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#GLAMVR16	
1.  Digital	Heritage:	Workflows	&	
issues	in	preserving,	expor=ng	&	
linking	digital	collec=ons	
(especially	her...
Main	objec=ves	
1.  Encourage	humani=es	(DH	research),	connect	
research	project	ideas	with	equipment	&	skills.	
2.  Get	t...
Schedule-26	August
Invited	Speakers	9:10-10:30	
Assistant	Professor	Elaine	Sullivan,	University	of	
California,	Santa	Cruz,	USA:	Digital	Karn...
11:00-11:30	
Dr	Lise	Summers	 Dr	Karen	Miller
11:30-12:00	
Prof.	Erik	Champion 		 Dr	Stuart	Bender
12:00-1:00	
Beata	Dawson	 A.	Prof	Artur	Lugmayr	 Dr	Pauline	Joseph
Main	objec=ves	(AGAIN)	
1.  Encourage	humani=es	(DH	research),	connect	
research	project	ideas	with	equipment	&	skills.	
2...
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Glamvr intro-Erik Champion

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Introduction of morning talks aims, schedule and photos of speakers

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Glamvr intro-Erik Champion

  1. 1. #GLAMVR16 1.  Digital Heritage: Workflows & issues in preserving, expor=ng & linking digital collec=ons (especially heritage collec=ons for GLAM. 2.  Scholarly Making: Encourage makerspaces & other ac=vi=es in tandem with academic research. 3.  Experien?al Media: Develop AR/ VR & other new media technology & projects esp. for humani=es.
  2. 2. Main objec=ves 1.  Encourage humani=es (DH research), connect research project ideas with equipment & skills. 2.  Get together over projects-receive feedback 3.  Push forward prototypes and proof-of-concepts 4.  Uncover poten=al design ideas / available datasets for Cultural Hackathon later in 2016.
  3. 3. Schedule-26 August
  4. 4. Invited Speakers 9:10-10:30 Assistant Professor Elaine Sullivan, University of California, Santa Cruz, USA: Digital Karnak. Mr Conal Tuohy, soLware developer, Brisbane: Digital collec?ons, visualisa?on & LOD.
  5. 5. 11:00-11:30 Dr Lise Summers Dr Karen Miller
  6. 6. 11:30-12:00 Prof. Erik Champion Dr Stuart Bender
  7. 7. 12:00-1:00 Beata Dawson A. Prof Artur Lugmayr Dr Pauline Joseph
  8. 8. Main objec=ves (AGAIN) 1.  Encourage humani=es (DH research), connect research project ideas with equipment & skills. 2.  Get people together to discuss projects-receive feedback 3.  Push forward prototypes and proof-of-concepts 4.  Uncover poten=al design ideas / available datasets for the Cultural Hackathon later in 2016.

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