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CASA Deck

D4i

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CASA Deck

  1. 1. WELCOMEC A S A D 4 I
  2. 2. C A S A D 4 I WELCOME BATHROOM:WIFI ACCESS:YOU ARE HERE: Cornerstone Academy for Social Action (CASA) 3441 Steenwick Ave.  Bronx, NY 10475  CONTACT 1 [212] 326 7000 1 [718] 637 3897 ICESTERO@AVENUES.ORG SOCIAL MEDIA: #D4ICONFERENCE @D4ICONFERENCE D4ICONFERENCE.COM ABOUT D4I: STUDENTS ARE OUR NEXT GENERATION OF CHANGEMAKERS, BUT MUST BE BETTER EQUIPPED TO MAKE CHANGE. D4I HELPS SCHOOLS IMPROVE STUDENTS’ PERSONAL, ACADEMIC, AND PROFESSIONAL SKILLS WHILE ALSO ENGAGING THEIR COMMUNITIES? D4I IS THE FIRST STUDENT-LED CONFERENCE THAT CHARGES KEY STAKEHOLDERS WITH BRINGING MORE DESIGN-DRIVEN SOCIAL IMPACT WORK TO THIS CRUCIAL SECTOR.
  3. 3. INTRODUCTION SPEECHES
  4. 4. ROCK, PAPER, SCISSORS BATTLE ICE BREAKER 15 MINUTES
  5. 5. DESIGN CHALLENGE? WHAT IS A
  6. 6. DEFINE EMPATHIZE IDEATE PROTOTYPE T E S T PRESENT
  7. 7. EMPATHIZE [40 MIN]
  8. 8. IDEATE [10 MINUTES]
  9. 9. yes and quantity quality humble respect ideate
  10. 10. GATHER EVERYTHING ON A POSTER 4 mins
  11. 11. ORGANIZE CLUMP AND CIRCLE MAIN IDEAS GATHER EVERYTHING ON A POSTER 3 mins
  12. 12. SUSPEND YOUR JUDGEMENT
  13. 13. VOTE YOU HAVE 2 MINS to CHOOSE your BEST IDEAS!
  14. 14. YES, AND… 15 MINUTES ICE BREAKER
  15. 15. PROTOTYPE [30 MINUTES]
  16. 16. ▸ Storyboard ▸ Role Play ▸ Tell a story or write an ad ▸ Build a model PART 1 [30MINS] WAYS TO PROTOTYPE
  17. 17. a sequence of drawings, typically with some directions and dialogue, representing a product’s function. BOARDSTORY
  18. 18. act out or perform the part of a person or character, for example as a technique in training PLAYROLE
  19. 19. Advertisements are audio or visual forms of marketing communication that employs a nonpersonal message to promote or sell a product or idea ADVERTSTORY
  20. 20. BUILD A MODEL POSTER CLAY MODELPLAN
  21. 21. KEEP IT SIMPLE USE THE MATERIALS AT YOUR DISPOSAL MAKE A USEABLE PROTOTYPE YOU CAN TEST
  22. 22. TEST
  23. 23. USER TEST 1 WHEN CONDUCTING USER FEEDBACK… ▸ Tell your users who they are. Set the context for them. ▸ Ask them “would you” questions rather than “do you like” or “don’t you think”? ▸ Put a version of your product “in their hands” so that they can react.
  24. 24. TEST MORE THAN YOU TALK
  25. 25. LUNCH F I N A L L Y
  26. 26. PROTOTYPE PT. II
  27. 27. FINAL PROTOTYPE [15 MINS]
  28. 28. PRESENTATIONS
  29. 29. COMPELLING, NON-DIGITAL.
  30. 30. FINAL PRESENTATIONS [3 MINS EACH]
  31. 31. T H A N K Y O U

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