Trends of Use of Technology in Engineering Education Sergio Martín Electrical and Computer Dep. (DIEEC) UNED – Spanish Uni...
Objective <ul><li>Analysis of Technology Trends and Flows in Engineering Education </li></ul><ul><ul><li>Horizon Report </...
Horizon Report <ul><li>3 Horizons: </li></ul><ul><ul><li>Short term (1 year or less) </li></ul></ul><ul><ul><li>Mid term (...
Sergio Martín - smartin@ieec.uned.es - Scalable vector graphics Learning objects Context-aware computing  Rapid prototype ...
Sergio Martín - smartin@ieec.uned.es - Scalable vector graphics Learning objects Context-aware computing  Rapid prototype ...
Augmented Reality <ul><li>Augmented books </li></ul><ul><li>Faculty support </li></ul>Sergio Martín - smartin@ieec.uned.es -
Sergio Martín - smartin@ieec.uned.es - Multimodal interfaces 2004 Horizon Report 2005 Horizon Report User-centered content...
Social environments and Collective Intelligence <ul><li>Vamos hacia una Inteligencia Colectiva donde: </li></ul><ul><ul><l...
Sergio Martín - smartin@ieec.uned.es - Extended learning Social computing Personal broadcas-ting 2004 Horizon Report 2005 ...
Social Learning Sergio Martín - smartin@ieec.uned.es -
Semantic Web (Web 3.0?) <ul><li>We go on collaborating but…  </li></ul><ul><li>Adding sense to the data </li></ul>Sergio M...
Sergio Martín - smartin@ieec.uned.es - Semantic  Web Intelligent search Personal broadcas-ting 2004 Horizon Report 2005 Ho...
Sergio Martín - smartin@ieec.uned.es - Educative gaming 2004 Horizon Report 2005 Horizon Report Virtual worlds 2007 Horizo...
Virtual worlds and Games <ul><li>Virtual environments to: </li></ul><ul><ul><li>Experiment </li></ul></ul><ul><ul><li>Lear...
Sergio Martín - smartin@ieec.uned.es - Context-aware computing  Ubiquitous wireless networks Phones in their pockets Conte...
Mobile devices <ul><li>Vehicle that promotes all the others </li></ul><ul><ul><li>Comunication </li></ul></ul><ul><ul><li>...
EDUCON Survey <ul><li>EDUCON blog </li></ul><ul><li>96 participants </li></ul><ul><li>3 responses each </li></ul>Sergio Ma...
Results Sergio Martín - smartin@ieec.uned.es -
More results Sergio Martín - smartin@ieec.uned.es -
Thank you! Sergio Martín smartin@ieec.uned.es  Blog:   http://technology-for-education.blogspot.com/
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Technology Trends in Education

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Presentation made for the IEEE Engineering Education Conference (EDUCON) 2010, Madrid (Spain). This presentation provides an overview of the predictions given by the Horizon Reports, analyzing technology trends and flows. Also, the presentation shows the results of a survey conducted among participants on EDUCON 2010 about the most important technologies for engineering

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Technology Trends in Education

  1. 1. Trends of Use of Technology in Engineering Education Sergio Martín Electrical and Computer Dep. (DIEEC) UNED – Spanish University for Distance Education smartin@ieec.uned.es
  2. 2. Objective <ul><li>Analysis of Technology Trends and Flows in Engineering Education </li></ul><ul><ul><li>Horizon Report </li></ul></ul><ul><ul><ul><li>Determine past, present and future technologies </li></ul></ul></ul><ul><ul><li>EDUCON survey </li></ul></ul><ul><ul><ul><li>Focused on Engineering Education </li></ul></ul></ul>Sergio Martín - smartin@ieec.uned.es -
  3. 3. Horizon Report <ul><li>3 Horizons: </li></ul><ul><ul><li>Short term (1 year or less) </li></ul></ul><ul><ul><li>Mid term (2-3 years) </li></ul></ul><ul><ul><li>Long term (4-5 years) </li></ul></ul><ul><li>Who made these predictions? </li></ul><ul><ul><li>50 international experts in educative technologies </li></ul></ul><ul><ul><li>Social colaboration in Del.icio.us </li></ul></ul>Sergio Martín - smartin@ieec.uned.es -
  4. 4. Sergio Martín - smartin@ieec.uned.es - Scalable vector graphics Learning objects Context-aware computing Rapid prototype Multimodal interfaces Extended learning Ubiquitous wireless networks Intelligent search Educative gaming Social networking& Knowledge web Social computing Personal broadcas-ting Phones in their pockets Educative gaming Augmented reality & enhanced visualization Context-aware environments & devices 2004 Horizon Report 2005 Horizon Report User-centered content Social networks Mobile phones Virtual worlds New scholarship & new publications 2007 Horizon Report Massive gaming Grassroots video Collaborative web Data mash-up 2008 Horizon Report Collective Intelligence Social Operating Systems 2009 Horizon Report Mobiles Geo-all Personal web Semantic apps Smart objects 2006 Horizon Report Knowledge web Context-aware computing /Augmented Reality Cloud Computing Horizon Reports 2004-09 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014
  5. 5. Sergio Martín - smartin@ieec.uned.es - Scalable vector graphics Learning objects Context-aware computing Rapid prototype Multimodal interfaces Extended learning Ubiquitous wireless networks Intelligent search Educative gaming Social networking& Knowledge web Social computing Personal broadcas-ting Phones in their pockets Educative gaming Augmented reality & enhanced visualization Context-aware environments & devices 2004 Horizon Report 2005 Horizon Report User-centered content Social networks Mobile phones Virtual worlds New scholarship & new publications 2007 Horizon Report Massive gaming Grassroots video Collaborative web Data mash-up 2008 Horizon Report Collective Intelligence Social Operating Systems 2009 Horizon Report Mobiles Geo-all Personal web Semantic apps Smart objects 2006 Horizon Report Knowledge web Context-aware computing /Augmented Reality Cloud Computing Horizon Reports 2004-09 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014
  6. 6. Augmented Reality <ul><li>Augmented books </li></ul><ul><li>Faculty support </li></ul>Sergio Martín - smartin@ieec.uned.es -
  7. 7. Sergio Martín - smartin@ieec.uned.es - Multimodal interfaces 2004 Horizon Report 2005 Horizon Report User-centered content Mobile phones 2007 Horizon Report Data mash-up 2008 Horizon Report 2009 Horizon Report Geo-all Smart objects 2006 Horizon Report Augmented Reality Context-aware computing /Augmented Reality Augmented reality & enhanced visualization Mobiles 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014
  8. 8. Social environments and Collective Intelligence <ul><li>Vamos hacia una Inteligencia Colectiva donde: </li></ul><ul><ul><li>Alumnos son parte más “activa” de la enseñanza </li></ul></ul><ul><ul><li>Participando incluso en la creación de materiales y dirección de su aprendizaje </li></ul></ul>Sergio Martín - smartin@ieec.uned.es -
  9. 9. Sergio Martín - smartin@ieec.uned.es - Extended learning Social computing Personal broadcas-ting 2004 Horizon Report 2005 Horizon Report Social networks Virtual worlds 2007 Horizon Report Massive gaming Data mash-up 2008 Horizon Report Collective Intelligence Social Operating Systems 2009 Horizon Report 2006 Horizon Report Social Interaction Social networking& Knowledge web Grassroots video Collaborative web 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014
  10. 10. Social Learning Sergio Martín - smartin@ieec.uned.es -
  11. 11. Semantic Web (Web 3.0?) <ul><li>We go on collaborating but… </li></ul><ul><li>Adding sense to the data </li></ul>Sergio Martín - smartin@ieec.uned.es -
  12. 12. Sergio Martín - smartin@ieec.uned.es - Semantic Web Intelligent search Personal broadcas-ting 2004 Horizon Report 2005 Horizon Report User-centered content 2007 Horizon Report Data mash-up 2008 Horizon Report Collective Intelligence 2009 Horizon Report Personal web Semantic apps 2006 Horizon Report Knowledge web Semantic Web Social networking& Knowledge web Learning objects 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014
  13. 13. Sergio Martín - smartin@ieec.uned.es - Educative gaming 2004 Horizon Report 2005 Horizon Report Virtual worlds 2007 Horizon Report Massive gaming 2008 Horizon Report 2009 Horizon Report 2006 Horizon Report Games Educative gaming 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014
  14. 14. Virtual worlds and Games <ul><li>Virtual environments to: </li></ul><ul><ul><li>Experiment </li></ul></ul><ul><ul><li>Learn </li></ul></ul><ul><ul><li>Collaborate </li></ul></ul>Sergio Martín - smartin@ieec.uned.es -
  15. 15. Sergio Martín - smartin@ieec.uned.es - Context-aware computing Ubiquitous wireless networks Phones in their pockets Context-aware environments & devices 2004 Horizon Report 2005 Horizon Report Mobile phones 2007 Horizon Report Data mash-up 2008 Horizon Report 2009 Horizon Report Mobiles Geo-all Personal web 2006 Horizon Report Context-aware computing /Augmented Reality Mobile devices 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014
  16. 16. Mobile devices <ul><li>Vehicle that promotes all the others </li></ul><ul><ul><li>Comunication </li></ul></ul><ul><ul><li>Collaboration </li></ul></ul><ul><ul><li>Social environments </li></ul></ul><ul><ul><li>Augmented Reality </li></ul></ul><ul><ul><li>Games </li></ul></ul>Sergio Martín - smartin@ieec.uned.es -
  17. 17. EDUCON Survey <ul><li>EDUCON blog </li></ul><ul><li>96 participants </li></ul><ul><li>3 responses each </li></ul>Sergio Martín - smartin@ieec.uned.es -
  18. 18. Results Sergio Martín - smartin@ieec.uned.es -
  19. 19. More results Sergio Martín - smartin@ieec.uned.es -
  20. 20. Thank you! Sergio Martín smartin@ieec.uned.es Blog: http://technology-for-education.blogspot.com/

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