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What’s the Story?
 Infusing Website Experiences with Storytelling!
            Séamus T. Byrne
My Story
•   Séamus Byrne (@seamusbyrne)
    ‣ Creative Director @graphic_mint
    ‣ My Background
    ‣ The Organic City
    ‣ Ongoing Narrative
Contents
•   Why do Stories Matter?
•   The Evolution of Storytelling
    with Technology
•   Storytelling in Web Design
    ‣ Business Stories
    ‣ Customer Stories
    ‣ User Stories

•   Improving Websites with Storytelling
Why do Stories Matter?
“We experience life as a series of ongoing narratives, as
conflicts, characters, beginnings, middles and ends.”
                                       – Dr. Walter Fischer
Stories and Community
•   It is through the sharing of stories that communities:
    ‣   Build their identities, pass on tradition, construct meaning
The Evolution of Storytelling
with Technology
•   Allowing storytellers to re-craft compelling tales in
    emerging media
Lascaux Caves
 •   Estimated to be 17,000 years old
 •   First recorded evidence of human storytelling
 •   Depicting 2,000 figures: animals, humans and abstract signs




Once Upon a Time...
Oral Tradition
•   Stories passed on from Generation to Generation
•   Verbally transmitted folktales, sayings, ballads, song or chants
•   Most commonly referenced by the bard
Written Alphabet
•   Text Replaced the Oral Tradition (partially)
•   850 B.C. Homer the bard writes the oldest work of western
    literature: The Iliad
The Book of Kells
•   Circa 800 A.D. the book depicts the 4 Gospels
•   Illuminated manuscript: juxtaposed pictorial art and text
The Printing Press
•   Brought about by Gutenberg in 1439
•   More people had access to new and old knowledge
•   Brought about a scientific revolution, rise of the novel
The 20th Century
•   Film, Radio and Television were born
•   Story was re-purposed for the different media
Linear Stories
The Internet
•   In 1969, the Internet was born
•   The Digital Age: Digital and Interactive Storytelling
The Modern Narrative
•   Web 2.0: Blogging, Micro-blogging, Social Networks
•   New Media: Mobile, Broadband, Podcasting
•   Author-ville: Participation via UGC and feedback




                                         The new bards are here!
Non-Linear Stories
The Plot Thickens
•   Narratives are “literally” everywhere
Moore’s Law
Moores Lawcan be placed inexpensively on
•The number of transistors that
    integrated circuit has doubled approximately every two years.
Websites
•   Tablet, Mobile, TV...
Websites
•   Use Storytelling for consistency across touchpoints
Storytelling in Web Design
•    What Stories do designers encounter:
    ‣ The Web Designer’s Story
    ‣ Business Stories
    ‣ Customer Stories
    ‣ User Stories
The Web Designer’s Story
The Web Designer’s Story




   Enterprise
The Web Designer’s Story


                           Ecosystem




   Enterprise
The Web Designer’s Story


                           Ecosystem




   Enterprise




         Brand
The Web Designer’s Story


                               Ecosystem




   Enterprise
                     Product




         Brand
The Web Designer’s Story


                                     Ecosystem




   Enterprise
                           Product




         Brand
                 Service
The Web Designer’s Story


                                               Ecosystem




   Enterprise
                 Touch-points
                                     Product




         Brand
                           Service
Business Stories

    Corporate


•   Corporate Narrative: Mission,Vision,Values, Name,
    Corporate Identity
Business Stories

    Corporate          PR/Advertising


•   Corporate Narrative: Mission,Vision,Values, Name,
    Corporate Identity
•   PR/Advertising Narrative: Press Releases, News and
    Events, Blog Posts, Social Networks, History, Annual Reports,
    Advertising
Business Stories

    Corporate          PR/Advertising             Brand


•   Corporate Narrative: Mission,Vision,Values, Name,
    Corporate Identity
•   PR/Advertising Narrative: Press Releases, News and
    Events, Blog Posts, Social Networks, History, Annual Reports,
    Advertising
•   Brand Narrative: Offering (product/service), Tone,
    Messaging, Positioning, Copy, Metaphor, Features, Advantages
Business Stories

  Corporate




                 Public Domain
PR/Advertising




    Brand
Business Stories

  Corporate




                 Public Domain   Customer
PR/Advertising




    Brand
Business Stories

  Corporate




                 Public Domain   Customer   User
PR/Advertising




    Brand
Customer and User Stories


    Public Domain


•   The Public Domain’s Story: Collective Public Opinion,
    recommendations, reviews, word of mouth, viral
Customer and User Stories


    Public Domain       Customer


•   The Public Domain’s Story: Collective Public Opinion,
    recommendations, reviews, word of mouth, viral
•   The Customer’s Story: The path a customer takes
    towards purchasing an offering
Customer and User Stories


    Public Domain        Customer            User


•   The Public Domain’s Story: Collective Public Opinion,
    recommendations, reviews, word of mouth, viral
•   The Customer’s Story: The path a customer takes
    towards purchasing an offering
•   The User’s Story: The path a user takes when using a
    product and/or service
The Customer’s Story

                    General Public

            Brand




 PR/Advertising
                                     Public Domain




                                     WWW
                      Customer       Websites
        Corporate
The Customer’s Story

                    General Public   Expectations
            Brand




 PR/Advertising
                                       Public Domain




                                     WWW
                      Customer         Websites
        Corporate
The Customer’s Story
  Customer Journey

              When the need arises, the customer has to
              successfully discover and find your offering Discover




                                                        Examine




                                                        Purchase
The Customer’s Story
  Customer Journey

              When the need arises, the customer has to
              successfully discover and find your offering Discover


                            Customer must easily
                            understand the offering is
                            appropriate for their needs   Examine




                                                          Purchase
The Customer’s Story
  Customer Journey

              When the need arises, the customer has to
              successfully discover and find your offering Discover


                            Customer must easily
                            understand the offering is
                            appropriate for their needs   Examine


                                         Ease and flow
                                         of purchase
                                         experience   Purchase
The Customer’s Story
  Customer Journey

              When the need arises, the customer has to
              successfully discover and find your offering Discover


                            Customer must easily
                            understand the offering is
                            appropriate for their needs   Examine


                                          Ease and flow
                                          of purchase
                                          experience   Purchase


                                Sales and marketing have
                                ensured a successful customer
                                experience, the plane has landed but
                                the journey is not over yet...
The User’s Story

                  User Journey begins by
                  interacting with the     Use
                  offering:




User Journey




                                    User Goal
The User’s Story

                  User Journey begins by
                  interacting with the     Use
                  offering:


                      Easy to Use

User Journey




                                    User Goal
The User’s Story

                  User Journey begins by
                  interacting with the     Use
                  offering:


                      Easy to Use
                      Useful
User Journey




                                    User Goal
The User’s Story

                  User Journey begins by
                  interacting with the     Use
                  offering:


                      Easy to Use
                      Useful
User Journey
                      Meaningful



                                    User Goal
The User’s Story

                             User Journey begins by
                             interacting with the     Use
                             offering:


                                 Easy to Use
                                 Useful
 User Journey
                                 Meaningful


User-centred design brings
the user to their goal.
                                               User Goal
The User’s Story
                   Expectations
                                  User Journey begins by
                                  interacting with the     Use
                                  offering:


                                      Easy to Use
                                      Useful
 User Journey
                                      Meaningful
                                      Expectations

User-centred design brings
the user to their goal.
                                                    User Goal
What’s the Story?


                       Public Domain
  Corporate




                          Customer
PR/Advertising




    Brand                  User
Manage Stories via Websites


                              Public Domain
  Corporate




                                 Customer
PR/Advertising      The
                  Website
                 Touchpoint




    Brand                         User
Manage Stories via Websites


                              Public Domain
  Corporate




                                 Customer
PR/Advertising      The
                  Website
                 Touchpoint




    Brand                         User
Love Stories
•   The “love story” between your client and their customer is
    based on real commitment, understanding and connection
•   Increase the chances of brand loyalty and offering adoption
End-to-End Story Experience
End-to-End Story Experience


           Customer
End-to-End Story Experience


           Customer




                      User
End-to-End Story Experience


General Public              Customer          Advocate




                 Prospect              User


 Beginning                   Middle             End
The Advocate
•   I love product “x”
Example: Apple Stories
•   Emotional connection with customer based on Corporate,
    PR and Brand stories.
•   Meeting Expectations, consistency between stories
•   Founded in garage, Adam and Eve eating forbidden fruit
Where Storytelling Goes Wrong!
Where Storytelling Goes Wrong!
  G
   en
     er
       al
       Pu
            bl
               ic
Where Storytelling Goes Wrong!
  G
   en
     er
       al
       Pu



                    Pr
            bl



                      os
               ic



                      pe
                           ct
Where Storytelling Goes Wrong!
  G
   en
     er
       al
       Pu



                    Pr
            bl



                      os
               ic




                                C
                      pe




                                us
                           ct




                                    to
                                     m
                                     er
Where Storytelling Goes Wrong!




                                                                    r
                                                                 se
                                                                U
                                                               er
                                                            m
                                                          to
                                                     us
                                                 C
                                                       ct
                                                     pe
                                              os
                                            Pr
                                                ic
                                             bl
                                           Pu
                                      al
                                    er
                                  en
                                 G
Where Storytelling Goes Wrong!
  G
   en
     er
       al
       Pu



                    Pr
            bl



                      os
               ic




                                C
                      pe




                                us
                           ct




                                    to
                                     m
                                     er



                                          U
                                          se
                                              r
                                                  Advocate
Where Storytelling Goes Wrong!
  G
   en
     er
       al
       Pu



                    Pr
            bl



                      os
               ic




                                C
                      pe




                                us
                           ct




                                    to
                                     m
                                     er



                                          U
                                          se
                                              r
                                                  Advocate
Where Storytelling Goes Wrong!
              Poor
            Advertising
  G


                           Unclear
   en
     er


                           Content
                                                 Faulty
       al
       Pu


                                              Shopping Cart
                    Pr
            bl


                                                                   Not an
                      os
               ic




                                     C
                          pe




                                     us
                                                              easy-to-use App
                           ct




                                         to
                                          m
                                          er



                                                       U
                                                         se
                                                              r
                                                                      Advocate
Unleash the Storyteller
•   Crafting a better website experience for your visitors
Discover the Story
•   Unearth the story central to the overall customer and user
    experience (story experience).
Discover the Story
•   Avoid complexity by abstraction and metaphor
Map Story World
•   Map ecosystem and identify touch-points
•   Domain, Given Circumstances, Audience
Research the Characters
•   What are the customer and user goals and expectations?
Outline Basic Plot
•   Craft a story designed to provide customers and/or users
    with an optimal Beginning, Middle, End: Blue Sky Scenarios
•   Remove their obstacles (- to +) (tension, time)
Set the Stage
•   Every element from language, Choices available, and even UI
    arrangement can be used to support main story
•   Presentation/visual structure, elements from theatre
Share the Script
•   Communicate story plan to other departments
Why Use Storytelling?
•   Deeper Meaning: Enhance UCD with another layer of
    relevance
•   Automatic Advantage: Humans are hardwired to storytelling
•   Emotional response: Positive reactions increase adoption
•   Cohesive Experience: Harmonic, Holistic and end-to-end
Thank you!

                                          Séamus Byrne
                                          •   @seamusbyrne
                                          •   seamus@graphicmint.com
                                          •   www.graphicmint.com

                               Text


FIN.
•   Telling stories is as basic to human beings as eating. More so, in
    fact, for while food makes us live, stories are what make our lives
    worth living. They are what make our condition human.
               - Richard Kearny, On Stories
Image Credits
•   http://onedollardietproject.files.wordpress.com/2009/05/img_2666.jpg

•   http://www.parkland.lib.sk.ca/SASM%202009.jpeg

•   http://designgraphics.ncsu.edu:82/designtech/img/Research2008_NonLinearNarative.jpg

•   http://storycharts.ca/wp-content/uploads/2009/08/SchindlersList.jpg

•   http://mtcompletecomm.com/images/res_sheets/overviewLG.jpg

•   http://yamz.files.wordpress.com/2009/04/bard_1.jpg

•   http://3.bp.blogspot.com/_vxEaWyLdV44/SwMNMuan0fI/AAAAAAAAAME/JZ2WzJlgaGM/s1600/
    TRUFFLES+-+dog.jpg

•   http://media.photobucket.com/image/map%20storyworld/griffinial/MapleStory_world_map.png

•   http://wiki.fluidproject.org/download/attachments/3904542/Kivio-personas-overview.png

•   http://www.linlindesigns.com/images/exploreChicago_userScenario.jpg

•   http://villagetheatre.files.wordpress.com/2009/08/p1050025.jpg

•   http://img709.imageshack.us/i/sansspicture.jpg/

•   http://hughgrahamcreative.com/images/blog-pilgrimsprogress.jpg

•   http://2pass.files.wordpress.com/2009/10/bard.jpg

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What's the story? 2- Websites

  • 1. What’s the Story? Infusing Website Experiences with Storytelling! Séamus T. Byrne
  • 2. My Story • Séamus Byrne (@seamusbyrne) ‣ Creative Director @graphic_mint ‣ My Background ‣ The Organic City ‣ Ongoing Narrative
  • 3. Contents • Why do Stories Matter? • The Evolution of Storytelling with Technology • Storytelling in Web Design ‣ Business Stories ‣ Customer Stories ‣ User Stories • Improving Websites with Storytelling
  • 4. Why do Stories Matter? “We experience life as a series of ongoing narratives, as conflicts, characters, beginnings, middles and ends.” – Dr. Walter Fischer
  • 5. Stories and Community • It is through the sharing of stories that communities: ‣ Build their identities, pass on tradition, construct meaning
  • 6. The Evolution of Storytelling with Technology • Allowing storytellers to re-craft compelling tales in emerging media
  • 7. Lascaux Caves • Estimated to be 17,000 years old • First recorded evidence of human storytelling • Depicting 2,000 figures: animals, humans and abstract signs Once Upon a Time...
  • 8. Oral Tradition • Stories passed on from Generation to Generation • Verbally transmitted folktales, sayings, ballads, song or chants • Most commonly referenced by the bard
  • 9. Written Alphabet • Text Replaced the Oral Tradition (partially) • 850 B.C. Homer the bard writes the oldest work of western literature: The Iliad
  • 10. The Book of Kells • Circa 800 A.D. the book depicts the 4 Gospels • Illuminated manuscript: juxtaposed pictorial art and text
  • 11. The Printing Press • Brought about by Gutenberg in 1439 • More people had access to new and old knowledge • Brought about a scientific revolution, rise of the novel
  • 12. The 20th Century • Film, Radio and Television were born • Story was re-purposed for the different media
  • 14. The Internet • In 1969, the Internet was born • The Digital Age: Digital and Interactive Storytelling
  • 15. The Modern Narrative • Web 2.0: Blogging, Micro-blogging, Social Networks • New Media: Mobile, Broadband, Podcasting • Author-ville: Participation via UGC and feedback The new bards are here!
  • 17. The Plot Thickens • Narratives are “literally” everywhere
  • 18. Moore’s Law Moores Lawcan be placed inexpensively on •The number of transistors that integrated circuit has doubled approximately every two years.
  • 19. Websites • Tablet, Mobile, TV...
  • 20. Websites • Use Storytelling for consistency across touchpoints
  • 21. Storytelling in Web Design • What Stories do designers encounter: ‣ The Web Designer’s Story ‣ Business Stories ‣ Customer Stories ‣ User Stories
  • 23. The Web Designer’s Story Enterprise
  • 24. The Web Designer’s Story Ecosystem Enterprise
  • 25. The Web Designer’s Story Ecosystem Enterprise Brand
  • 26. The Web Designer’s Story Ecosystem Enterprise Product Brand
  • 27. The Web Designer’s Story Ecosystem Enterprise Product Brand Service
  • 28. The Web Designer’s Story Ecosystem Enterprise Touch-points Product Brand Service
  • 29. Business Stories Corporate • Corporate Narrative: Mission,Vision,Values, Name, Corporate Identity
  • 30. Business Stories Corporate PR/Advertising • Corporate Narrative: Mission,Vision,Values, Name, Corporate Identity • PR/Advertising Narrative: Press Releases, News and Events, Blog Posts, Social Networks, History, Annual Reports, Advertising
  • 31. Business Stories Corporate PR/Advertising Brand • Corporate Narrative: Mission,Vision,Values, Name, Corporate Identity • PR/Advertising Narrative: Press Releases, News and Events, Blog Posts, Social Networks, History, Annual Reports, Advertising • Brand Narrative: Offering (product/service), Tone, Messaging, Positioning, Copy, Metaphor, Features, Advantages
  • 32. Business Stories Corporate Public Domain PR/Advertising Brand
  • 33. Business Stories Corporate Public Domain Customer PR/Advertising Brand
  • 34. Business Stories Corporate Public Domain Customer User PR/Advertising Brand
  • 35. Customer and User Stories Public Domain • The Public Domain’s Story: Collective Public Opinion, recommendations, reviews, word of mouth, viral
  • 36. Customer and User Stories Public Domain Customer • The Public Domain’s Story: Collective Public Opinion, recommendations, reviews, word of mouth, viral • The Customer’s Story: The path a customer takes towards purchasing an offering
  • 37. Customer and User Stories Public Domain Customer User • The Public Domain’s Story: Collective Public Opinion, recommendations, reviews, word of mouth, viral • The Customer’s Story: The path a customer takes towards purchasing an offering • The User’s Story: The path a user takes when using a product and/or service
  • 38. The Customer’s Story General Public Brand PR/Advertising Public Domain WWW Customer Websites Corporate
  • 39. The Customer’s Story General Public Expectations Brand PR/Advertising Public Domain WWW Customer Websites Corporate
  • 40. The Customer’s Story Customer Journey When the need arises, the customer has to successfully discover and find your offering Discover Examine Purchase
  • 41. The Customer’s Story Customer Journey When the need arises, the customer has to successfully discover and find your offering Discover Customer must easily understand the offering is appropriate for their needs Examine Purchase
  • 42. The Customer’s Story Customer Journey When the need arises, the customer has to successfully discover and find your offering Discover Customer must easily understand the offering is appropriate for their needs Examine Ease and flow of purchase experience Purchase
  • 43. The Customer’s Story Customer Journey When the need arises, the customer has to successfully discover and find your offering Discover Customer must easily understand the offering is appropriate for their needs Examine Ease and flow of purchase experience Purchase Sales and marketing have ensured a successful customer experience, the plane has landed but the journey is not over yet...
  • 44. The User’s Story User Journey begins by interacting with the Use offering: User Journey User Goal
  • 45. The User’s Story User Journey begins by interacting with the Use offering: Easy to Use User Journey User Goal
  • 46. The User’s Story User Journey begins by interacting with the Use offering: Easy to Use Useful User Journey User Goal
  • 47. The User’s Story User Journey begins by interacting with the Use offering: Easy to Use Useful User Journey Meaningful User Goal
  • 48. The User’s Story User Journey begins by interacting with the Use offering: Easy to Use Useful User Journey Meaningful User-centred design brings the user to their goal. User Goal
  • 49. The User’s Story Expectations User Journey begins by interacting with the Use offering: Easy to Use Useful User Journey Meaningful Expectations User-centred design brings the user to their goal. User Goal
  • 50. What’s the Story? Public Domain Corporate Customer PR/Advertising Brand User
  • 51. Manage Stories via Websites Public Domain Corporate Customer PR/Advertising The Website Touchpoint Brand User
  • 52. Manage Stories via Websites Public Domain Corporate Customer PR/Advertising The Website Touchpoint Brand User
  • 53. Love Stories • The “love story” between your client and their customer is based on real commitment, understanding and connection • Increase the chances of brand loyalty and offering adoption
  • 57. End-to-End Story Experience General Public Customer Advocate Prospect User Beginning Middle End
  • 58. The Advocate • I love product “x”
  • 59. Example: Apple Stories • Emotional connection with customer based on Corporate, PR and Brand stories. • Meeting Expectations, consistency between stories • Founded in garage, Adam and Eve eating forbidden fruit
  • 61. Where Storytelling Goes Wrong! G en er al Pu bl ic
  • 62. Where Storytelling Goes Wrong! G en er al Pu Pr bl os ic pe ct
  • 63. Where Storytelling Goes Wrong! G en er al Pu Pr bl os ic C pe us ct to m er
  • 64. Where Storytelling Goes Wrong! r se U er m to us C ct pe os Pr ic bl Pu al er en G
  • 65. Where Storytelling Goes Wrong! G en er al Pu Pr bl os ic C pe us ct to m er U se r Advocate
  • 66. Where Storytelling Goes Wrong! G en er al Pu Pr bl os ic C pe us ct to m er U se r Advocate
  • 67. Where Storytelling Goes Wrong! Poor Advertising G Unclear en er Content Faulty al Pu Shopping Cart Pr bl Not an os ic C pe us easy-to-use App ct to m er U se r Advocate
  • 68. Unleash the Storyteller • Crafting a better website experience for your visitors
  • 69. Discover the Story • Unearth the story central to the overall customer and user experience (story experience).
  • 70. Discover the Story • Avoid complexity by abstraction and metaphor
  • 71. Map Story World • Map ecosystem and identify touch-points • Domain, Given Circumstances, Audience
  • 72. Research the Characters • What are the customer and user goals and expectations?
  • 73. Outline Basic Plot • Craft a story designed to provide customers and/or users with an optimal Beginning, Middle, End: Blue Sky Scenarios • Remove their obstacles (- to +) (tension, time)
  • 74. Set the Stage • Every element from language, Choices available, and even UI arrangement can be used to support main story • Presentation/visual structure, elements from theatre
  • 75. Share the Script • Communicate story plan to other departments
  • 76.
  • 77.
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  • 79.
  • 80.
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  • 82.
  • 83. Why Use Storytelling? • Deeper Meaning: Enhance UCD with another layer of relevance • Automatic Advantage: Humans are hardwired to storytelling • Emotional response: Positive reactions increase adoption • Cohesive Experience: Harmonic, Holistic and end-to-end
  • 84. Thank you! Séamus Byrne • @seamusbyrne • seamus@graphicmint.com • www.graphicmint.com Text FIN. • Telling stories is as basic to human beings as eating. More so, in fact, for while food makes us live, stories are what make our lives worth living. They are what make our condition human. - Richard Kearny, On Stories
  • 85. Image Credits • http://onedollardietproject.files.wordpress.com/2009/05/img_2666.jpg • http://www.parkland.lib.sk.ca/SASM%202009.jpeg • http://designgraphics.ncsu.edu:82/designtech/img/Research2008_NonLinearNarative.jpg • http://storycharts.ca/wp-content/uploads/2009/08/SchindlersList.jpg • http://mtcompletecomm.com/images/res_sheets/overviewLG.jpg • http://yamz.files.wordpress.com/2009/04/bard_1.jpg • http://3.bp.blogspot.com/_vxEaWyLdV44/SwMNMuan0fI/AAAAAAAAAME/JZ2WzJlgaGM/s1600/ TRUFFLES+-+dog.jpg • http://media.photobucket.com/image/map%20storyworld/griffinial/MapleStory_world_map.png • http://wiki.fluidproject.org/download/attachments/3904542/Kivio-personas-overview.png • http://www.linlindesigns.com/images/exploreChicago_userScenario.jpg • http://villagetheatre.files.wordpress.com/2009/08/p1050025.jpg • http://img709.imageshack.us/i/sansspicture.jpg/ • http://hughgrahamcreative.com/images/blog-pilgrimsprogress.jpg • http://2pass.files.wordpress.com/2009/10/bard.jpg