遊戲的不對稱性:能力、目標、資訊、資源分佈

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這個簡報提到了四種遊戲中的非對稱性(Asymmetry),包括不對稱的能力(Asymmetric Abilities)、不對稱的目標(Asymmetric Goals)、不對稱的資訊(Asymmetric Information)和不對稱的資源分佈(Asymmetric Resource Distribution),針對這些不對稱性的定義、範例遊戲和應用效果進行說明。簡報資料出處是由Patterns in Game Design這本書裡面的章節整理出來的,看了這個簡報並不會直接讓你設計出很好玩的遊戲,不過如果你已經有一定的遊戲設計實務經驗,試著用這邊的觀念分析一下你有玩過的遊戲。英文能力好的朋友可以試著把這本書當成遊戲設計字典,平常有空就翻一翻,可能會有不一樣的靈感來源!

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遊戲的不對稱性:能力、目標、資訊、資源分佈

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  20. 20. Xi’? $.31’ E4] E T? Asymmetric Goals
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  26. 26. X¥~1TI£i H’~J? %’Fl Asymmetric Information
  27. 27. 7F¥TTE§; E’~]? '§Fl: TE%% I] E'§: i7E? ET§§EEI’~J§§l'~l$| E - l§| JtIlJEi7T: ?f<%l]%E E1’~. ‘ll: bEllfli7E? K%’7 III §'él§| l:fi‘éBfi? ‘(I| luminati) III ? l'IZi2-t? .i“<5l‘a? E?EElllJ/ 7F%lJ? EEI4JF? fiET? III §§§, E1llflH: ?2EfC%TiéiEllEi7T: "5,2El4J? lJl’E? l?l’mEl’9
  28. 28. Z<%'IT. ?‘-€1B9‘§: il?6aliE Asymmetric Resource Distribution
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