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This research presents a Virtual Reality Museum Application (VRMapp) which uses the case study of the Folklore Museum of Paxos with the aim of increasing its attractiveness to potential visitors through means of Virtual Reality (VR) and Smartphones. It then presents a theoretical model which explores this phenomenon on children in young ages and their adoption behavior through VR-Mapp’s emotional impact. For the aforementioned purposes a field study using questionnaires was conducted involving 88 children from Corfu’s Primary Schools, which indicated that VR-Mapp influences emotionally the willingness of young ages by evoking positive feelings towards visiting museums virtually.
The research was conducted under the supervision of Panagiotis Kourouthanasis and Adamantia Pateli.