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Facing the ethical challenges in virtual reality

Presentation at the Realities360 Conference on VR and Ethics, June 2018.

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Facing the ethical challenges in virtual reality

  1. 1. Facing Ethical Challenges in Virtual Reality Projects Emory Craig Director of eLearning, CNR www.DigitalBodies.net
  2. 2. ● How we got Here ● Why VR is Different ● The Authenticity of Experience ● Accessibility Issues ● Ethical Challenges ● VR in the Future
  3. 3. How We Got Here
  4. 4. At the Beginning - the First Photograph . . .
  5. 5. . . . of a Human Being A few Short Decades Later . . .
  6. 6. . . . Kodak Made Images Ubiquitous
  7. 7. . . . the Lumiere Brothers Made Them Move
  8. 8. . . . Polaroid Made Them Instant
  9. 9. And the Digital Revolution Made Them Fake
  10. 10. His Paper: The Ultimate Display, 1965 Ivan Sutherland’s Astonishing Vision of VR
  11. 11. “The ultimate display would, of course, be a room within which the computer can control the existence of matter. A chair displayed in such a room would be good enough to sit in. Handcuffs displayed in such a room would be confining, and a bullet displayed in such a room would be fatal. With appropriate programming such a display could literally be the Wonderland into which Alice walked.”
  12. 12. A few Decades Later, VR is Taking off Lightweight Standalone Headsets
  13. 13. High-Resolution Displays Coming Pimax VR Headset with 200° Field of View
  14. 14. Freedom to Roam: Enhanced Room-Scale VR will Expand eLearning Opportunities New HTC Vive Base Stations – 10m x 10m Area
  15. 15. Why VR is Different
  16. 16. Chris Milk - VR Hijacks Our Senses
  17. 17. A Sense of Presence and Agency Like no Other Media
  18. 18. What are the Implications of Embodied Cognition?
  19. 19. “In the future, you will be the character. The story will happen to you.” - Chris Milk, WITHIN
  20. 20. The Authenticity of Experience
  21. 21. This is Climate Change project, 2018 Controversial Social Issues
  22. 22. VR will offer New forms of Visual History - how will we tell our Personal, Social, Corporate Stories? The Berlin Wall Experience, 2017
  23. 23. Accessibility Issues
  24. 24. Motion Sickness Remains an Issue for Some
  25. 25. Essential that we Address Accessibility Issues
  26. 26. Samsung’s Relumino App for Visual Disabilities 240 million people have low vision problems
  27. 27. Visual Disability: VR Cane Controller
  28. 28. Recommendations from the Disability Visibility Project
  29. 29. Ethical Issues in VR
  30. 30. Too Real? How Will We Address Virtual Harassment?
  31. 31. What are the Rights and Responsibilities of the Virtual Self?
  32. 32. VR and Privacy - will we Sell our Personal Data?
  33. 33. The Intensity of Virtual Experiences
  34. 34. Animal Equity Project Are There Emotional Limits for VR Experiences?
  35. 35. Virtually Present, Your Reaction is Different
  36. 36. Unanticipated Social Implications – Example of What can go Wrong Knott’s Berry Farm - “Scary VR”
  37. 37. School Shooter Experience – are There Limits?
  38. 38. VR in the Future
  39. 39. Disney Research Project Cardinal Instant Virtuality - We will Turn Text into VR
  40. 40. The Void: Secrets of the Empire The Virtual will be Fully Immersive
  41. 41. Chris Milk and Aaron Koblin, Life of Us . . . and Deeply Interactive
  42. 42. We will Encounter our Past and Future Self
  43. 43. Privacy will be Major Issue with Eye-tracking Tech
  44. 44. ● From lesson plan to performance challenge ● From classroom time to real time ● From course content to situational context ● From Learning then doing to doing and then learning ● From physical classroom to virtual experience ● From all move together to each her own path VR and AR will Transform Learning A World of AI and Personalized Tutors
  45. 45. AI Will AI get out of the Box?
  46. 46. The Virtual Archive in Ready Player One We will be able to “Rewind” Human Experience
  47. 47. The Boundaries Between Virtual and Real will Blur
  48. 48. Questions and Discussion

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