Principles of Interactive
Differences in design can draw attention but also
distract the users from the message you are trying
Keeping elements consistent give users the feeling
Good visibility, according to David Hogue's principles,
Lead the user through an interaction
Guide them through a series of tasks
Indicate what possible actions are available to
Communicate the context of the situation.
Example: www. Nike.com
The learnability of a product can be measured in the following ways:
Example: www. wix.com
makes people feel good about what they're using,
what they're doing and what they'll be able to
Example: www. zillow.com
Feedback answers questions :
Location: Where am I?
Current Status: What's happening-and is it still
Future Status: What will happen next?
Outcomes& Results: What just happened?