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Peter Lewis // Design as Citizenship: a Neighborly Approach to Design Ethics // UX Week 17

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Like miners in the 19th-century gold rush, we designers flocked to product design and interactive media in pursuit of personal passion, career growth, and a chance to make the world a better place. Promised the opportunity to “make an impact”, we created experiences that shaped society—sometimes in small ways, sometimes on a massive scale. Sometimes in ways we never anticipated or intended.

We designers are ordinary people who have found ourselves with extraordinary influence—a relatively small group making decisions that affect the lives of millions of users. But how do we know whether our work will change the world for good? Where are the boundaries of our responsibility?

Every design decision is ultimately about what kind of world we want to build, and what’s good for the people we share it with. And to wrestle through those questions, we need to slow down, learn to see ourselves through the lens of community, and dedicate ourselves to the ancient pursuit of wisdom.

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Peter Lewis // Design as Citizenship: a Neighborly Approach to Design Ethics // UX Week 17

  1. 1. November 9, 2016
  2. 2. November 9, 2016 Photo by Austin Schmid 
  3. 3. Privilege
  4. 4. Privilege
  5. 5. 1.0 2.0 3.0 4
  6. 6. ?
  7. 7. There are no neutral design decisions
  8. 8. × time There are no neutral design decisions
  9. 9. × time × scale neutral sions
  10. 10. time × scale × network effects
  11. 11. Hello, neighbor Photo from PBS
  12. 12. Hello, neighbor Photo from PBS
  13. 13. Photo by Alvin Engler
  14. 14. Empathy
  15. 15. Empathy
  16. 16. Empathy
  17. 17. Empathy
  18. 18. Rockstar
  19. 19. Ninja
  20. 20. Ninja
  21. 21. No rockstars, just bandmates
  22. 22. Hello, world
  23. 23. Hello, neighbor
  24. 24. Viability Desirability Feasibility
  25. 25. Desirability
  26. 26. Desirability
  27. 27. Design is not neutral
  28. 28. Design is not neutral
  29. 29. Design is not neutral
  30. 30. Design is not neutral
  31. 31. Meaningful Make an impact Make a difference Human
  32. 32. Meaningful Make an impact Make a difference Human
  33. 33. Wisdom
  34. 34. Wisdom
  35. 35. Wisdom
  36. 36. We need to learn how to listen
  37. 37. We need to learn how to listen
  38. 38. We need to learn how to listen
  39. 39. Design doesn’t have the answers we need
  40. 40. Design doesn’t have the answers we need
  41. 41. Design doesn’t have the answers we need
  42. 42. Design doesn’t have the answers we need
  43. 43. Design doesn’t have the answers we need
  44. 44. Design doesn’t have the answers we need
  45. 45. — Hebrew Proverb The beginning of wisdom is this: “ get wisdom.”

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