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One Week, One Course

  1. 1. One Week, One Course A rapid prototyping concept for online course development Scott Schopieray College of Arts and Letters Michigan State University
  2. 2. What is OWOC? • Brings Faculty, staff and students together for an intensive week of focused work on one course • Opportunity to break course development down into core components
  3. 3. History of the project Some rights reserved by derrickting
  4. 4. Initial Pilot Opportunities • May/June 2010 – Integrated Arts/Humanities course – 50% blend • March/April 2011 – Special topics course on German Fairy Tales – Fully Online Both courses ATT Award winners http://attawards.msu.edu/
  5. 5. About OWOC • Faculty must teach course afterward • Faculty were given a small stipend for participation • College/vuDAT provided resources, personnel, and lunch • Continued support provided afterward
  6. 6. What is a Sprint? Some rights reserved by Uninen
  7. 7. Why do sprints seem to work? Traditional Sprint OWOC Sprint A coach directs: suggesting tasks, tracking progress and ensuring that no Academic Technology Director one is stuck Most work happens in pairs. Partners Faculty paired with an eProducer with complementary skills. A large open space is often chosen as a We used a common space (Creativity venue for efficient communication. Exploratory) for everyone to use Project members meet in person, socialize, and start to communicate more Forge a relationship that carries over into effectively than when working together remaining development remotely or asynchronously
  8. 8. Timeline • Faculty commitment (-3-5 weeks) • Pre-Meeting 1 (-2 weeks) • Pre-Meeting 2 (-1 week) • Sprint week
  9. 9. Where did we start? • 2 Blended courses • 2 FTF courses • 1 Course idea • 4 Faculty Members, 1 Graduate Student, 1 Visiting Faculty – 6 tech staff
  10. 10. Pre-Sprint Activities
  11. 11. Binding Contractual Commitments • Instructors / SMEs • Project manager / General contractor • Production Sub-contracts • Instructional Designers • Vendors / Partners Some rights reserved by NobMouse
  12. 12. Initial Project Plan & Timeline • Milestones for pre-sprint activities • Sprint scheduling • Time allowance for post-sprint • Timeline for course launch • Rough-out evaluation/improvement Some rights reserved by Cerebro Flickr
  13. 13. Big-Picture Course Design • Lay out vision for course • Teaching style • Delivery strategy • Basic Assessment plan Some rights reserved by London Permaculture
  14. 14. Learning Objectives • Pre-requisite knowledge/skills • Demonstrable Knowledge • Expected performance Some rights reserved by Miss Lazy
  15. 15. Preparation of Lectures/Activities • Slides / narrative / images / diagrams • Examples and activities • Outlines and storyboards • Complete initial drafts • Identify tools/resources
  16. 16. Search & Review Potential Readings • Includes any potential readings/resources • Open Courseware • Publisher E-content & Learning Environs • Books / Articles • Library Materials • Museum Collections • Etc
  17. 17. One Week - Sprint Period
  18. 18. Facilities – Creativity Exploratory http://ce.cal.msu.edu/
  19. 19. Production of Courseware & Lectures • Lecture Recording • Lecture Capture • Drafting and Copywriting • Assembly of main components • Configuration of E-learning platform • Drafting and Copywriting • Instructional Presence & Narrative Some rights reserved by Pip R. Lagenta
  20. 20. Selection of Readings & Resources • Final selection of assigned readings list • Beginning of copyright clearance process • Integration of licensed content with homegrown • Deployment of materials in E- learning system Some rights reserved by pindec
  21. 21. Revised Project Plan • What's left to do? • Takeaway assignments for SME • Distribution of tasks to sub-contractors • Agreement on final approval process • Commitment to milestones
  22. 22. Typical Day • 9am - Convene/Work Plan • 9:30am-Noon - Work with support • 12:00-1:30 - Lunch with guest • 1:30-3:00 - Continue work • After hours is “homework” time * Note: We often stopped to share, ask questions, etc.
  23. 23. Post-Sprint / Pre-Offering Period
  24. 24. Complete Writing & Editing to obtain Final Copy • Instructional design • Final writing by SME • Proofing & editing • Copywriting final E-text & narrative • Prep of pre-scripted communications Some rights reserved by NotoriousJEN
  25. 25. Set Final Delivery Schedule • In-line with marketing plan • Takes into account overall production timeline
  26. 26. Copyright Clearance / Licensing • 3rd Party materials • Selection of Open-Licensed Alternatives • Licensing via Board of Trustees/Administrators • University Author clearance • Etc.
  27. 27. Final Accessibility Review • Final check against ADA/508 standards • Alternative assignments/materials • Final technical remediation
  28. 28. Post-Offering Period
  29. 29. Course Evaluation • e.g. Quality Matters • Curricular Review (by faculty - dept) • Student Feedback • Learning Outcomes
  30. 30. Continuous Improvement/Revision • Incremental Changes by Instructor or ID • Repeat Process • What is shelf-life of course?
  31. 31. Outcomes • 2 web applications (timeline and gallery) http://widgets.cal.msu.edu/ • Focused work on 5 courses (range from beginning to finished) • Collaboration among faculty and staff • Discussion about issues and tools for online learning
  32. 32. Why Use this Method? • Faculty typically don't have a lot of time during the school year to focus on new development • It's difficult to train new instructional designers during the school year • Hands-on technology workshops typically get low turnout during the school year
  33. 33. Lessons Learned • Some preference for more of a workshop-style offering rather than work time • Lunch was a hit – then days went longer • Change format • 2-3 Tech staff – collaboration key • Create contracts and sign them!
  34. 34. Faculty Feedback (n=6) • Overall Experience - mean 4.8/5 • Would you participate again? – mean 4.6/5 • Do you feel you were successful in reaching your goals? – mean 4.5/5
  35. 35. Faculty Feedback • “I would do this again in a heartbeat. If fit my learning style very well and I was provided a lovely lunch every day and I got paid for my time. Excellent!” • “Thank you so much to the IT staff that was available, patient, effective listeners, exciting brainstormers, and enjoyable to work with. Great job!”
  36. 36. Implementing at your institution • Download the facilitator packet at: http://owoc.cal.msu.edu/ • Plan well ahead – recruit interested faculty • Meet with technology staff/other support staff ahead of time, explain process • Provide incentives – lunch, funding, tech toys, etc.
  37. 37. Questions? Presentation at http://owoc.cal.msu.edu/ schopie1@msu.edu

Editor's Notes

  • A sprint is a get-together of people involved in a project to provide focused development on the project.Sprints are typically two to seven days long.Sprints have become popular events among some Open Source projects.Sprints are often held near conferences which most of the project team attend, but they can also be hosted by some involved party at their premises or some interesting location.

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