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Sean van tyne


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User experience design and agile development

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Sean van tyne

  1. 1. User eXperience Design and Agile Development Sean Van Tyne UXD and Agile Sean Van Tyne 1
  2. 2. Design Thinking Sean Van Tyne 2 EASY TO USE User Experience in Agile Development for Enterprise Software Pre-Order Today:
  3. 3. UXD and Agile Sean Van Tyne 3 The Customer Experience Revolution: How Companies Like Apple, Amazon, and Starbucks Have Changed Business Forever, 2012 by Jeofrey Bean & Sean Van Tyne ProdBOK: The Guide to the Product Management and Marketing Body of Knowledge, 2013 Contribution Author
  4. 4. What is Agile Software Development? Agile software development is a group of software development methods based on iterative and incremental development, where requirements and solutions evolve through collaboration between self- organizing, cross-functional teams. Source: UXD and Agile Sean Van Tyne 4
  5. 5. The Agile Software Development Manifesto Individuals interactions over processes and tools Working software over comprehensive documentation Customer collaboration over contract negotiation Responding to change over following a plan Source: UXD and Agile Sean Van Tyne 5
  6. 6. What is User eXperience “User experience encompasses all aspects of the end- user's interaction with the company, its services, and its products...” -  Nielsen Norman Group “The user experience for applications encompasses the visual appearance, interactive behavior, and assistive capabilities of software...” – Apple UXD and Agile Sean Van Tyne 6
  7. 7. UX Activities Research – Analysis of current solutions to vet assumptions Design – Iterative design reviews with customers to validate design solutions Evaluate – Usability evaluation with end- users to ensure that the interaction is effective, efficient and delightful UXD and Agile Sean Van Tyne 7
  8. 8. UX Design for Agile Concepts, prototypes, and user testing completed for Sprint Backlog UX consults on outstanding stories In Development/Testing Source: UXD and Agile Sean Van Tyne 8
  9. 9. UX in the early stages: User Research Heuristic Review – analyzing competitor or current solution Contextual Inquiry - field observations Workflow and Task Analysis - user flows Personas - user profiles UXD and Agile Sean Van Tyne 9
  10. 10. UX in the mid stages: Iterative Design “Low-fidelity” prototypes (wireframes) – define the information architecture “Medium-fidelity” prototypes (color, icons, graphics, etc.) – define the visual designs “High-fidelity” prototypes (HTML prototypes) – define the interactive design UXD and Agile Sean Van Tyne 10
  11. 11. UX at the late stages: Usability Evaluation Internal Evaluations - stakeholders, subject matter experts, and/or end-user proxies Remote Evaluations – with external users Lab Evaluations – formal evaluation Site Visit Evaluations – with “Design Partners” UXD and Agile Sean Van Tyne 11
  12. 12. UX in Development: Guidance and Support Educate developers on the best practices of maintaining good UX design Provide UX guidelines and design elements Assist test engineers and System Team in UX testing and testing automation Attend Dev planning, backlog grooming, iteration demos and whenever critical UX-related work is involved UXD and Agile Sean Van Tyne 12
  13. 13. UXD and Agile Sean Van Tyne 13 IBM Design Thinking
  14. 14. Google Design Sprint UXD and Agile Sean Van Tyne 14 Monday - map out the problem and pick an important place to focus. Tuesday - sketch competing solutions on paper. Wednesday - make difficult decisions and turn your ideas into a testable hypothesis. Thursday - hammer out a high-fidelity prototype. Friday - test it with real live humans.
  15. 15. Design Thinking Sean Van Tyne 15 Saturday, October 15 2016 Cross Campus Santa Monica, CA 90401 Super Early Bird Registration Now:
  16. 16. Thank You UXD and Agile Sean Van Tyne 16