Kodu Cup Flyer


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Kodu Cup Flyer

  1. 1. Competition InformationHow to Enter Follow @KoduKup on Twitter Like us on Facebook: www.facebook.com/KoduKup
  2. 2. About the CompetitonThe Kodu Kup is open to anyone from a UK school agedbetween seven and fourteen. Children may be enteredfor the competition as individuals or as part of a team ofup to three people.Follow @KoduKup on Twitter or ‘Like’ us on Facebook (www.facebook.com/KoduKup)to receive regular updates, including dates of free training sessions!You can download Kodu Game Lab and other useful resources from the MicrosoftPartners in Learning website www.pil-network.com/ or from the memory stick,if there is a USB attached to this leaflet.What Should be Submitted?Teachers should enter their pupils’ work using the Microsoft Partners in Learningwebsite. Two files will need to be submitted per team or individual; these include thegame itself along with a design for the cover of the game using the template provided.The closing date for all entriesis Friday 31st May.Game ThemesThe games submitted must match one of the following themes:Retro Arcade Game Water awareness Mars ExplorationRecreate an arcade game Create a game that tackles Use the Mars Roverfrom the past with a Kodu the environmental issue of character in Kodu Gametwist! If you need some water. This could be a local Lab to create a gameinspiration you could try or school-based scenario centred around thetaking a look at or something more global. exploration of Mars.classicgamesarcade.comfor some examples.PrizesThe ten winning teams or individuals will receive aninvitation to Microsoft Headquarters in Reading where theywill take part in workshops as well as present their games toa panel of judges. At the end of the day the top three teamsor individuals will each receive an Xbox 360 with Kinect andthe overall winner will take home the Kodu Kup!
  3. 3. Quick Reference GuideWhat do I need to do and when? Follow the guidebelow to help plan your time. This has been colour-coded with teacher actions in orange and pupil actionsin green. JANUARY 2013 FEBRUARY 2013 FEBRUARY 2013 Like and follow KoduKup Familiriase yourself with Promote KoduKup on Twitter and Facebook KoduGame Lab and begin competition in school. for regular updates. to introduce this in school. MAY 2013 APRIL - MAY 2012 MARCH - MAY 2013 Pupils upload games Pupils create a cover for to kodu Game Lab Pupils design, develop and their game. community and promote test their games. their game in school. BY 31ST OF MAY 2013 JULY Winners invited to Upload completed games Microsoft HQ in Reading and covers to the Partners to receive their prizes and in Learning Network. attend workshops.
  4. 4. Judging CriteriaThe following mark-scheme will be used to judge each submission. Each area willbe graded on a scale of 1-3 (3 = Exceeds expectations, 2 = Meets expectations,1 = Fails to meet expectations) Grade Design Aspect (1-3) Front of cover is eye-catching and well presented. Game Cover Game-blurb provides clear information about the context of the game. Cover includes key details (age, theme, number of players etc.) TOTAL (Game Cover) Clear and helpful instructions are used at the beginning and throughout the game. Game Play Experience The theme and storyline for the game are clear. Helpful feedback is provided when the player advances or fails to advance through the game. Navigation is simple and the game is intuitive to use. TOTAL (Game Play Experience) Game includes at least 3 objects that have received Kode Game Complexity World settings are configured properly to make sure the game functions correctly. Game has an objective with “win” and “lose” conditions. Game Kode functions correctly in all areas with all sprites. TOTAL (Game Complexity) Visual design of the world is creative and reflects the concept of the game.Design of theEnvironment Sound effects/music have been used to enhance gameplay. TOTAL (Design of the Environment) TOTAL