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2021 caa2021-210813140750

Sep. 1, 2021
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2021 caa2021-210813140750

  1. S12. DIGITAL INFRASTRUCTURES AND NEW (AND EVOLVING) TECHNOLOGIES IN ARCHAEOLOGY (ROUNDTABLE) ERIK CHAMPION 15/6/21 SCREENSHOT C/O HEAVEN’S VAULT
  2. S12. DIGITAL INFRASTRUCTURES, NEW TECH (ROUNDTABLE) 1. The role of new technologies in digital infrastructures. 2. Significant investment, potential risks and rewards. 3. Pros and cons of technology [platforms] already in use within an archaeological data infrastructure, OR introduction of new technology [photog; XR, GIS+]. 4. Technologies may include, but are not limited to Linked Data, Natural Language Processing, Image Recognition and machine/deep learning. OR VR, AR, MR. 5. Challenges and potential usefulness of these technologies within archaeological data infrastructures 6. Current and future best practice.
  3. ERIK CHAMPION Editing Virtual Heritage: A Guide, Ubiquity. Free online. Written RETHINKING VIRTUAL PLACES (Indiana University Press, 2021) Co-editing Screen Tourism and Affective Landscapes, 16 authors. Co-editing Assassin’s Creed in the Classroom, De Gruyter, 24 authors. Organic Design in Twentieth-Century Nordic Architecture (Routledge, 2019). Edited The Phenomenology of Real and Virtual Places (Routledge, 2018). Co-edited Cultural Heritage Infrastructures in Digital Humanities (Routledge, 2017). Critical Gaming: Interactive History and Virtual Heritage (Routledge 2016). Edited Game Mods: Design, Theory & Criticism (ETC Press, 2012). Playing with the Past (Springer, 2011).
  4. SCHOLARLY ECOSYSTEM ISSUES 1. Missing projects 2. Feature-poor VR platforms, inconsistent 3D formats 3. Augmented + mixed reality now extended reality (XR). 4. Convergence between GIS & 3D (Linked Open Data). Questions 1. Feature-poor publications because… 2. VH dominated by games but no performance recorded? 3. Sustainable issues for the digital or created by digital 4. Digital heritage ignores immersive literacy. *Ergodic: work-path, medium where you actively work towards a goal (a game)
  5. Conference/event name VSMM CAA CIPA EUROMED Digital Heritage Accessible articles & year of publication Year No. Year No. Year No. Year No. Year No. 2017 55 2015 117 2017 111 2016 105 2015 270 2016 65 2014 73 2015 82 2014 84 2013 211 2014 53 2013 50 2013 112 2012 95 - - Total 173 240 305 284 481 Articles reference 3D heritage assets 31 38 79 61 55 References include (a) Accessible 3D contents 0 1 3 1 4 (b) Accessible Videos 1 2 1 2 6 (c) Other accessible visual materials (VR models, photographs, images of 3D models etc.). 1 4 6 5 17 (d) Non-accessible/dead web links 3 0 5 3 8 3D MODELS in Journals
  6. 3D PLATFORMS: COMMERCIAL AND NON- COMMERCIAL Champion, Erik, and Hafizur Rahaman. 2020. "Survey of 3D Digital Heritage Repositories and Platforms." The Virtual Archaeology Review (VAR). https://doi.org/10.4995/var.2020.13226 https://polipapers.upv.es/index.php/var/article/view/13226.
  7. 3D PLATFORMS: COMMERCIAL AND NON- COMMERCIAL Champion, Erik, and Hafizur Rahaman. 2020. "Survey of 3D Digital Heritage Repositories and Platforms." The Virtual Archaeology Review (VAR). https://doi.org/10.4995/var.2020.13226 https://polipapers.upv.es/index.php/var/article/view/13226.
  8. IKROM NISHANBAEV, 3D, GIS, SEMANTIC WEB IKROM NISHANBAEV, PHD STUDENT 3D+GIS+LOD PLATFORM Aim: Enhance digital cultural heritage exploration by utilizing 3D model visualization, digital maps, and Linked Open Data concepts. How: Uses geo-location of the cultural heritage places to integrate locally stored 3D digital cultural heritage models with Linked Open Data from DBpedia and GeoNames Web GIS-based integration of 3D digital models with Linked Open Data for cultural heritage exploration ikrom.nishanbaev@postgrad.curtin.edu.au Nishanbaev, Ikrom , Erik Champion, and David A. McMeekin. 2020. "A Comparative Evaluation of Geospatial Semantic Web Frameworks for Cultural Heritage." Heritage 3 (3): 875-890. https://doi.org/10.3390/heritage3030048
  9. TIME LAYERED CULTURE MAPS HTTPS://WWW.TLCMAP.ORG/
  10. WEB INTERFACE https://unesco- chv.curtin.edu.au/mapplatform
  11. 3D models, DBpedia data, and external data sources
  12. QUESTIONS ON LOD Kathryn Greenhill Librarians Matter, Curtin What if a concept is fuzzy, sitting between two concepts with URIs? Jane-Heloise Nancarrow, UWA LOD.. uses a human-applied, subjective and imperfect linguistic syntax and classification system… How do we create metadata for intangible heritage… Clarity in definitions: ..Semantic web, linked data, and linked open data … How do we include or enforce LOD considerations for DH projects that generally have other aims … funding for DH projects is already so tight. … a published contacts list of LOD practitioners would be a great start :) ..Aboriginal heritage and ownership of indigenous knowledge (and even more pertinent when that data is produced within colonial contexts)… How well do 3D data formats fit into any or all of this at present? Karen Miller, Curtin: the data is “squeezed out of publications” [Tim Sherratt]
  13. DUYFKEN, MAFKERESEB BEKELE Bekele, Mafkereseb, Champion, and Erik. 2019. "A Comparison of Immersive Realities and Interaction Methods: Cultural Learning in Virtual Heritage." Frontiers in Robotics and AI.
  14. TALKBACK AUGMENTED HERITAGE DR. HAFIZUR RAHAMAN Rahaman, Hafizur, Michelle Johnston, and Erik Champion. 2021. "Audio-augmented arboreality: wildflowers and language." Digital Creativity: 1-16. https://doi.org/10.1080/14626268.2020.1868 536
  15. DH IS TEXT-HEAVY VIZ. LIGHT & PEOPLE-ADVERSE •So why Virtual Heritage? Why should we do it? •How to engage and educate on: cultural significance •What to preserve: survey data; models; cultural knowledge; remains; paradata; audience understanding feedback? •When to stop: artistry, findings, audience interaction, experts, technical platforms..
  16. Intern project Agathe Limouzy Toulouse (Collaborative Learning)
  17. CONVERGING TRENDS? 1. VR equipment more consumer-level & component-based. 2. Smartphone=stereoscopic viewer & PC (i.e. Samsung Gear). 3. User creation frameworks improves access..
  18. CREATING A SIMPLE GAME What is the goal? Why try to achieve it? Why is it an engaging challenge? Does it involve competition/mastery, chance, imitation, controlling vertigo/rush of movement/flight? What is the feedback system, affordances + constraints, rewards and punishments? How level up/advance via mechanics? How does it offer different strategies, options? What is learnt during or after the
  19. SUMMARY 1. Improving UX and features of web-platforms 2. Data, Experience, Intentions (missing), UXD is part of DH 3. Virtual Reality = ecosystem, virtual heritage = yours/ours (reusable) 4. GLAM essential people-centric role supported by GIS/LOD/3D? 5. Collaboration: standards, tools, bootstrap research projects. Thank you! Erik Champion Emeritus Professor, Curtin University, Honorary Research Professor, ANU, Honorary Research Fellow, UWA erikchampion@gmail.com t:@nzerik
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