Software development is a very dynamic discipline, it can be very hype-driven at times. Technologies change all the time. For years, the pattern movement has successfully aimed at capturing the essence of what’s going on in the software development field in order to make sure wheels are not invented over and over again. Some patterns are very specialized, some are quite fundamental (such as the GoF patterns).
However, what are really the fundamentals of software development? Quicksort? Scheme? UML? What would you like all your developers in the team to really understand, what would you like to be the guiding principles of a curriculum of software engineering?
In this pattern language, I try to capture these principles. I will illustrate them with quite different, but usually contemporary and relevant technology examples. Some of the principles are implemented in languages, others in technologies, some in processes.