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#glamVR16	
erik.champion@cur7n.edu.au	
Erik	Champion,	Cur7n	University
The	Vanishing	Virtual	(Addison,	Thwaites,	Stone)	
Beyond	Time	and	Space..GONE!	
hGp://www.geek.com/news/expore-the-virtual...
UNESCO	Chair:	Cultural	Heritage	&	Visualisa7on	
1.  Create	a	Cultural	Heritage	and	Visualisa7on	network	to	use	&	advise	on...
APA Serious Game (Open Source) BLENDER, CINECA ITALY
Linked	Open	Data	and	3D	
•  hGps://github.com/chml-3d	i.e.	“Cultural	
Heritage	Markup	Language-How	to	Record	
and	Preserve...
‘In	game’	footage:	Sims	4	machinima	-3rd	Person-Susannah	Emery	Honours	
Project	With	A.	Prof	Michele	Wilson	
Indigenous	He...
archaeology	game	prototype	as	workshop	
•  Crit/improve	favourite	game,	design	
ONE	game	mechanic/level	for	
archaeology	t...
hGp://instantar.org/	
Magic	book	AR	
hGp://argonjs.io/		
Cardboard	camera	
	
Cardboard	Design	Lab
KINECT	tracking/mo7on	capture
hGp://publicVR.org		
For	Oracle	project	see	
hGp://publicvr.org/egypt/oracle/
shortvid.html
hGp://www2017.com.au/	webGLAM	Easter	2017,	Google	Cultural	Lab?	
IHeritage	Interfaces	2017	speakers	from	Oceania/South	Eas...
GLAMVR Champion
GLAMVR Champion
GLAMVR Champion
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GLAMVR Champion

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Brief discussion of projects involving heritage and experiential media .

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GLAMVR Champion

  1. 1. #glamVR16 erik.champion@cur7n.edu.au Erik Champion, Cur7n University
  2. 2. The Vanishing Virtual (Addison, Thwaites, Stone) Beyond Time and Space..GONE! hGp://www.geek.com/news/expore-the-virtual- forbidden-city-courtesy-of-ibm-593731/ hGp://www.beyondspaceand7me.org/ hGps://twiGer.com/plevy/status/433058523836985344/photo/1 “Museums of Tomorrow”
  3. 3. UNESCO Chair: Cultural Heritage & Visualisa7on 1.  Create a Cultural Heritage and Visualisa7on network to use & advise on 3D models of World Heritage Sites & show how 3D models can be employed in teaching & research 2.  Build capacity through community workshops, learning materials including distribu7ng the teaching resources digitally at no cost for the end user, training of research students and post- doctorate scholars and visi7ng fellows; 3.  Recommend long-term archive guidelines and ways of linking 3D models to scholarly publica7ons and related scholarly resources and infrastructures; 4.  Disseminate the results of research ac7vi7es at conferences and workshops, via online papers, applica7ons and learning materials; and, 5.  Cooperate closely with UNESCO on relevant programmes and ac7vi7es.
  4. 4. APA Serious Game (Open Source) BLENDER, CINECA ITALY
  5. 5. Linked Open Data and 3D •  hGps://github.com/chml-3d i.e. “Cultural Heritage Markup Language-How to Record and Preserve 3D Assets of Digital Reconstruc7on” HAUCK & , KUROCZYŃSKI3 •  Warren and Champion, 2015, “Linked Open Data Driven Game Genera7on”, ISWC '14 Proceedings of the 13th Interna7onal Seman7c Web Conference II, pp. 358-373 •  hGp://commons.pelagios.org/ “Pelagios Commons provides online resources and a community forum for using open data methods to link and explore historical places” hGp://commons.pelagios.org/2016/07/linking-linked-places-modeling-historical-movement/
  6. 6. ‘In game’ footage: Sims 4 machinima -3rd Person-Susannah Emery Honours Project With A. Prof Michele Wilson Indigenous Heritage Machinima
  7. 7. archaeology game prototype as workshop •  Crit/improve favourite game, design ONE game mechanic/level for archaeology then playlets in workshop then create as playable liquid book
  8. 8. hGp://instantar.org/ Magic book AR hGp://argonjs.io/ Cardboard camera Cardboard Design Lab
  9. 9. KINECT tracking/mo7on capture
  10. 10. hGp://publicVR.org For Oracle project see hGp://publicvr.org/egypt/oracle/ shortvid.html
  11. 11. hGp://www2017.com.au/ webGLAM Easter 2017, Google Cultural Lab? IHeritage Interfaces 2017 speakers from Oceania/South East AsiaHeritage

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