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Tech Innovations In Live Music

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Technology developments in VR, AR and holograms are changing the view of what epic storytelling can be! This series of presentations and panel discussions will offer expert views on what’s working in the live music world today, these technologies are having on the music and media landscape, and their thoughts on the future.

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Tech Innovations In Live Music

  1. 1. TECH INNOVATIONS IN LIVE MUSIC KAREN ALLEN // PRESIDENT, KAREN ALLEN CONSULTING MUSIC BIZ 2018
  2. 2. REALITY CHECK Real Reality Augmented Reality Mixed Reality Virtual Reality XR cross reality Real world No technology Form Factor: “You kids go out and play” Computer-generated images layered on top of the real world Form Factor: Glasses, Cell Phone Companies/Products: Pokemon Go Computer-generated images layered on top of real world, mapped to the real world Form Factor: Glasses with see- through or opaque lenses Companies/Products: Magic Leap Microsoft Hololens Completely computer generated images, real world blocked out Form Factor: Head-mounted Display (HMD) Companies/Products: Samsung Gear Oculus Rift / Go HTCVive Google Daydream Hardware that combines AR, MR, and/orVR Also called Extended Reality People love to argue about what this means
  3. 3. AR/MR
  4. 4. MICROSOFT HOLOLENS  Lightweight headset  Developer kit in market; $3000-$5000  Mostly used by commercial clients for design  About 400 apps available, mostly free
  5. 5. MAGIC LEAP  Lightweight headset  Handheld peripheral and base unit  Can create avatars and “meet” in a real room  Can play with virtual elements in a real room  Can project windows in the air to work on projects beyond the computer monitor  Out to developers now; to launch later in 2018
  6. 6. VR HARDWARE
  7. 7. VR HEADSETS  Wrap-around, bulky headsets  Block out all real world visuals  3 main types  Slide in your cell phone  Connect to a computer  Fully self-contained HTCVive Connects to a PC / base station $600 Samsung GearVR Insert Galaxy, Note, or Edge phone $129 Oculus Go Fully Self-Contained $249
  8. 8. VR PERIPHERALS  Hand-held controllers  Cameras to track your movement  Haptic feedback vest  Chair  Game / sport accessories  Full body suit
  9. 9. VR CONTENT & PLATFORMS
  10. 10. VR PLATFORMS & APPS  Experiences are built for certain platforms, just like mobile apps  Platforms are:  Playstation  Oculus  Samsung Gear  Google Daydream  Vive  Windows Mixed Reality  VR Apps on these platforms also have their own content Platform-Specific Stores with Content Multi-PlatformVR Apps with Content Steam store inside headset
  11. 11. VR EXPERIENCES
  12. 12. 360VIDEO  360 camera capturing video  Usually a stationary camera, like for a concert  Sometimes moving, like a travel tour  360 also refers to a type of computer generated experience  Limited controls (zoom)  Lean back experience
  13. 13. IMMERSIVE GAMES  Fully immersive, omni- directional motion  Peripherals become visible weapons, hands, etc
  14. 14. IMMERSIVE FUN  Fully immersive, omni- directional motion  Peripherals become paint brushes, tools, hands, etc Tiltbrush Chocolate The Climb Virtual Rick-ality
  15. 15. IMMERSIVE WITH SETS  THE ALIEN ZOO  Set up in a retail space in a mall  Themed lobby  Suit-up area  Group of 6 go on a 12-minute “alien safari” adventure  Some animals are animatronic so you can touch them
  16. 16. IMMERSIVE WITH SETS  NOMADICVR  Set up in a physical space  Suit-up area  Open real doors and drawers  Walk a real wobbly plank  Pull a real lever for an elevator
  17. 17. IMMERSIVE WITH SETS  Sets where the staff treats you like a character in theVR experience  Sets that shake  Sets that bring the experience to life
  18. 18. IMMERSIVE WITH RIDES  Feel like you’re hang gliding, use your body weight to move  VR-enhanced real world rollercoasters  Get in the spaceship and spin a full 360
  19. 19. PLACES TO TRYVR NEWYORK NASHVILLE LOS ANGELES VRworldNYC.com TheRabbitHoleVR.com imaxvr.imax.com LosVirtuality.com
  20. 20. PANEL AGENDA
  21. 21.  MelodyVR Presentation  Endless Riff Presentation  Eyellusion Presentation: Ronnie James Dio  VR,AR, and Holograms in Live Music Discussion  In Conversation with Ahmet Zappa and Jeff Pezzuti: Eyellusion’sThe BizarreWorld of Frank Zappa

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