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SSMS Day 1 Guiding Questions

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SSMS Day 1 Guiding Questions

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Materials from embedded research approach used in Students, Social Media & Schools Project.
For more info see: Dennen, V.P. & Rutledge, S.A. (in press). The embedded lesson approach to social media research: Researching online phenomena in an authentic offline setting. TechTrends, and/or visit http://studentssocialmediaschools.com

Materials from embedded research approach used in Students, Social Media & Schools Project.
For more info see: Dennen, V.P. & Rutledge, S.A. (in press). The embedded lesson approach to social media research: Researching online phenomena in an authentic offline setting. TechTrends, and/or visit http://studentssocialmediaschools.com

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SSMS Day 1 Guiding Questions

  1. 1. Embedded research approach used in Students, Social Media & Schools Project. For more info see: Dennen, V.P. & Rutledge, S.A. (in press). The embedded lesson approach to social media research: Researching online phenomena in an authentic offline setting. TechTrends. and/or visit http://studentssocialmediaschools.com Students, Social Media & Schools Day 1 Guiding Questions a. Social media and communication: • Which tools do you use the most to communicate? Why do you use those tools? • Do you use different tools to communicate with different people – for example, close friends, peers, adults? • How have you developed your identity on social media? Do you share the same information and photos on each platform? Why or why not? b. Social media and information needs: • What types of information do you search out using social media? • Which tools do you use the most to meet information needs? Why do you use those tools for this purpose? • What information sources do you connect with online? (people you know in real life? Friends of friends? People you’ve met and interacted with online? Experts?) c. Social media and games: • How does social media use relate to online game play? • Do you use the same tools to support game play/networks as you use for other purposes? Why or why not? • Do you use the same identity to support game play/networks as you use for other purposes? Why or why not? d. Social media and school • How does social media affect your school experience? • How does your social media network shape how you feel about your school? • How does your social media network shape how you feel about adults at your school? e. Social media and privacy • What are your privacy concerns about your social networks? How do you manage these privacy concerns? Do you try to keep your communities separate? • If the adults in your life (parents, family friends, teachers) are on a particular social media tool, how does that affect your use of that tool? Does it differ by tool?

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