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SXSWedu 2019 submission slides

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Slide deck of recommendations and findings from our "Making Culture" report

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SXSWedu 2019 submission slides

  1. 1. 1 2Recruit Inclusively Avoid exclusionary language and imagery in recruiting instructors and students. Beware implicit biases (gender and others) in language and instruction. Make intentional program choices for different outcomes There is not just one kind of makerspace. Target projects that improve your organization. Many makerspaces also find opportunities to engage with the local community. Maximize open hours for your makerspace Open hours play a positive role in giving students agency and presenting a more inclusive and welcoming environment. Foster sharing of knowledge with a broader community A culture of sharing can lead to new learning opportunities and external, real world projects. Start with Culture Focus first on the culture of your space, which is the foundation for sustained student learning. 3 4 5 6 7 Recommendations from MAKINGCULTURE
  2. 2. Start with Culture Focus first on the culture of your space, which is the foundation for sustained student learning. 1
  3. 3. Recruit Inclusively Avoid exclusionary language and imagery in recruiting instructors and students. 2
  4. 4. Beware implicit biases (gender and others) in language and instruction. 3
  5. 5. Make intentional program choices for different outcomes There is not just one kind of makerspace. 4
  6. 6. Target projects that improve your organization. Many makerspaces also find opportunities to engage with the local community. 5
  7. 7. Maximize open hours for your makerspace Open hours play a positive role in giving students agency and presenting a more inclusive and welcoming environment. 6
  8. 8. Foster sharing of knowledge with a broader community A culture of sharing can lead to new learning opportunities and external, real world projects. 7
  9. 9. MAKING CULTURE Research Findings
  10. 10. Ethnography of Making Our research investigated the cultures of teaching and learning practices facilitated through makerspaces. Our goal was to develop a more comprehensive understanding of maker culture as a potential driver for education innovation. 30 site visits to makerspaces across the U.S.
  11. 11. Research Methods Linguistic coding shaped our analysis and evaluation • 80 interviews based on 20 loosely-structured questions • 4,600 coded instances • 60 distinct codes (3 coding levels)
  12. 12. Finding 1: Equity & Inclusion
  13. 13. Recruitment Flyers
 Most frequent imagery used For Instructors For Students Male “Engineer” (11) Hammer (15) Dynamite (8) Rocket Ship (11) Power Tools (6) Saw (7)
  14. 14. (2) (2) (1) (4) (1)
  15. 15. Impact on Participation Adult Leadership Across Makerspaces Total Leadership Formal Informal 0 10 20 30 40 Male Female
  16. 16. Student Participation in Makerspaces K-8th Gr. 9th-12th Gr. 0 20 40 60 80 Male Female Impact on Participation
  17. 17. Referring to male students Referring to female students Geeks (20) “Girls” (92) Builders (18) Helpers (11) Designers (15) Engineers (13) “Boys” (0) Implicit Bias
  18. 18. Finding 2: Makerspace Culture & the “Maker Mindset”
  19. 19. Indicators of a Shift in Mindset
 Students’ most frequent terms in referencing school Prior to Maker Enrollment After Maker Enrollment “Don’t Care” Focus Distracted Fun Boring “Figured it Out” Useless Sharing Hard Problem Solving
  20. 20. Overcoming Classroom Barriers
 Student Reflections on Developing a Maker Mindset Time Practice Iteration Grades Peer Evaluation Accomplishment Testing Prototyping Production Barrier Maker Culture Mindset
  21. 21. Showcase vs. Competitions In reference to showcase (e.g., Maker Faires) In reference to competitions Learning Opportunity Growth Drive Sharing School Pride Relaxed Winning Sharing Preparation Open Leadership Teachers Students
  22. 22. Unstructured Open Hours and the “Maker Mindset” Teacher referenced… Student referenced… Inquiry Exploration Note Taking Risk Technical Reading Peer Sharing More students introduced to the makerspace
  23. 23. Finding 3: The community of makers and Making in Community
  24. 24. Peer Sharing Outside Makerspace References to Applying Maker Knowledge References to Applying Other Class Knowledge Student Government (20) Math (3) Other Classes (13) History (3) School Improvement (11) Science (2)
  25. 25. Sharing with Different Communities Institutional Regional Distance/ Global Fabrics 9 3 2 Artisinal Fine Arts 5 9 10 Agriculture 11 10 7 Robotics 3 0 20 Technological Game Design 2 0 25 Lego Mindstorms 0 0 16

Slide deck of recommendations and findings from our "Making Culture" report

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