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Tech Innovations In Live Music

  1. TECH INNOVATIONS IN LIVE MUSIC KAREN ALLEN // PRESIDENT, KAREN ALLEN CONSULTING MUSIC BIZ 2018
  2. REALITY CHECK Real Reality Augmented Reality Mixed Reality Virtual Reality XR cross reality Real world No technology Form Factor: “You kids go out and play” Computer-generated images layered on top of the real world Form Factor: Glasses, Cell Phone Companies/Products: Pokemon Go Computer-generated images layered on top of real world, mapped to the real world Form Factor: Glasses with see- through or opaque lenses Companies/Products: Magic Leap Microsoft Hololens Completely computer generated images, real world blocked out Form Factor: Head-mounted Display (HMD) Companies/Products: Samsung Gear Oculus Rift / Go HTCVive Google Daydream Hardware that combines AR, MR, and/orVR Also called Extended Reality People love to argue about what this means
  3. AR/MR
  4. MICROSOFT HOLOLENS  Lightweight headset  Developer kit in market; $3000-$5000  Mostly used by commercial clients for design  About 400 apps available, mostly free
  5. MAGIC LEAP  Lightweight headset  Handheld peripheral and base unit  Can create avatars and “meet” in a real room  Can play with virtual elements in a real room  Can project windows in the air to work on projects beyond the computer monitor  Out to developers now; to launch later in 2018
  6. VR HARDWARE
  7. VR HEADSETS  Wrap-around, bulky headsets  Block out all real world visuals  3 main types  Slide in your cell phone  Connect to a computer  Fully self-contained HTCVive Connects to a PC / base station $600 Samsung GearVR Insert Galaxy, Note, or Edge phone $129 Oculus Go Fully Self-Contained $249
  8. VR PERIPHERALS  Hand-held controllers  Cameras to track your movement  Haptic feedback vest  Chair  Game / sport accessories  Full body suit
  9. VR CONTENT & PLATFORMS
  10. VR PLATFORMS & APPS  Experiences are built for certain platforms, just like mobile apps  Platforms are:  Playstation  Oculus  Samsung Gear  Google Daydream  Vive  Windows Mixed Reality  VR Apps on these platforms also have their own content Platform-Specific Stores with Content Multi-PlatformVR Apps with Content Steam store inside headset
  11. VR EXPERIENCES
  12. 360VIDEO  360 camera capturing video  Usually a stationary camera, like for a concert  Sometimes moving, like a travel tour  360 also refers to a type of computer generated experience  Limited controls (zoom)  Lean back experience
  13. IMMERSIVE GAMES  Fully immersive, omni- directional motion  Peripherals become visible weapons, hands, etc
  14. IMMERSIVE FUN  Fully immersive, omni- directional motion  Peripherals become paint brushes, tools, hands, etc Tiltbrush Chocolate The Climb Virtual Rick-ality
  15. IMMERSIVE WITH SETS  THE ALIEN ZOO  Set up in a retail space in a mall  Themed lobby  Suit-up area  Group of 6 go on a 12-minute “alien safari” adventure  Some animals are animatronic so you can touch them
  16. IMMERSIVE WITH SETS  NOMADICVR  Set up in a physical space  Suit-up area  Open real doors and drawers  Walk a real wobbly plank  Pull a real lever for an elevator
  17. IMMERSIVE WITH SETS  Sets where the staff treats you like a character in theVR experience  Sets that shake  Sets that bring the experience to life
  18. IMMERSIVE WITH RIDES  Feel like you’re hang gliding, use your body weight to move  VR-enhanced real world rollercoasters  Get in the spaceship and spin a full 360
  19. PLACES TO TRYVR NEWYORK NASHVILLE LOS ANGELES VRworldNYC.com TheRabbitHoleVR.com imaxvr.imax.com LosVirtuality.com
  20. PANEL AGENDA
  21.  MelodyVR Presentation  Endless Riff Presentation  Eyellusion Presentation: Ronnie James Dio  VR,AR, and Holograms in Live Music Discussion  In Conversation with Ahmet Zappa and Jeff Pezzuti: Eyellusion’sThe BizarreWorld of Frank Zappa
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