Using Web 2.0 in Your Library


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A presentation delivered at Mississippi Library Association 2008 Annual Conference,
Natchez, Mississippi, October 24, 2008

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Using Web 2.0 in Your Library

  1. 1. Using Web 2.0 in Your Library Steve C. Yuen, Ph.D. Professor The University of Southern Mississippi and Patrivan K. Yuen Technical Services/Systems Librarian William Carey University Mississippi Library Association 2008 Annual Conference Natchez, Mississippi, October 24, 2008
  2. 2. The world is changing Analog Digital Tethered Mobile Isolated Connected Generic Personal Consuming Creating Closed Open Wiley, D. (2007). Technology and creative teaching. THE Forum.
  3. 3. Your students There always been MTV Michael Jackson has always been white Popcorn has always been cooked in the microwave Gas has always been unleaded Caller ID has always been available on phones They cannot fathom not having a remote control They think every commercial on TV has a Web site at the bottom of the screen Beloit College Mindset List, 2003, 2005, 2006, 2007, 2008
  4. 4. Your students They have never owned a record player They have likely never play Pac Man and have never heard of Pong They have never heard of an 8 track. They have grown up with CDs and DVDs. Most have never seen a TV set with only 13 channels, nor have they seen a black and white TV WWW have never stood for World Wide Wrestling They have always had cable. Beloit College Mindset List, 2003, 2005, 2006, 2007, 2008
  5. 5. Your students CTRL + ALT + Del is as basic as ABC The Web has always been an online tool Virtual reality has always been available when the real thing failed They often email or text their friends They often update their autobiographies on “Facebook” or “MySpace” They listen to their iPods while doing their research on Wikipedia Beloit College Mindset List, 2003, 2005, 2006, 2007, 2008
  6. 6. Digital Shift “Our students have changed radically. Today’s students are no longer the people our educational system was designed to teach .” Marc Prensky Prensky, M. (2001). Digital Natives, Digital Immigrants.
  7. 7. The Digital Natives ‘Digital Natives’ = ‘Net Generation’ = ‘Y Generation’ = ‘Millennials’ = ‘Echo Boomers’ = ‘Boomlets’ Born after 1980 Racially and ethically diverse Highly connected and technological savvy See technology as an essential part of their lives
  8. 8. The Digital Natives
  9. 9. A Media-Centric Generation By age 21, the average Net Geners will have spent: 10,000 hours on cell phones 10,000 hours playing video games over 20,000 hours watching TV over 250,000 sending/receiving emails and IMs watched over 500,000 TV commercials less than 5,000 hours reading Computer games, email, the Internet, cell phones, mp3, flickr, Facebook, YouTube are integral parts of their lives. Prensky, M. (2001). Digital Natives, Digital Immigrants.
  10. 10. Pew Internet & American Life Project 2007 National Study 55% all online American Youth between the age of 12 and 17 use social networking sites for communication.
  11. 11. Pew Internet & American Life Project
  12. 12. The Digital Natives Prefer multi-tasking and quick, non-linear access to information Are visually-oriented Are highly networked, interactive, and social Increasing mobile Have a low tolerance for lectures Prefer active learning rather than passive learning Rely heavily on communications technologies to access information and to carry out social and professional interactions. (Prensky 2001a, 2001b; Oblinger, 2003; Gros, 2003; Frand, 2000)
  13. 13. The Digital Natives 1st generation to be producers of content, not just consumers Pick their classes on or Get to know their classmates through Share their lives with others on Share their videos with others on Share their photos with other on
  14. 14. Net Gen Digital Tools Email, IM, Chat rooms, Cell phones, Blogs, Webcams, Camera phones, TV, Internet, mp3, Podcasts, Vodcasts, Wikis, Digital video cams, Gaming consoles, Digital music, PDAs, Online gaming, Digital photos, Simulations, Massive multiplayer games, Online reputation and rating systems, Virtual worlds, Multimedia, Smart phones, Moblogs, SMS, Avatars, File sharing, Streaming media, Tablet PCs, Virtual communities…
  15. 15. Web 1.0 Web 2.0 Student as Consumer Two Way Web Student as a contributor Sharing and collaborating
  16. 16. The new Web has opened almost limitless possibilities for contributing, collaborating, & connecting Read/Write Web
  17. 17. Web 2.0 in Education
  18. 18. Web 2.0 allows digital natives to: create contribute collaborate connect share participate in a learning community
  19. 19. Web 2.0 environment
  20. 20. Libraries at a Crossroad Numbers of lending going down Public service crisis Changed relation to the book Use of digital media Harnesk, J. (2007). Library 2.0: why not let the users run the library?
  21. 21. Library 2.0 Represent a significant paradigm shift in the way we view library services Not all about technology Not just provide access to books, databases, and information Encourage users to share ideas through writing, rating, and commenting on everything in the library’s collection Attempt to bring libraries’ electronic services up to par with what people expect in a Web 2.0 environment
  22. 22. Library 2.0 Concepts Web 2.0 + Library = Library 2.0 “Read-Write” library User-centered Socially rich environment Communally innovative
  23. 23. Library 1.0 Library 2.0 Cataloging Metadata Classification Folksonomy Reference Links to resources User instruction Moderate chat rooms Working space 24 hour wired campus Text-based Streaming media tutorials tutorials Oliver, A. (2008) The Library 2.0 Challenges: Are You Ready?
  24. 24. Academic Library 2.0 Model Habib, M. (2006) Toward Academic Library 2.0: Development and Application of a Library 2.0 Methodology. Master’s Thesis, University of North Carolina in Chapel Hill.
  25. 25. Great Web 2.0 Tools for Libraries Blogs (Blogger, Wordpress) Collaborative Tool (Google Docs & Spreadsheet, Zoho) Content syndication, RSS (Bloglines, FeedBurner) Online slideshows (Myplick, SlideShare) Podcasting (PodOmatic, Gabcast) Photo sharing (Flickr, Photobucket) Video (YouTube, TeacherTube)
  26. 26. Great Web 2.0 Tools for Libraries Social bookmarking (, Furl) Social bookshelf (Delicious Library, LibraryThing, and Shelfari) Social network (Facebook, Ning, LinkedIn) LinkedIn Thinking tools (, Gliffy, Zoho) Gliffy Virtual World (Second Life) Wikis (pbwiki, Wetpaint, Wikispaces)
  27. 27. Podcasts Vodcasts
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  33. 33. Impact of Web 2.0 on Libraries Call for libraries to encourage user participation and feedback in the development and maintaining of library services Become a push model of library (acquire, store, broadcast, and converse) instead of a lend model (acquire, store, lend, and find) Rethink digital library services Go where the digital natives are (Wikipedia, Second Life, Blogger, YouTube, and Share content and metadata Create library websites that are interactive and user- centered Allow user-contributed content and media-rich information such as email alerts, blogs, social networks, virtual communities, and wikis
  34. 34. The End Questions or Comments?