Brewing Flash Experiences on Non-PC Devices

5,201 views

Published on

According to Adobe, Flash now runs on close to one billion devices, worldwide. Scott Janousek, Adobe Community Expert for Mobile and Devices and co-author of "Foundation Flash Applications for Mobile Devices", will cover what's new in the exciting world of Flash on the Non-PC realm. This session will include an overview of the latest tools, products, and services from Adobe that designers and developers can leverage to create compelling mobile and device user experiences across Non-PC device platforms (e.g. mobile phones, Mobile Internet Devices, and other Consumer Electronic Devices).

Published in: Technology
1 Comment
1 Like
Statistics
Notes



  • [Comment posted from http://flashmobile.scottjanousek.com/]
       Reply 
    Are you sure you want to  Yes  No
    Your message goes here
No Downloads
Views
Total views
5,201
On SlideShare
0
From Embeds
0
Number of Embeds
61
Actions
Shares
0
Downloads
65
Comments
1
Likes
1
Embeds 0
No embeds

No notes for slide











































































  • Brewing Flash Experiences on Non-PC Devices

    1. Brewing Flash Experiences on Non-PC Devices May 28-30, 2009
    2. This is an awareness presentation much more than inspirational
    3. Session Agenda INTRO FLASH MOBILE OVERVIEW BREWED CONTENT SOME “POINTERS” WRAP UP
    4. MOBILE JARGON OEMs = Original Equipment Manufacturers Handsets = SmartPhones/Mobile Phones Carriers/Operators = Phone companies App = (Mobile) Software Application Content = Mobile “Apps”, games, other Media Emulators = Mobile Testing Software Gardens (open/closed) = Ecosystem Setups Target(s) = Devices and/or platforms you are working with/developing for Fragmentation = (SW/HW) inconsistencies across devices/platforms ... and many more. No shortage of industry terms! :)
    5. INTRO
    6. Me 10 years -Web & Interactive (Flash) Dev 4 years of Flash (Lite) on Mobile & Devices Adobe Community Expert, Certified Trainer, & User Group Co-manager, & Forum Nokia Champion Mobile Book author & Community Blogger CEO/Founder - Hooken Mobile
    7. How did I get here? “Mobile & Device Developer” Early Adopter to Flash Lite (circa 2005) “Interactive” (CD, DVD, WebCasting) Dev Web Site Developer UNIX Admin/Programmer
    8. My Mobile “Genesis” My First Mobile Application (<eye tear>) “Mobile Conference Guide” FITC 2005 (Flash Conference in Toronto) Flash Lite 1.1 (UI) + MySQL + PHP (backend) How many people used? 5 out of 500 = 1% Flash Lite 1.1 Mobile Guide No “App Stores” then (circa 2005) ... ;)
    9. Older Flash Lite 1.1/2.x Mobile Content
    10. Some recent Flash Content on Devices
    11. 4 years in business Consultancy based Application Development & Mobile Training Going Forward ... More Flash, Android, iPhone, potentially webOS ... more products
    12. Flash Mobile Books Foundation Flash for Mobile Devices (2006, Friends of ED) www.flashmobilebook.com AdvancED Flash on Devices: Mobile Development with Flash Lite and Flash 10 (ETA 2009, Friends of ED/Apress)
    13. FLASH MOBILE & DEVICE OVERVIEW
    14. How many people ... Have an iPhone? Have a Nokia? Have an Android device? BlackBerry? Have OTHER portable and mobile devices? How many people have > one mobile device?
    15. How many people ... Have downloaded & installed a mobile application? Are new to Mobile Development? ... have created a mobile application? iPhone developers? Android? Flash Mobile? Other?
    16. 2009 = “Year of Mobile” Good Data Connectivity Compelling Devices Content in viable Mobile Ecosystems Savvy Users = Consumers “eating apps” Vibrant Mobile User Experiences!
    17. The “Catalyst” iPhone = THE “CATALYST” Device, platform, & service that makes people realize that MOBILE USER EXPERIENCE MATTERS! Thanks Steve Jobs & Apple. :)
    18. Compelling and Engaging User Experiences!
    19. It’s all about ...
    20. Flash Mobile Evolution 2009 - 201x ... “Flash 10” 2008 - 201x ... Flash Lite 3.x 2006 - 2007 ... Flash Lite 2.x 2004 - 2005 ... Flash Lite 1.x Before 2004 ... Pocket PC Flash era
    21. Open Screen Project
    22. Open Screen Project Partners
    23. Over a billion devices run FLASH!
    24. “Targets” “Handsets” Consumer Electronics Adobe Digital Home Embedded Devices
    25. Flash Mobile Content “Verticals” UI/Personalization Web Browsing Applications Data Services
    26. Adobe Mobile Tools, Products, Services Adobe CS4 Device Central Adobe Mobile Packager Flash Lite 1.x, 2.x, 3.x (or other IDEs) Authoring Testing Packaging Deployment
    27. Flash CS4 IDE
    28. Flash Lite 3.1 runtime Essentially working with “Flash 8quot; Development = ActionScript 2.0 Features over Flash Lite 3.0 Improved Web Browsing, 91% of top 500 internet sites. Flash 9 (AS2 only) support Local Connection / HTML Text / GetURL_target / CSS support / WMode H.264 support * / Improved video support (smoothing, seek) Improved memory handling for images MP3 Streaming support ** Linux Reference port * Requires OEM porting to chipset. ** Requires licensing from MPEG.
    29. Adobe Device Central CS4
    30. Flash Lite Deployment Flash Lite 3.1 run-time Adobe Distributable Player Adobe Mobile Packager
    31. Adobe Distributable Player Solution Adobe Flash Lite 3.1 Distributable Player Adobe Mobile Packager
    32. Adobe Mobile Packaging Adobe CS4 .CAB, .SIS Windows Mobile, S60 ZED, ThumbPlay, GetJar, others (or SWF generator alternative)
    33. Packaging Content .SWF .NFL (Nokia S40) .SIS (S60) .CAB (Windows Mobile) .WGZ (Nokia widgets) ... etc
    34. AMP: Step 1
    35. AMP: Step 2
    36. AMP: Step 3
    37. AMP: Step 4
    38. FLASH MOBILE ECOSYSTEMS
    39. Some Flash Lite Content Aggregators Independent Content Aggregator (Flash Lite, etc) “Old School” Symbian,Windows Mobile, etc Content Aggregator Independent Content Aggregator (Flash Lite, etc) - Ad Funded Content Aggregator (Flash Lite, etc) Independent Content Aggregator (Flash Lite, etc)
    40. App Store with Flash Nokia OVI Launched NOW! Distribution = 40+ million devices Revenue Split: 30% (Nokia), 70% (Dev) ** App listings = free & unlimited Symbian certificates are NOT free Flash Lite, Java, Native Symbian S60, etc
    41. App Store Nokia OVI DEMO
    42. “SmartPhone Wars”
    43. “FLASH 10” for SmartPhones Flash 10 is coming on TOP TIER devices First Devices to support ... iPhone = TBD (it’s a “business thing”) Android (G1? ... G2) webOS (Palm Pre)? = June 6, 2009
    44. iphone graphic with flash icon? “Phlash” open plug icon, eye gt/b.t ween icon? we cover eyeGT and barefoot porting process in our upcoming book. Read eyeGT and Open Plug Docs. No love for Flash on iPhone = Will it happen? Not for while ... IMHO Hope = Flash to native iPhone Converters! Flex to native iPhone eyeGT & b.Tween Framework Flash to native iPhone (Porting)
    45. Android “G’s” G1 ships, G2 anticipated soon Android SDK User Experience = Decent Flash 10 expected, but when? Is G1 competing with iPhone? G2 to iPhone & Palm Pre?
    46. Palm Pre ETA: June 6 on SPRINT (USA) Web based Dev (Mojo) User Experience = Excellent Flash 10 expected, but when? Will it compete with iPhone?
    47. BREWED - FLASH MOBILE & DEVICE CONTENT
    48. “Beer Apps” Beer App #1 - FOT Screen saver Beer App #2 - Chumby Countdown Clock
    49. Beer App #1 Flash on Tap Screen Saver Clock
    50. Beer App #2 Chumby Countdown Clock
    51. Flash Cast (Verizon Dashboard)
    52. Other Device Demos
    53. SOME “POINTERS”
    54. mobile dev landscape is full of landmines. pic? Some Tips and Tricks Develop for Lowest Common Denominator Extend Flash Lite using ... Nokia S60 Platform Services, SEMC Capuchin, Kuneri Lite, SWF2Go, Flyer, Janus, etc Leverage Device Central CS4 SDK Visit: www.flashmobilebook.com
    55. Some Best Practices Code for Flash Lite 2.x as “baseline” Evaluate use of Frameworks (e.g. Feather) Leverage Device Central CS4 features (Task Plug-ins to ease workflow) Use Nokia RDA and Device Anywhere Focus on high end targets (e.g. N97, 5800)
    56. Some Challenges & Pitfalls Fragmentation! No ActionScript 3.0 support (yet) Content Distribution & Monetization has not been easy (getting better!) Packaging & Deployment has gotten better ...
    57. WRAP UP
    58. UPCOMING EVENTS
    59. BOSTON MOBILE USER GROUPS
    60. Boston Adobe Mobile and Device User Group “BAMaDUG” www.flashmobilegroup.org Podcasts
    61. MASS Mobile Bi Monthly Meet up in Boston Mostly Developers ... Android, iPhone, other Mobile Platforms ... Discussions = Tech & Biz ... June 16th = Next Meetup www.meetup.com/massmobile
    62. Mobile Monday Boston Monthly events Tech, Biz, Marketing, etc > 400 attendees! > 200 companies “momoboston” on April 2009 at MIT www.momoboston.com
    63. MOBILE & DEVICE CONFERENCES
    64. iDEV 360 iPhone Developer Conference Sept 27-30, 2009 Denver, Colorado, USA www.idev360.com
    65. FITC 2009 Mobile www.fitc.ca
    66. O’reilly Inside Mobile Mini Conference iPhone, Android, webOS, BlackBerry, Windows Mobile, etc 2 Days (July’09) www.insidemobilecon.com
    67. ANNOUNCEMENTS
    68. Flash Mobile Opportunities Open Screen Project ($10 Million Fund) www.openscreenproject.org Flash Lite Developer Challenge ($100K total) www.flashlitedeveloperchallenge.com Publish to Nokia OVI (App) Store publish.ovi.com Nokia: Calling All Innovators www.callingallinnovators.org
    69. mobiledevjobs.org Looking for a job in the mobile industry? Free Job Postings iPhone, Android, Symbian, Windows Mobile, webOS, BlackBerry, Java, & more Global reach Mobile platform independent
    70. Keep your eyes out for FOT’09 Beer Coasters!
    71. URLs flashmobile.scottjanousek.com www.flashmobilebook.com www.adobe.com/mobile www.adobe.com/go/4it www.flashmobileblog.com www.openscreenproject.org publish.ovi.com
    72. Contact Info email: scott@scottjanousek.com blog: flashmobile.scottjanousek.com twitter: scottjanousek linkedin: scottjanousek web: www.hookenmobile.com email: scottjanousek@hookenmobile.com
    73. Q &A

    ×