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Caryn Vainio // Bridging Two Worlds: Adaptive to VR Design // UX Week 17

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Virtual Reality is a design Wild West where two schools of thought dominate: use traditional design that people recognize from the world of 2D, or mimic reality in three dimensions as much as possible. But is either path really the best way to go? What can we pull from the fundamentals of UX design in 2D and how can we apply them to a new world that includes a third dimension?

Published in: Design
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