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Anika Bethan_ Design Thinking in the classroom – new approaches for modern teaching and learning challenges

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Design Thinking in the classroom – new approaches for modern teaching and learning challenges

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Anika Bethan_ Design Thinking in the classroom – new approaches for modern teaching and learning challenges

  1. 1. Anika Bethan DesignThinking in the classroom
  2. 2. 2 What is this presentation about? 01 Idea(s) and concept(s) of Design Thinking 02 Implementation in schools 03 Different tools for different phases of the Design Thinking process This presentation will introduce the idea behind Design Thinking as a new approach to adapt school processes and learning strategies to modern demands.
  3. 3. 3 Where does it come from? - IDEO (https://www.ideo.org/) - Hasso Plattner Institut (https://hpi.de/school-of-design-thinking.html) - Institute of Design at Stanford (https://dschool.stanford.edu/)
  4. 4. 4 What is it about? - Costumers and their needs - Short, creative working phases lead to new ideas - Solutions: gradually adapted and improved - Process is open for more than one toolkit or one set of results -> motivates principles, philosophy and space for creativity Therefore we need: Flexibility of the working environment and the team based on principles:
  5. 5. 5 Principles Empathy Collaboration Optimism Mistakes Feedback Creativity
  6. 6. 6 Phases Empathize Ideate Prototype Observe Understand Define Collect Evaluate Test Feedback
  7. 7. 7 Phase 1 Empathize Problem -> „How might we...“ - create a motivating learning environment in our school? School-/classroom settings - improve the collaboration between our teachers? School procedures - motivate our students for a long time? Didactics - improve the learning process by using technologies which are closer to the everyday experience of our students? Didactics - .....
  8. 8. 8 Phase 1 Empathize Warm-up #whatsinyourbag
  9. 9. 9 Phase 1 Empathize 1. Define target group and learning target 2. Define observation setting 3. Gain a deeper understanding 4. Collect
  10. 10. 10 Phase 1 Empathize 1. Define target group and learning target Age, learning goal/motivation, special situation (different cultures, first time abroad,….) 2. Define observation setting 3. Gain a deeper understanding 4. Collect
  11. 11. 11 Phase 1 Empathize 1. Define target group and learning target Age, learning target, special situation (different cultures, first time abroad,….) 2. Define observation setting school, classroom, place for homework, leisure time,… 3. Gain a deeper understanding 4. Collect
  12. 12. 12 Phase 1 Empathize 1. Define target group and learning target Age, learning target, special situation (different cultures, first time abroad,….), obstacles 2. Define observation setting school, classroom, place for homework, leisure time,… 3. Gain a deeper understanding What changes the behavior? What is important for them? Etc. Body language, patterns, the “unexpected”-> Inspiration 4. Collect
  13. 13. 13 Phase 1 Empathize 1. Define target group and learning target Age, learning target, special situation (different cultures, first time abroad,….), obstacles 2. Define observation setting school, classroom, place for homework, leisure time,… 3. Gain a deeper understanding What changes the behavior? What is important for them? Etc. Body language, patterns, the “unexpected”-> Inspiration 4. Collect
  14. 14. 14 Phase 1 Empathize Analyze and synthesize the observations in order to define the core problem(s) (human centered). Instead of “Students should do more homework.” -> “Students need to do more homework in order to improve faster.” https://padlet.com/ https://trello.com/en https://www.oncoo.de/
  15. 15. 15 Phase 2 Ideate “The best way to have a good idea is to have lots of ideas.” Linus Pauling (Author of General Chemistry)
  16. 16. 16 Phase 2 Ideate Warm-up: time limit to stay focussed Examples Rules - No jugement - Focussed - Wild and crazy - Build on ideas - As many as possible
  17. 17. 17 Phase 2 Ideate Different methods and tools Mash-up
  18. 18. 18 Phase 2 Ideate Mash-up - Narrow: Pick two broad, unrelated categories, like classroom and leisure time activities of our students - Generate: Starting with one category at a time, list as many elements of these two experiences you can in two minutes. - Mash-up: Combine items from the two lists to ideate as many new products, services or experiences as you can.
  19. 19. 19 Phase 2 Ideate Classroom – learning topics Happy moments 1 grammar 1 Texting with friends 2 vocabulary 2 having lunch with friends 3 communication skills 3 winning 4 pronunciation 4 sharing pictures 5 orthography 5 having a party
  20. 20. 20 Phase 2 Ideate Different methods and tools Mash-up Starfish E-Storm Brainwriting „Hot potatoe“ „Upsite down“ ....
  21. 21. 21 Phase 2 Ideate Assessment - Pre-selection - Group - Discuss - Select (1-3) - (develop crazy ideas further)
  22. 22. 22 Phase 3 Prototype Start as early as possible to visualize your ideas 1. built a prototype / sketch etc. 2. Feedback 3. Developement
  23. 23. 23 Phase 3 Prototype Feedback Tipps: - Different people - Prepare well (questions) - Don’t sell it! Listen! - Share feedback - Keep results Back to step 1 - Empathize
  24. 24. 24 Ideas for project-based learning General: How might we solve a problem in our city/school (mobbing, inequality, environment etc.)? How might we learn with modern/innovative teaching materials in our school? History/Culture: How might we develop more awareness of a certain historical event for young people? Politics: How might we improve political participation in our societies? How might we fight against racism/radicalism etc.? Student start-ups/volunteering
  25. 25. 25 Ideas for project-based learning - https://www.openideo.com/ - https://designthinkingforeducators.com - http://www.designkit.org - https://baut-eure-zukunft.eu
  26. 26. 26 Questions?
  27. 27. 27 Thank you very much! anika.bethan@ef.com
  28. 28. 28 List of sources - Einführung in Design Thinking in: https://fobizz.teachable.com/ (4/01/19). - https://www.interaction-design.org/ (4/01/19). - https://www.ideou.com (4/01/19) - Isabell Osann, Lena Mayer, Inga Wiele: Design Thinking Schnellstart. Kreative Workshops gestalten, München 2018 - Michael Lewrick: Design Thinking. Radikale Innovationen in einer digitalisierten Welt, München 2018 Images - Photo 1: https://hpi-academy.de/design-thinking/was-ist-design-thinking.html - Photo 2: https://www.e-fellows.net/Studium/Soft-Skills/Kreativitaetstechniken/Methode-653 - Photo 3: https://www.brandsonify.com/ideos-6-step-human-centric-design-thinking-key-problem-solving-heres/ - Photo 4: https://www.com-magazin.de/news/business-it/sap-gruender-hasso-plattner-75-1667493.html - Photo 5: https://www.ideo.com/eu - Photo 6: Isabell Osann, Lena Mayer, Inga Wiele: Design Thinking Schnellstart. Kreative Workshops gestalten, München 2018, p.67. - Photo 7: https://genwithag.com/aus-alt-mach-neu-garten.html#

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