Why Kodu Kup?Michael Gove’s 2012 announcement that the ICT curriculum will change to focus on Computer Science -http://www.bbc.co.uk/news/education-16503032The NESTA Next Gen Report – 75% of current ICT teachers feel they would struggle to develop and deliver sucha curriculum - http://www.nesta.org.uk/home1/assets/features/next_genOrganisations such as Microsoft have a wealth of rich resources to support the Computer Science curriculum inSchool and colleges. Such as it’s IT Academy Programme, free developer tools through the DreamSparkprogrammeMany resources are focussed at a higher level such as GCSE and beyond. How do we engage students from Keystage 3 and primary phases? So that they understand what is computer science and see it as a qualificationchoice.Kodu is very gender friendly and encourages the enagemnet of girls in computer science
What is Kodu?• Kodu is a visual programming language made specifically for creating games. It is designed to be accessible for children and enjoyable for anyone.• Developed by Microsoft Research, the programming environment runs on the PC and Xbox allowing rapid design creation. Elements such as a game controller can be added for input, giving a greater ‘real’ game experience• Kodu is available for free• Supported by a wide range of resources and communities• Is being used by children as young as 6 years old
About the competition• The Kodu Kup is open to anyone from a UK school aged between seven and fourteen. Children may be entered for the competition as individuals or as part of a team of up to three people.• The competition not only looks a programming and game development , but include other elements that are essential that £2 Billion industry , such product design and marketing.• Teachers should enter their pupils’ work using the Microsoft Partners in Learning website. Entries will need to be submitted per team or individual; these include the game itself along with a design for the cover of the game. www.pil- network.com• Teachers are students are encouraged to learn from and share with online communities
How to enter• Teachers should enter their pupils’ work using the Microsoft Partners in Learning website. www.pil-network.com• Two files will need to be submitted per team or individual; these include the game itself along with a design for the cover of the game using a template provided.• Students are encouraged to share their game globally and collect feedback through the Kodu Game Lab and Planet Kodu Websites• The closing date for entries in 31st May 2013
Games Themes• The games created need to reflect one of the following themes.• Mars Exploration - Use the Mars Rover character in Kodu Game Lab to create a game centred around the exploration of Mars.• Water Awareness - Create a game that tackles the environmental issue of water. This could be a local or school-based scenario or something more global• Retro Arcade games - Recreate an arcade game from the past with a Kodu twist!• Themes are aimed at encouraging cross –curricular use of computer science. So that science, history, geography teacher could use programming to support their subject areas.
Additional skills• Cross-curricular engagement is promoted further by encouraging students to develop their literacy and communication skills.• Along with creating a game , students need to work as team, develop the game cover for the packaging of their game and promote the download and playing of their game for the Kodu game lab website.• The UK Kodu Kup team will also be holding a number of events and webinars throughout the year in association with the Computing at School hubs to support teachers and students.
Prizes & Judging• The ten winning teams or individuals will receive an invitation to Microsoft Headquarters in Reading where they will take part in workshops as well as present their games to a panel of judges. At the end of the day the top three teams or individuals will each receive an Xbox 360 with Kinect and the overall winner will take home the Kodu Kup!• Judges will includes experts in the field of games creation, such as Gary Carr (Microsoft Games Studios / Fable) and Theo Chin (Indie Skies).• Throught the year we will be announcing surprise ‘money can’t buy’ prizes, such as a visit to a real games studio
What to do now? • Join the Partners in Learning Network • Like the Kodu Facebook page, Follow @koduKup on Twitter • Download the competition pack from any of these sites • Start planning and building games with your students
Useful Links• Gove announcement http://www.bbc.co.uk/news/education-16503032• Next Gen Report http://www.nesta.org.uk/home1/assets/features/next_gen• Partners in Learning Network – www.pil-network.com• Kodu Kup on Facebook – www.facebook.com/KoduKup• On Twitter - @KoduKup• Computing at Schools - http://www.computingatschool.org.uk• UKIE - http://ukie.info/• Nicki Maddams, Queen of Kodu & award winner - http://www.youtube.com/user/GeekyNicki• IT Academy - http://www.microsoft.com/en-us/itacademy/default.aspx• Free developer tools – www.dreamspark.com