Gestures - Discovery Driven Approach

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  • Before I start, simple question….Buttons on mobiles…….Gestures on mobiles……Are we in the era of death of buttons….
  • Images of different mobile gestures – like Buttons, touch screens, 1 click
  • Gestural Interfaces –Microsoft surface, tablets, IPHONE and Andriod applications
  • Add few mobile images of andriod, iphone, symbian
  • TouchThe act of directly touching your digital contentGestureHand motions to take an actionManipulationAlteration or freeform movement of digital content using touchNatural User InterfaceUnique way to interact with your digital content
  • Add few mobile images of andriod, iphone, symbian
  • For example, iOS users are accustomed to using the Pinch Open/Close gesture within the Maps app. If nothing happens when users try to pinch a map within your app, they may think your app is broken.
  • Gestures - Discovery Driven Approach

    1. 1. Gestures – Discovery Driven Approach<br />Sathyan Sethumadhavan<br />
    2. 2. Agenda<br /><ul><li>Death of buttons ?
    3. 3. Natural Interactions – A New Era
    4. 4. Challenges – For product development
    5. 5. Factors to be considered during development
    6. 6. Redefine approach – Discovery driven development (DDD)
    7. 7. Q & A</li></li></ul><li>Digital World<br />
    8. 8. Next Generation Devices<br />
    9. 9. Evolving Apps<br />Annotated Control Diagram<br />Metaphor<br />Demonstration<br />
    10. 10. Death of Buttons<br />
    11. 11. Entertainment Apps<br />
    12. 12. Productivity Apps<br />
    13. 13.
    14. 14. Natural User Interface<br />
    15. 15. Types of Natural Interactions<br />
    16. 16. Surface Interactions<br />
    17. 17. Motion Interactions<br />
    18. 18. Development Challenges<br />Anything could be shown on the device<br />No Standards<br />No Expectations<br />Lack of Established guidelines for Gestural actions<br />Misguided insistence by companies<br />Individual differences and tactic user feedback<br />Less support for emulator based testing<br />
    19. 19. Interaction Design Principles<br />
    20. 20. Discovery Driven Development<br />Iteration<br />
    21. 21. Additional Hat<br />
    22. 22. Summarize<br />Development patterns to separate presentation and business <br />More of unit tests to validate algorithms and business rules<br />UI and user feedback – Baseline for tests<br />Less dependent on emulator based testing<br />Appropriate actions/motions for better user experience<br />Development team to wear additional hats<br />User experience and UI – Discovery Driven Development<br /> “Think Aloud” - Identify possible user interactions<br />
    23. 23. Thank you<br />

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