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Strategien er død - lenge leve Metastrategien - John Willshire

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Strategien er død - lenge leve Metastrategien - John Willshire

  1. 1. METASTRATEGY John V Willshire, Smithery, London Webdagene, Oslo 21st October 2016 @willsh Movement, Layers and Loops STRATEGY IS DEAD, LONG LIVE
  2. 2. Who is this for?
  3. 3. Who is this for? Gustavo Frazao/Shutterstock
  4. 4. @willsh Buildings don’t pivot. Or do they…?
  5. 5. @willsh
  6. 6. @willsh
  7. 7. METASTRATEGY a strategy of strategies
  8. 8. @willsh “the philosopher’s favourite tactic…” DANIEL DENNETT ‘Going Meta’
  9. 9. @willsh Daniel Dennett “Anything you can do, I can do meta”
  10. 10. @willsh metaThe monkey wrench of abstract thinking
  11. 11. @willsh INPUTS 1) Think of a word, put ‘meta’ in front of it 2) Google it OUTPUTS
  12. 12. @willsh Metadesign?
  13. 13. Who’s doing the designing? Whose future is it anyway?
  14. 14. @willsh Metamechanics?
  15. 15. @willsh THE MECHANICS OF MECHANICS http://jaysimons.deviantart.com/
  16. 16. @willsh INPUTS 1) Think of a word, put ‘meta’ in front of it 2) Google it OUTPUTS 1) You think differently 2) You find who’s been here before
  17. 17. @willsh Metadesign Metamechanics Metastrategy?
  18. 18. @willsh movement… loops… layers…
  19. 19. @willsh ADVARSEL Denne presentasjonen inneholder (litt) publikumsdeltakelse.
  20. 20. @willsh
  21. 21. @willsh Jean Tinguely 1925-1991
  22. 22. @willsh http://www.vernissage.tv If you stare long enough, you see how it works
  23. 23. @willsh If you stare long enough, you see how it works
  24. 24. @willsh We love repeating patterns
  25. 25. @willsh What are the internet’s repeating patterns?
  26. 26. @willsh Mechanics “the behavior of physical bodies when subjected to forces or displacements, and the subsequent effects of the bodies on their environment” Wikipedia
  27. 27. @willsh Mechanics: What happens to things when things happen to them?
  28. 28. @willsh A unified theory of the web, David Weinberger, 2002 “Small pieces, loosely joined”
  29. 29. @willsh “Once it’s published, no one can change it except the original publisher” DAVID WEINBERGER The Document
  30. 30. @willsh The Web
  31. 31. @willsh Order is temporary…
  32. 32. @willsh Work in forms where order is temporary…
  33. 33. @willsh Cards are a long, deep cultural language Jon Seidman - https://flic.kr/p/b6NEqB
  34. 34. @willsh Content: what’s on the cards Design Fiction Kit: Near Future Laboratory
  35. 35. @willsh Mechanics: that they are cards Design Fiction Kit: Near Future Laboratory
  36. 36. @willsh Card Mechanics
  37. 37. @willsh https://www.youtube.com/watch?feature=player_embedded&v=9dIQOrVhM5E - Prof. John Wood, TED, on Synergies “The Creative Quartet” - Prof. John Wood 1 2 3 45 6
  38. 38. @willsh Order is temporary…
  39. 39. @willsh “[cards are] an aggregation of many individual pieces of content” @padday
  40. 40. @willsh “an aggregation of many individual pieces of content”“[cards are] an aggregation of many individual pieces of content” @padday
  41. 41. @willsh Making the metaphor physical… artefactshop.com
  42. 42. @willsh Seymour Papert 1928-2016
  43. 43. @willsh https://www.youtube.com/watch?v=bOf4EMN6-XA
  44. 44. @willsh “The turtle is a transitional object, between the body, the self, and an abstract concept” Seymour Papert
  45. 45. @willsh Body, self, abstract
  46. 46. @willsh Work in materials where MOVEMENT is part of their makeup Deal Shuffle Order Stack Turn Spread Rearrange
  47. 47. @willsh
  48. 48. @willsh movement… loops… layers…
  49. 49. @willsh
  50. 50. @willsh
  51. 51. @willsh MANOEUVRABILITY > SPEED
  52. 52. @willsh MANOEUVRABILITY > SPEED
  53. 53. @willsh OODA Loops Observe Orient Decide Act
  54. 54. @willsh OBSERVE DECIDE ACTORIENT outside world implicit guidance & control REPEAT
  55. 55. @willsh OBSERVE DECIDE ACTORIENT outside world implicit guidance & control New information about changing environment Form a hypothesis Test it… REPEAT
  56. 56. @willsh OBSERVE DECIDE ACTORIENT outside world implicit guidance & control Create perspectives that match your new reality
  57. 57. @willsh Create New Perspectives New information Analysis & synthesis Previous experience Cultural traditions SOURCE: JOHN BOYD
  58. 58. @willsh How do we orient? New information Analysis & synthesis Previous experience Cultural traditions SOURCE: JOHN BOYD PRESENT} PATTERNS}
  59. 59. @willsh The pattern problem An example becomes a lesson A lesson becomes a method A method becomes a practice A practice becomes a doctrine A doctrine becomes death
  60. 60. @willsh Break your patterns…
  61. 61. @willsh …by giving yourself lots of alternatives
  62. 62. @willsh “Anything is easy if you can assimilate it to your collection of models” Seymour Papert
  63. 63. @willsh “80 or 90 important models will carry about 90% of the freight in making you a worldly‑wise person.” Charlie Munger, Berkshire Hathaway
  64. 64. @willsh
  65. 65. @willsh BRUCE LEE “it is just a name used, a boat to get one across, and once across it is to be discarded and not to be carried on one's back”
  66. 66. @willsh Good LOOPS allow you to learn without becoming trapped in the pattern
  67. 67. @willsh movement… loops… layers…
  68. 68. @willsh “Buildings don’t pivot.”
  69. 69. @willsh but this year…
  70. 70. @willsh
  71. 71. @willsh
  72. 72. @willsh Stewart Brand “The quick processes provide originality and challenge, while the slow provide continuity and restraint”
  73. 73. @willsh
  74. 74. @willsh SLOW FAST FAST SLOW
  75. 75. @willsh
  76. 76. @willsh FAST FAST originality and challenge
  77. 77. @willsh continuity and restraint SLOW SLOW
  78. 78. @willsh
  79. 79. @willsh THE GEARBOX
  80. 80. @willsh THE GEARBOX
  81. 81. @willsh SLOWFAST PEOPLE
  82. 82. @willsh SLOWFAST PEOPLE FRIENDS FAMILY KIDS TEAM FUNDRAISERS PARTIES PARENT HELPERS COMMUNITY PROGRAMMES LOCAL TEAMS HERITAGE OFFICIAL LEAGUES GRASSROOTS MATCH OFFICIALS GOVERNING BODIES TOURNAMENT INTERNATIONAL TEAMS EUROPEAN COMPETITION SUPPORTERS CLUBS TELEVISION COVERAGE
  83. 83. @willsh SLOWFAST SPACE
  84. 84. @willsh SLOWFAST SPACE GRAFFITI CHALKING FLYPOSTING STREET ART PARTIES ADVERTISING PUBLIC NOTICE BOARDS SHOP SIGNS STREET SIGNS COUNCIL NOTICES TRAFFIC DIVERSIONS FOUNTAINS MOSAICS PUBLIC AMENITIES MURALS SCULPTURES SUPPLY CHAINS CLEANING
  85. 85. @willsh SLOWFAST PEOPLE SLOWFAST SPACE
  86. 86. @willsh Stewart Brand “All durable, dynamic systems have this sort of structure; it’s what makes them dynamic and robust”
  87. 87. @willsh Continuity and Restraint Originality and Challenge dynam ic and robust
  88. 88. @willsh Continuity and Restraint Originality and Challenge ?
  89. 89. @willsh What happens when the gears slip or jump?
  90. 90. @willsh originality and challenge of people vs. continuity and restraint of space
  91. 91. @willsh
  92. 92. Photograph by Brett Gundlock, Boreal Collective
  93. 93. @willsh originality and challenge of space vs. continuity and restraint of people
  94. 94. @willsh What happens when a $49 billion, 21 year- old franchise invades your local bar?
  95. 95. @willsh
  96. 96. @willsh I PROMISE YOU, THIS IS RESEARCH
  97. 97. @willsh Visualising cultural deserts
  98. 98. @willsh Physically agnostic
  99. 99. Temporally agnostic
  100. 100. @willsh What is “here”? pic: Aiko Graywolfe
  101. 101. @willsh ADVARSEL Publikumsteltakelsen skjer nå.
  102. 102. @willsh
  103. 103. @willsh IS IT REALLY ‘HERE’?
  104. 104. @willsh IF IT ISN’T OVER HERE…
  105. 105. @willsh AND ISN’T OVER HERE…
  106. 106. @willsh IT MUST BE HERE.
  107. 107. @willsh SLAPP AV Publikumsteltakelsen er nå over.
  108. 108. @willsh HERE IS WHERE THE PROBLEMS START…
  109. 109. POKEMON GO ‘MOB’, JULY 20TH, SAN FRANCISCO PHOTO: NYT TEMPORARY SPATIAL SHOCKS
  110. 110. @willsh
  111. 111. @willsh Pic: Jean-Louis Zimmermann
  112. 112. “It makes it harder to live here”
  113. 113. @willsh Overnight, Pokémon Go started wearing your city like an ill- fitting human suit
  114. 114. @willsh SLOWFAST PEOPLE SLOWFAST SPACE We have to learn to move differently in the volatile quadrants
  115. 115. @willsh movement… loops… layers…
  116. 116. @willsh How do we navigate this world?
  117. 117. @willsh A UNIVERSAL AGILITY MAP
  118. 118. @willsh TEAM QUALITATIVE QUANTITATIVE0 PEOPLE SPACE
  119. 119. @willsh Quantitative: new ways to find/make
  120. 120. @willsh Picture of Erika saying something brilliant and profound about Qualitative
  121. 121. @willsh TEAM QUALITATIVE QUANTITATIVE SKETCHSCAFFOLDSTRUCTURE 0 PEOPLE SPACE
  122. 122. @willsh Sketch: what tools do you use?
  123. 123. @willsh Structure: where does it sit?
  124. 124. @willsh TEAM QUALITATIVE QUANTITATIVE SKETCHSCAFFOLDSTRUCTURE 0 PEOPLE SPACE
  125. 125. @willsh Each space is self- contained 0 TEAM QUALITATIVE QUANTITATIVE SKETCHSCAFFOLDSTRUCTURE
  126. 126. @willsh 0 SHARE? OR IMPROVE TEAM QUALITATIVE QUANTITATIVE SKETCHSCAFFOLDSTRUCTURE
  127. 127. @willsh 0 Different projects, different journeys TEAM QUALITATIVE QUANTITATIVE SKETCHSCAFFOLDSTRUCTURE
  128. 128. @willsh 0 Time is an output, not an input TEAM QUALITATIVE QUANTITATIVE SKETCHSCAFFOLDSTRUCTURE
  129. 129. @willsh TEAM QUALITATIVE QUANTITATIVE SKETCHSCAFFOLDSTRUCTURE 0 How is it useful? PEOPLE SPACE
  130. 130. @willsh Project mapping
  131. 131. @willsh
  132. 132. @willsh
  133. 133. @willsh
  134. 134. @willsh
  135. 135. @willsh R&D INNOVATION MANUFACTURING MARKETING SALES CUSTOMER
  136. 136. @willsh
  137. 137. @willsh Information - what’s important to you?
  138. 138. @willsh User stories: where does it matter?
  139. 139. @willsh Assembly: What might fix it?
  140. 140. @willsh
  141. 141. @willsh For one client, qualitative exploration
  142. 142. @willsh Across many, quantitative steering
  143. 143. @willsh R&D INNOVATION MANUFACTURING MARKETING SALES CUSTOMER
  144. 144. @willsh TEAM QUALITATIVE QUANTITATIVE SKETCHSCAFFOLDSTRUCTURE 0 Generate systems with movement, loops and layers PEOPLE SPACE
  145. 145. @willsh movement… loops… layers…
  146. 146. @willsh All systems pivot, if you build in the flexibility.
  147. 147. @willsh Stare at it, see how it works?
  148. 148. @willsh “We wanna see the patterns…”
  149. 149. @willsh WELCOME TO THE NEW NORMAL
  150. 150. METASTRATEGY?
  151. 151. @willsh Strategy is dead. Design appropriately.
  152. 152. THANK YOU JOHN@SMITHERY.CO @WILLSH SMITHERY.CO ARTEFACTSHOP.COM (IS IT BEER TIME NOW?)

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