Animation VI
Keyframing in Lightwave
Keyframing
 Do this, do that…
 In order to items to
change over time, you
need to set down
reference points
(keyframes) ...
Keyframing
 Start here, end here
 Once you have two or
more
keyframes, Lightwave
will figure out how to
change the item ...
Keyframing
 Good/bad keyframing
 Usually the fewer the
keyframes, the
smoother the effect
 Don’t try to overthink
the a...
Keyframing
 Everybody has one
 Everything in your
scene must have at
least one keyframe
 Some things don’t
need to chan...
Keyframing
 Frames and Time
 Depends what you are
doing
 NTSC = 30 fps
 PAL = 25 fps
 Film = 24 fps
 Stills = single...
Let’s Get Started
 Start up Lightwave
3D
 Clear the scene if
you need to
 Select Load Object
(+)
 In the Landscape
fol...
Let’s Get Started
 Select Load Object
(+) again
 In the Vehicles folder
select
MonsterTruck.lwo
 This object lost a
sur...
Let’s Get Started
 Several surface
images got ‘lost’ and
have to be
reconnected.
 Click Yes, then select
FractalReflecti...
Let’s Get Started
 Let’s fix the Truck
 While the
MonsterTruck is still
selected choose:
 File > Save > Save
Current Ob...
Scaling Things in
Porportion
 That canyon is
mighty small!
 Select the Top view
(2)
 Zoom out so there’s
lots of room
...
Scaling Things in
Porportion
 Select the Modify tab
 Under Transform,
select Stretch
 We want to change the
width and d...
Keyframing
 See the big picture
 The best way to create
a motion is to set the
starting point and end
point first
 Then...
Set One Keyframe
 Choose Camera view
(6)
 Truck looks like it’s
stuck in the mud
 In the Modify tab
select Translate an...
Set a Start and End Point
 Make sure the
MonsterTruck is
selected
 Choose the top view
 Zoom out so you can
see the who...
Set a Start and End Point
 While at frame 0,
move the truck to the
upper left corner
 In the Timeline,
change the last f...
Making a Keyframe
 What do you want to
do?
 Make a keyframe for
what?
 Selected item
 All items
 Selected item and
an...
Making a Keyframe
 What should get a
keyframe
 You decide if its
position, rotation
and/or scale gets
locked down or not...
Set a Start and End Point
 Click on Create Frame
or press Return
 Make sure Create Key
At is set to 300
 For: Selected ...
Action Without
Keyframes
 Target
 Causes the camera to
always see an item in the
middle of its frame of view
 If the it...
Have the Camera Keep
an Eye on the Truck
 Select the Camera
as the current item
 Press M to bring up
Motion Options
 In...
Have the Camera Keep
an Eye on the Truck
 Switch to Camera
view and scrub
through your
animation
 Now the camera
follows...
Action Without
Keyframes
 Aligning to Path
 Once you set up a motion
path for an item, it can
automatically follow in th...
Action Without
Keyframes
 Make sure the truck
is the current item
 Press M to select
motion options
 Select the
Control...
Action Without
Keyframes
 We need the
rotation of the truck
to follow the path
 Select the Rotation
tab
 Under Heading ...
Action Without
Keyframes
 In Camera view
scrub through your
animation
 Your truck should
now follow the path
from beginn...
Action Without
Keyframes
 Parenting
 An item that mimics
what another item
does
 What one airplane
does, all the other
...
Action Without
Keyframes
 Give the truck a little
light
 Switch back to the top
view & zoom in a little
 Drag the slide...
Action Without
Keyframes
 While the light is
still selected, press
M to bring up the
Motion options
 In the Parent Item
...
Action Without
Keyframes
 While still in the top
view scrub though
your timeline and
notice how the light
now follows the...
Finessing Motion
 Adding keyframes in-
between the start and
finish
 Now that the pacing is
set, you can adjust the
item...
Add Some Character
to the Truck Motion
 Select the top view (2)
 Select the truck as the
current item
 Move the slider ...
Add Some Character
to the Truck Motion
 Using the arrows, drag
the truck down and to
the left to the top of the
hill on t...
Add Some Character
to the Truck Motion
 Move the slider to 185
 Using the arrows, drag
the truck to the right so
its on ...
Animate the Camera
 Switch to the top view
(2)
 Make sure the slider is
at frame 0
 Move the camera so
it’s in the midd...
Animate the Camera
 Give the camera a
better view
 While still at frame 0, in
the numerics window,
change the Y value to...
Animate the Camera
 Switch back to the top
view
 Move the slider to frame
300
 Move the camera so its
further down the ...
Add Some Character
to the Canyon
 Select the back view (1)
 Move the slider to frame
0
 Select the Canyon as the
curren...
Aligning to Motion
 Not just left and
right, but up and
down
 Like the
Mustang, when an item
along the motion path
goes ...
Unbury the Truck
 Getting things in place
 Using different views we
can get the truck out of
the canyon
 Make sure the ...
Unbury the Truck
 Select the back view
 With the move tool, drag
the green arrow to pull
the truck up out of the
hill
 ...
Un-levitate the Truck
 Oh, oh – the truck is
following the smoothest
path from the start to the
top of the hill, but the ...
Un-levitate the Truck
 Drag the green arrow
to set the truck back on
the ground
 Create a new keyframe
at frame 36
 Scr...
Un-levitate the Truck
 Switch to the back view
and zoom in
 Drag the slider to frame
144
 Drag the green arrow and
move...
Un-levitate the Truck
 Select the camera view
and scrub though your
scene
 If the truck is levitating
or buried, try mod...
Save Your Scene
 Save your scene to the
My Scenes folder in the
Lightwave content
folder
 Save another copy to
the deskt...
Animation VI
Keyframing in Lightwave
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NewTek Lightwave 3D: Keyframing in Lightwave

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Terms and techniques on how to key elements in Lightwave 3D

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NewTek Lightwave 3D: Keyframing in Lightwave

  1. 1. Animation VI Keyframing in Lightwave
  2. 2. Keyframing  Do this, do that…  In order to items to change over time, you need to set down reference points (keyframes) to tell the item what to do at a given point in time
  3. 3. Keyframing  Start here, end here  Once you have two or more keyframes, Lightwave will figure out how to change the item from its starting point to its end point  Called tweaning or tweens
  4. 4. Keyframing  Good/bad keyframing  Usually the fewer the keyframes, the smoother the effect  Don’t try to overthink the action – let Lightwave get you where you want to go  Too many keyframes can cause jittery action
  5. 5. Keyframing  Everybody has one  Everything in your scene must have at least one keyframe  Some things don’t need to change so they only have a keyframe on the very first frame (0)
  6. 6. Keyframing  Frames and Time  Depends what you are doing  NTSC = 30 fps  PAL = 25 fps  Film = 24 fps  Stills = single frame  We operate at 30 fps  Think in frames  300 = 10 seconds
  7. 7. Let’s Get Started  Start up Lightwave 3D  Clear the scene if you need to  Select Load Object (+)  In the Landscape folder, select Canyon.lwo
  8. 8. Let’s Get Started  Select Load Object (+) again  In the Vehicles folder select MonsterTruck.lwo  This object lost a surface image, so we have to fix…
  9. 9. Let’s Get Started  Several surface images got ‘lost’ and have to be reconnected.  Click Yes, then select FractalReflections.tga  Repeat this process a couple more times until all the surfaces load and you can see
  10. 10. Let’s Get Started  Let’s fix the Truck  While the MonsterTruck is still selected choose:  File > Save > Save Current Object  Choose Replace  That should fix the problem
  11. 11. Scaling Things in Porportion  That canyon is mighty small!  Select the Top view (2)  Zoom out so there’s lots of room  Select the Canyon as the current object
  12. 12. Scaling Things in Porportion  Select the Modify tab  Under Transform, select Stretch  We want to change the width and depth, but not the height (at least for now)  In the Numerics section change the X and Z axis to 35
  13. 13. Keyframing  See the big picture  The best way to create a motion is to set the starting point and end point first  Then tweak parameters in-between these two points to what you need  This help set a consistent pace
  14. 14. Set One Keyframe  Choose Camera view (6)  Truck looks like it’s stuck in the mud  In the Modify tab select Translate and Move  Drag the Green arrow and drag the truck up so it sits on the
  15. 15. Set a Start and End Point  Make sure the MonsterTruck is selected  Choose the top view  Zoom out so you can see the whole canyon  You can see that some parts of the canyon are above the grid while other parts are below
  16. 16. Set a Start and End Point  While at frame 0, move the truck to the upper left corner  In the Timeline, change the last frame to 300 frames  Drag the slider to frame 300 and move the truck to the lower right corner
  17. 17. Making a Keyframe  What do you want to do?  Make a keyframe for what?  Selected item  All items  Selected item and any other items it controls
  18. 18. Making a Keyframe  What should get a keyframe  You decide if its position, rotation and/or scale gets locked down or not  If the item should not get a keyframe for the selected frame, just turn that parameter off
  19. 19. Set a Start and End Point  Click on Create Frame or press Return  Make sure Create Key At is set to 300  For: Selected item (your truck)  Position, rotation, scale are on (blue)  Press OK
  20. 20. Action Without Keyframes  Target  Causes the camera to always see an item in the middle of its frame of view  If the item moves, the camera pans or tilts to keep that item in view  Camera will not MOVE unless you set keyframes for its location  Targeting and moving the camera can make very interesting animations
  21. 21. Have the Camera Keep an Eye on the Truck  Select the Camera as the current item  Press M to bring up Motion Options  In the Target Item pop-up menu, select Monster truck  NOT Parent
  22. 22. Have the Camera Keep an Eye on the Truck  Switch to Camera view and scrub through your animation  Now the camera follows the truck from beginning to end  Truck faces the wrong way – that’s OK for now
  23. 23. Action Without Keyframes  Aligning to Path  Once you set up a motion path for an item, it can automatically follow in the direction of that path  Left and right  Up and down
  24. 24. Action Without Keyframes  Make sure the truck is the current item  Press M to select motion options  Select the Controllers and Limits tab
  25. 25. Action Without Keyframes  We need the rotation of the truck to follow the path  Select the Rotation tab  Under Heading & Pitch, set the Heading Controller to ‘Align to Path’
  26. 26. Action Without Keyframes  In Camera view scrub through your animation  Your truck should now follow the path from beginning to end  That was easy!  Lighting is not so great though…
  27. 27. Action Without Keyframes  Parenting  An item that mimics what another item does  What one airplane does, all the other airplanes do  The controlling item is called a parent  The controlled items are called descendants
  28. 28. Action Without Keyframes  Give the truck a little light  Switch back to the top view & zoom in a little  Drag the slider to frame 0  With the Modify tab, move the light so it is in front and to the right of the truck
  29. 29. Action Without Keyframes  While the light is still selected, press M to bring up the Motion options  In the Parent Item pop-up menu choose MonsterTruck
  30. 30. Action Without Keyframes  While still in the top view scrub though your timeline and notice how the light now follows the truck along its animation
  31. 31. Finessing Motion  Adding keyframes in- between the start and finish  Now that the pacing is set, you can adjust the item in-between start and end points without causing the motion to jitter  Still remember though – the fewer keyframes, the better
  32. 32. Add Some Character to the Truck Motion  Select the top view (2)  Select the truck as the current item  Move the slider to frame 75  With the Modify tab, select Move
  33. 33. Add Some Character to the Truck Motion  Using the arrows, drag the truck down and to the left to the top of the hill on the left side of the canyon  Make a keyframe for the truck at frame 75
  34. 34. Add Some Character to the Truck Motion  Move the slider to 185  Using the arrows, drag the truck to the right so its on top of the hill on the right of the canyon  Make another keyframe for the truck at frame 185
  35. 35. Animate the Camera  Switch to the top view (2)  Make sure the slider is at frame 0  Move the camera so it’s in the middle of the canyon, but in front of the truck
  36. 36. Animate the Camera  Give the camera a better view  While still at frame 0, in the numerics window, change the Y value to 6 meters  Switch to the camera view to see your new look at the truck
  37. 37. Animate the Camera  Switch back to the top view  Move the slider to frame 300  Move the camera so its further down the canyon, but behind the truck  Make a new keyframe for the camera at frame 300
  38. 38. Add Some Character to the Canyon  Select the back view (1)  Move the slider to frame 0  Select the Canyon as the current item  With the Modify tab, select the Stretch tool  In the numerics box, change the Y value
  39. 39. Aligning to Motion  Not just left and right, but up and down  Like the Mustang, when an item along the motion path goes up or down, it can also point in that direction with the ‘Align to path’ feature
  40. 40. Unbury the Truck  Getting things in place  Using different views we can get the truck out of the canyon  Make sure the truck is the selected item  Using the transport controls, click to the next keyframe (frame 75)
  41. 41. Unbury the Truck  Select the back view  With the move tool, drag the green arrow to pull the truck up out of the hill  Toggle different views to get the height correct  Update the keyframe by pressing Enter, Enter
  42. 42. Un-levitate the Truck  Oh, oh – the truck is following the smoothest path from the start to the top of the hill, but the hill hasn’t started yet  Move the slider to frame 36  Move around in perspective view so you have a good look at the truck above the ground
  43. 43. Un-levitate the Truck  Drag the green arrow to set the truck back on the ground  Create a new keyframe at frame 36  Scrub though the motion to see the truck now climb the hill
  44. 44. Un-levitate the Truck  Switch to the back view and zoom in  Drag the slider to frame 144  Drag the green arrow and move the truck back down to the ground  Make a new keyframe for the truck at frame 144
  45. 45. Un-levitate the Truck  Select the camera view and scrub though your scene  If the truck is levitating or buried, try modifying existing keyframes  Can also try creating new keyframes, just make sure they are not too close to each other  If the motion gets jerky, you need to delete a keyframe to smooth out the motion
  46. 46. Save Your Scene  Save your scene to the My Scenes folder in the Lightwave content folder  Save another copy to the desktop  Email the .lws file to me as an attachment.
  47. 47. Animation VI Keyframing in Lightwave

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