpha4. beta5. silent public6. public7. public with links
  15. 15. Enhancements operate without interruptions more users - more bugs unittestings refactoring stable codestructure new features a/b tests
  16. 16. Summaryprototypeagiler workflowno masterplanstep by stepbe fast, be boldgood skilled team
  17. 17. Questions?frank.liessner@wooga.com wooga.com
  18. 18. wooga.com/jobs

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