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Physical and Immersed - WebXR and Web Bluetooth

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Joint presentation with Diego González-Zúñiga given at GDG DevFest, Ukraine on 13th October 2018

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Physical and Immersed - WebXR and Web Bluetooth

  1. 1. Physical and Immersed WebXR and Web Bluetooth Peter O’Shaughnessy+ Diego González +
  2. 2. @samsunginternet Здрастуйте Peter @poshaughnessy Diego @diekus
  3. 3. • Chromium Based • Evergreen browser • Android L +
  4. 4. Source:http://gs.statcounter.com/browser-market-share/mobile/worldwide 54.95% 17.27% 13.38% 5.09%
  5. 5. The Physical and Digital worlds are merging
  6. 6. Virtual Reality
  7. 7. VR is out of the Hype Cycle -John Root
  8. 8. bit.ly/xr-not-just-games
  9. 9. “Just about every vehicle you've occupied in the last two decades was prototyped in VR” Jaron Lanier
  10. 10. “Walmart is putting 17,000 VR headsets in its stores for training” The Verge
  11. 11. Augmented & Mixed Reality
  12. 12. Headset-based Mobile-based Hololens Magic Leap North Star ARKit (iOS) ARCore (Android)
  13. 13. ARCore and ARKit • Positional tracking • Surface detection • Light estimation • Object detection (ARKit 2) • Persistent & shareable (ARKit 2)
  14. 14. VR + AR + MR = XR
  15. 15. Internet of Things
  16. 16. 10 million Bluetooth enabled devices shipping every day ABI Research
  17. 17. Smart Everything
  18. 18. Your smartphone is becoming a remote control for the real world
  19. 19. XR + IoT
  20. 20. XR can help us understand our “big data” bit.ly/xr-big-data
  21. 21. “VR is amazing at conveying complexity with lucidity” Jaron Lanier
  22. 22. bit.ly/artik-bridge
  23. 23. VR Tranquilitie bit.ly/vr-tranq
  24. 24. AR can enhance the real world with key data and controls in realtime
  25. 25. What about the web?
  26. 26. The web is the most wide- reaching platform
  27. 27. Web tech is familiar HTML JavaScript CSS 69.8% 68.5% 65.1% Top 3 most popular technologies – Stack Overflow Developer Survey 2018
  28. 28. The web lets you dive right in Source: https://www.blog.google/products/google-ar-vr/augmented-reality-web-everyone/
  29. 29. Progressive Enhancement
  30. 30. web This specification describes supportfor accessing virtual reality (VR) and augmented reality (AR) devices, including sensors and head-mounted displays, on the Web XR
  31. 31. New Browsers Desktop browsers Mobile browsers XR browsers
  32. 32. New Browsers
  33. 33. New Workflows
  34. 34. New Workflows
  35. 35. New Axis
  36. 36. @BilyanaVacheva New Axis
  37. 37. Dance Tonite LCD SoundSystem / Google A-Painter Mozilla ToyotaAustralia Dr. Who Time Travel BBC / goodboy Ford Expedition WebVR is already here
  38. 38. WebVR browser support
  39. 39. WebAR is coming. We can experiment now.
  40. 40. Camera access since ~2012 (getUserMedia)
  41. 41. “We’re going from computers with cameras… to computers with eyes, that can see” Benedict Evans
  42. 42. AR.js
  43. 43. What about ARCore / ARKit for the web?
  44. 44. • three.ar.js from Google • three.xr.js from Mozilla • aframe-xr from Mozilla *
  45. 45. What about the web and IoT?
  46. 46. Web of Things
  47. 47. Project Things from Mozilla iot.mozilla.org
  48. 48. Web Bluetooth
  49. 49. web The first version of this specification allows web pages, running on a UA in the Central role, to connect to GATT Servers over either a BR/EDR or LE connection. Bluetooth
  50. 50. Requires user action & HTTPS
  51. 51. Web Bluetooth browser support Android, Mac, Windows (Chrome Beta), Chrome OS, Linux* *bit.ly/web-bluetooth-support
  52. 52. bit.ly/hedgehog-vr
  53. 53. Demo time Nordic Thingy:52
  54. 54. @samsunginternet Дякую Peter @poshaughnessy Diego @diekus

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