Retech: Digital Innovation and Integration in the Classroom

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Presentation for @eduwebinar with @helenstower1

A key goal of future proof education is to ensure students are engaging with information, people and technologies as ‘connected learners’ and that this engagement is effective, safe and ethical.

In our particular school setting, it was identified that traditional ICT subjects focused on the development of software usage skills, which no longer supported the evolving needs of our students. Instead we needed students to develop skills in digital citizenship so that they could participate effectively in an online and networked world. Retech (Research and Technology) is a Middle Years learning experience that has developed in response to this need.

This presentation will explore some of the skills taught in Retech:
Cybersafety & building a positive digital footprint;
Information literacies such as smart searching, curation, effective note taking, licensing and attribution;
Using blogs and social media for building a PLN (Personal Learning Network);
Collaboration through shared bookmarks, notes & Google Groups;
Inquiry and problem solving; and
Creating and presenting with digital tools such as video productions, podcasts and infographics.

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  • Focus of retech
    -Skills and learning not content
    Current plan and changes for yr 7 and 8 next year
    -change in focus from t1 to t4
  • Slide 1.3 – Web 2.0
  • Slide 1.4 – Library 2.0
  • Evolution of retech
  • -Building a positive digital footprint
    -preparing for work in the c21st
    -Ribbles 9 elements
  • Slide 2.1
  • Slide 2.2
  • Slide 2.3
  • Slide 3.1 – Plan & Alignment – not sure about this screenshot as a slide????
  • Retech: Digital Innovation and Integration in the Classroom

    1. 1. + Retech: Digital Innovation and Integration in the Classroom @icentremta @katschrav @helenstower1
    2. 2. + Evolution of Retech
    3. 3. + Learning Started to Look Different..
    4. 4. + Library 2.0 This service model is participatory and based on the underlying principals of Web 2.0 including collaboration, conversation, community, content creation and crowd sourcing.
    5. 5. + Retech = Research + Technology Jason Elsom [@JasonElsom]. (2013, September 16) What do you want kids to do with technology?: pic.twitter.com/U3K9r7OLQB [Tweet]. Retrieved from https://twitter.com/JasonElsom/status/379702777536331776
    6. 6. Digital Citizenship: More than Cybersafety -Commencing students arrive with a naive understanding of participation in online environments. -May have been informed about the need for cybersafety and the destructive effects of cyberbullying during their primary years, but are largely unaware of how to harness the rights, entitlements and benefits of involvement in online environments. -Lack awareness of the many legal, ethical and participatory obligations required of members in this realm. Like, post, share: Young Australians’ experience of social media
    7. 7. + Creating Citizens of the “real” World “It’s not an understatement to say that the digital world has changed how people behave and function as citizens of the “real” world. Users live, work and interact not only in the physical world, but in a digital, virtual world as well. Educators must prepare students to live in a world without physical boundaries and help them learn how to work with others, virtual or otherwise” (Ribble, 2011, p. 13).
    8. 8. + Digital Citizenship - from Definition to Practice  While in its early form, a digital citizenship programme was seen as a solution for teaching students about appropriate behaviours in a digital environment, it has now evolved to become more than just ‘content’ in the school curriculum (Ribble, 2011, p.2).  In our globally connected world, where the actions and beliefs of teachers have become incredibly transparent, we will not be effective in educating students about digital citizenship if our digital footprint is non-existent.  When we put our notions of digital citizenship into practice, students and staff alike are participating in ‘Connected Learning’, “a pedagogical approach that connects people, networks and information” (Lupton, 2014, para. 3).
    9. 9. + Learning with technology Adapted from: Kemker, K. (2005). The digital learning environment: What the research tells us. Apple White Paper. Retrieved December, 4, 2013. http://www.ssis.edu.vn/uploads/p df/The_Digital_Learning_Environment. pdf
    10. 10. +
    11. 11. + Participatory culture “Participatory culture shifts the focus of literacy from one of individual expression to community involvement. The new literacies almost all involve social skills developed through collaboration and networking. These skills build on the foundation of traditional literacy, research skills, technical skills, and critical analysis skills taught.” (Jenkins et al, 2006).
    12. 12. + Building a PLN
    13. 13. + Creating = #geniushourmta  Technology integration = assimilation of tech resources and tech- enabled practices as a routine and seamless element of the day so that students are prepared for technology use in the workforce (National Center for Education Statistics, 2002).  Technology integration is a tool to be employed by students in all curriculum areas to acquire new knowledge and skills, analyse and synthesize that data, then construct a product that demonstrates their knowledge (Partnership for 21st Century Skills, 2002).  Technology integration, “entails the educators’ and students’ seamless use of technology as a tool to accomplish a given task in a disciplined study that promotes higher order thinking” (Kemker, 2005). Findings from Kemker, 2005 inThe Digital Learning Environment: What the Research Tells us
    14. 14. +
    15. 15. + #geniushourmta – Explore your Passion! http://geniushourmta.weebly.com/
    16. 16. + #geniushourmta – Explore your passion. http://geniushourmta.weebly.com/
    17. 17. + Retech plan & alignment to standards
    18. 18. + A Whole Community Approach  Digital citizenship education at our school involves teachers from cross-curricular areas, college leadership and the parent community.  Conversations with College leadership around benefits of social media, intellectual property rights and sharing creative content.  Staff Professional Development involves conducting workshops with groups of teachers on topics such as:  setting up social media accounts (Facebook, Twitter and Google+)  the attribution of sources in online environments  using curation tools  publishing on blogs  using blogs for professional reading and reflective practice  using social media to connect with experts online, collaborate on projects and campaign for change.
    19. 19. + Promoting Connection
    20. 20. + Involving Parents  Speak at Parent nights  Publish awareness material in the Newsletter  Encourage parent/student conversations  Provide access to professional development
    21. 21. + Reference List Australian Curriculum Assessment and Reporting Authority (ACARA). (downloaded from the Australian Curriculum website on 5 May, 2014).Information and communication technology (ICT) capability [PDF]. Australian Curriculum Assesment and Reporting Authority (ACARA). Elsom, J. [@JasonElsom]. (2013, September 16) What do you want kids to do with technology?:pic.twitter.com/U3K9r7OLQB [Tweet]. Retrieved from https://twitter.com/JasonElsom/status/379702777536331776 Geralt, (2015) Twitter Tweet Smartphone Mobile Phone App Icon, CC0 Public Domain. Retrieved March 16 from http://pixabay.com/en/twitter-tweet-smartphone- 566341/ Gfk bluemoon for Australian Communications and Media Authority. 2001. Like, post, share: young Australians’ experience of social media. Retrieved from http://www.cybersmart.gov.au/About%20Cybersmart/Research/~/media/Cybersmart/About%20Cybersmart/Documents/Newspoll%20Quantitative%20Like%20Post %20Share%20%20final%20PDF.pdf International Society for Technology in Education (ISTE). (2015). ISTE Standards. Retrieved November 21, 2014, from http://www.iste.org/standards Jenkins, H., Clinton, K., Purushotma, R., Robison, A. J., & Weigel, M. (2006). Confronting the challenges of participatory culture: Media education for the 21st century [White paper]. Retrieved from MacArthur Foundation websitehttp://digitallearning.macfound.org/atf/cf/%7B7E45C7E0-A3E0-4B89-AC9C- E807E1B0AE4E%7D/JENKINS_WHITE_PAPER.PDF Kemker, K. (2005). The digital learning environment: What the research tells us. Apple White Paper. Retrieved from http://www.ssis.edu.vn/uploads/pdf/The_Digital_Learning_Environment.pdf Lupton, M. (2014, September 25). Connected learning ‘in the wild’: connecting learners, experts, networks and information through open systems [web log post]. Retrieved from http://teachinginthewild.wordpress.com/2014/09/25/connected-learning-in-the-wild-connecting-learners-experts-networks-and-information-through- open-systems/ National Center for Education Statistics. (2002). The condition of education 2002. NCES 2002–025. Washington, DC: U.S. Department of Education. Partnership for 21st Century Skills. (2002). Learning for the 21st century. Retrieved from http://www.21stcentruyskills.org Ribble, M. (2011). Digital Citizenship in Schools : Nine Elements All Students Should Know (2nd Edition). Eugene, OR, USA: ISTE. Retrieved from http://www.ebrary.com

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