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Unity, Not Uniformity With Design Systems

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Unity, Not Uniformity With Design Systems

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When you’re creating global products with hundreds of designers working in many of locations around the world, maintaining brand unity with a design language system is a Herculean challenge. Yet with today’s consumers, size is no excuse. All companies, from small start-ups to enormous global organizations, are expected to offer the same seamless and coherent brand experiences. In this session, learn how to remove the barriers to creativity and unlock innovation in your organisation by inspiring unity, not uniformity, with your design language system.

When you’re creating global products with hundreds of designers working in many of locations around the world, maintaining brand unity with a design language system is a Herculean challenge. Yet with today’s consumers, size is no excuse. All companies, from small start-ups to enormous global organizations, are expected to offer the same seamless and coherent brand experiences. In this session, learn how to remove the barriers to creativity and unlock innovation in your organisation by inspiring unity, not uniformity, with your design language system.

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Unity, Not Uniformity With Design Systems

  1. 1. Unity,notuniformity withdesignsystems Hayley Hughes, UX Manager at Shopify
  2. 2. We thought that we could control systems. We found out we can’t. 
 But we can dance with them!” “ —Donella Meadows, Author of Thinking in Systems: A Primer
  3. 3. 4:3
  4. 4. 88
  5. 5. Unity being a family of ideas 
 with a distinctive character 
 held together by excellence…”
 “ —Eliot Noyes, Design Director for IBM
  6. 6. Uniformity being more about following a consistent style like being a military branch…”
 —Eliot Noyes, Design Director for IBM “
  7. 7. 22 IBM Plex™
  8. 8. Express “man and machine” relationships 23
  9. 9. 24
  10. 10. 25 Natural
 ↳Expressive Mechanical
 ↳Productive
  11. 11. 26
  12. 12. Group Name / DOC ID / Month XX, 2017 / © 2017 IBM Corporation 27
  13. 13. 28
  14. 14. …Codify what it means to create a product that feels like your company. What decisions would your company make that other companies wouldn’t?” “ —Yesenia Perez-Cruz, Author of Expressive Design Systems
  15. 15. Yourdesignsystemisonlyasstrong asyourbrandvaluesandphilosophy.
  16. 16. specialmoments!
  17. 17. How might we… Becomeacustomer-centric
 DLSteamfocusedonbuilding trustwithourcommunity?
  18. 18. Being a part of UXP Partners has been the 
 single most effective change brought to the 
 design language system in a year and a half.” “ — Anonymous, Product designer surveyed at Airbnb
  19. 19. Career Framework Impact Execution Thinking Mentorship Culture Communication Leadership Organizational
 Development
  20. 20. https://airbnb.design/systems-thinking-unlocked/
  21. 21. Yourdesignsystemisonlyas
 strongasyourrelationships
 withteamswhouseit.
  22. 22. Audience people who use and experience your products 
  23. 23. Environment setting and conditions in which users work
  24. 24. Task a piece of work or a job to be done
  25. 25. Domain knowledge specific to a specialized field of study
  26. 26. Brand values and expressions that differentiate experiences
  27. 27. Platform technologies that underpin the user experience
  28. 28. Product Journey Flow Pattern Component Element On-stage
 things we make (or Brand)
  29. 29. Audience Environment Task Modality Experience Backstage
 things we observe Device
  30. 30. Local Global
  31. 31. Local Product Local Product Local Product Local Product Local Product Local Product Local Product Local Product Local Product
  32. 32. Always design a thing by considering it in 
 its next larger context—a chair in a room, 
 a room in a house, a house in an environment, an environment in a city plan.”
 “ —Eliel Saarinen, Architect
  33. 33. Yourdesignsystemisonlyas strongasyourunderstanding ofthecontextwhereitlives.
  34. 34. Unity,notuniformity
  35. 35. Philosophyfirst,systemssecond
  36. 36. Relationshipsfirst,systemssecond
  37. 37. Contextfirst,systemssecond
  38. 38. One,two,one,two…

  39. 39. Illustrator David MacCaulay Thankyou!
  40. 40. Let’s chat systems! 
 Tweet @hayhughes

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