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How
The State of Play
Creative Economy Summit
Greenfield, MA
Dice - Iran, c. 3000 BC
Chess - India, c. 550
Cards – Europe, c.
1530
c. 1937
D & D, c. 1974
Adventure,
1977
Space Invaders,
1978
Ultima I, 1981
50,000 users, 1982
Everquest (Online), 1999
430,000 users, 2004
World of Warcraft (Online), 2004
10,000,000+ users, 2015
Call of Duty (franchise),
2003
175,000,000+ units, 2015
Facebook, 2004
1,400,000,000+ users, 2015 iPhone, 2007
700,000,000+ units, 2015
Android, 2007
2,000,000,000+ units,
2015
i...
Flurry
• The Opportunity
– Ubiquitous & pervasive technology
– Creative, innovative & inventive
• Cross-disciplinary
– Global mar...
• About MassDiGI
– Based at Becker College
– Exercise in leadership
• Private, public sectors & academia
– Established in ...
• MassDiGI Mission
– Prompt collaboration among academia,
industry & government
– Strategically foster growth & developmen...
• MassDiGI Programs & Services
– Business & workforce development
• Game Challenge
• Summer Innovation Program
• Mentoring...
• Challenges [Solutions]
– Talent [Programs and activities]
– Business development [Networking]
– Visibility [Media]
– Acc...
• What’s next?
– Being creative is a competitive advantage
– Creative talent will drive our local and regional
economies t...
Cat Tsunami
Thank you
timothy.loew@massdigi.org
www.massdigi.org
Follow us on Twitter @mass_digi
Like us on Facebook/massdigi
Keynote mass digi
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Keynote mass digi

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Timothy Loew, Executive Director of the Massachusetts Digital Games Institute

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Keynote mass digi

  1. 1. How The State of Play Creative Economy Summit Greenfield, MA
  2. 2. Dice - Iran, c. 3000 BC
  3. 3. Chess - India, c. 550
  4. 4. Cards – Europe, c. 1530
  5. 5. c. 1937
  6. 6. D & D, c. 1974
  7. 7. Adventure, 1977 Space Invaders, 1978
  8. 8. Ultima I, 1981 50,000 users, 1982 Everquest (Online), 1999 430,000 users, 2004
  9. 9. World of Warcraft (Online), 2004 10,000,000+ users, 2015 Call of Duty (franchise), 2003 175,000,000+ units, 2015
  10. 10. Facebook, 2004 1,400,000,000+ users, 2015 iPhone, 2007 700,000,000+ units, 2015 Android, 2007 2,000,000,000+ units, 2015 iPad, 2010 250,000,000+ units, 2015
  11. 11. Flurry
  12. 12. • The Opportunity – Ubiquitous & pervasive technology – Creative, innovative & inventive • Cross-disciplinary – Global markets – Vast potential for growth & expansion
  13. 13. • About MassDiGI – Based at Becker College – Exercise in leadership • Private, public sectors & academia – Established in April 2011 – Statewide center for entrepreneurship, academic cooperation & economic development across the games ecosystem Industry Academia Government
  14. 14. • MassDiGI Mission – Prompt collaboration among academia, industry & government – Strategically foster growth & development – Promote & enhance initiatives between higher education & business that enhance the industry cluster
  15. 15. • MassDiGI Programs & Services – Business & workforce development • Game Challenge • Summer Innovation Program • Mentoring – Education & research • LiveCode – Outreach & industry marketing • PAX East • Unity 3D Unite • GDC – Practices, policy & advocacy
  16. 16. • Challenges [Solutions] – Talent [Programs and activities] – Business development [Networking] – Visibility [Media] – Access to capital [Bootstrapping, crowdfunding, angel, VC] – Space [Partnerships and collaborations]
  17. 17. • What’s next? – Being creative is a competitive advantage – Creative talent will drive our local and regional economies to an even greater extent – Be it in marketing, architecture, visual arts & crafts, design, film, media, publishing, music & entertainment, the future is brighter than ever
  18. 18. Cat Tsunami
  19. 19. Thank you timothy.loew@massdigi.org www.massdigi.org Follow us on Twitter @mass_digi Like us on Facebook/massdigi

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