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Beaconing - General presentation and main achievements so far

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Overview slides for the review meeting, 15th Sept 2017
The review was a success and thanks to all the reviewers, project officer and project consortium. A shout out to all our stakeholders!

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Beaconing - General presentation and main achievements so far

  1. 1. www.beaconing.eu Luxembourg, 15th September 2017 General Presentation of Beaconing and Main Achievements Project Review Meeting 15th September 2017
  2. 2. www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017 The project aims to support “anytime anywhere” learning INTRODUCTION BEACONING stands for “Breaking Educational Barriers with Contextualised, Pervasive and Gameful Learning” The project seeks to pilot such an innovation in real operational environments. by exploiting pervasive, context-aware and gamified techniques and technologies framed under the Problem - Based Learning approach
  3. 3. www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017 Keywords Learning (STEM) Engagement Community End User Authoring Extensibility and interoperability Accessibility Playful and pervasive Resources
  4. 4. www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017
  5. 5. www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017 INTEGRATE technologies, pedagogical and social perspectives of using pervasive, context-aware and gamified approaches to engage an inclusive community of learners in connected and contextualised learning processes. OBJECTIVE 1 End-user Specification Play-learn Design Technical Specification
  6. 6. www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017 DEVELOP, IMPLEMENT and VALIDATE an adaptable, extendable and sustainable platform that leverages cutting-edge approaches: Future Internet Technology, mobile, gamification, pervasive gaming, procedural content generation, game authoring, human – computer interfaces, learning analytics and problem based - learning OBJECTIVE 2 Technical components of the Integrated BEACONING Platform
  7. 7. www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017 COMPONENTS Core platform Centralized data store Service discovery and integration interface Common communication interface Open Data Interface Context aware systems and communication Analytics Learning semantics Adaptive component Multi-platform game engine Media asset library Game bundle Procedural content generation Authoring tool Gamified lesson plan Gamification and social rewardsUser interface LMS Integration
  8. 8. www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017 EXPLORE and MEASURE through large scale pilots engagement effectiveness and impact towards incentivising learners, fostering acquisition, transfer of knowledge and skills. OBJECTIVE 3 Guidance for further development Evidence of the efficacy Sustainability and business plan to aid exploitation and adoption
  9. 9. www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017 7 WORK PACKAGES
  10. 10. www.beaconing.eu Luxembourg, 15th September 2017 Highlights Quick Overview of progress and achievements so far
  11. 11. www.beaconing.eu Luxembourg, 15th September 2017 1. Workplan and measurable objectives
  12. 12. www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017 Deliverables – WPs 1 -2
  13. 13. www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017 Deliverables- WPs 3 - 4
  14. 14. www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017 Deliverables – WPs 5 - 7
  15. 15. www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017 Milestones
  16. 16. www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017 Measurable objectives Measurable Objectives Completion Criteria Milestones (MS) Reporting Period 1 Reporting Period 2 1.Pilot specifications for BEACONING. Stakeholder requirements and specification, and play-learn design validated by stakeholder and expert community MS7, MS9, MS10, MS17 MS18 2.Deliver System architecture Service oriented architecture catering to multimodal technologies validated by development team MS10 3.Deliver components for context-aware systems and communications Unit and user validation of module integration: Include at least 3 associated components (e.g. mobile-location api, mapping api, context-aware agent, communication interface api) MS11 MS12, MS13, MS15, MS16 4.Deliver play-lesson plan, authoring and procedural content generation module Unit and user validation of module integration. Include at least 4 components (automatic procedural algorithm api, content generation api, mobile and web authoring tools). 10-12 plans. MS8, MS11 MS12, MS13, MS15, MS16 5.Deliver pervasive play- learn scenarios linked to BEACONING components Unit validation of integrated modules: the learning semantics, game authoring, procedural content generation and pervasive modules. MS8, MS11 MS12, MS13, MS15, MS16 6.Deliver interface templates for learners (disabled), teachers and parents Unit and user validation of module integration. At least 4 components (gamification api, feedback api, social api, communication api with learning analytics). This includes adaptable interfaces to support accessibility. MS8, MS11 MS12, MS13, MS15, MS16
  17. 17. www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017 Measurable objectives Measurable Objectives Completion Criteria Milestones (MS) Reporting Period 1 Reporting Period 2 7. Deliver Game analytics and adaptive module A validated analytic engine including integration test with other modules, especially the game module and interface module. MS8, MS11, MS12, MS13, MS15, MS16 8. Framework prototype – BEACONING pilot alpha Alpha backend architecture of at least 3 modules. The alpha release enters an integration test. MS11 9. Modularity – BEACONING pilot beta A public beta release with all its modules. The beta release enters an evaluation phase with end-users. - MS12 10. Deliver BEACONING prototype final for large- scale pilots Final public release with all proposed modules. The final release enters an evaluation phase with end-users providing feedback for a last revision of the end-user requirements as well as valuable references for the exploitation phase. - MS13, MS14 11. Deliver training materials for intermediaries using this platform Materials constructed after small-scale pilot tests, which will be used as guidelines for intermediary players during trials. The uptake of training will be a key measure, part of sustainability. - MS23 12. Deliver Game analytics and adaptive module A validated analytic engine including integration test with other modules, especially the game module and interface module. MS8, MS11, MS12, MS13, MS15, MS16
  18. 18. www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017 Measurable objectives Measurable Objectives Completion Criteria Milestones (MS) Reporting Period 1 Reporting Period 2 13. Trials and analysis of findings Trials of the platform completed in at least 3 EU states (2 stage evaluations completed). Approach as described in WP6. - MS19, MS20 14. Deliver dissemination and communication plan The plan will cover academic and non-academic dissemination strategy to ensure all stakeholders are engaged. MS5 15. Data management Open data plan to be developed with first version released in month 6. MS2 MS24 16. Sustainability, impact and exploitation plan Business model and plan for exploitation of the platform where the stakeholders will be involved in the development. MS21 MS22, MS23 MS24
  19. 19. www.beaconing.eu Luxembourg, 15th September 2017 2. Development outcomes
  20. 20. www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017 Play-lesson path taxonomy: tool for designing learning scenarios (see D3.3, D4.8)
  21. 21. www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017 Gameplot and narratives: mapped against lesson path (see D4.3, D4.8)
  22. 22. www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017 Learning in smaller chunks: Quests linking to mini challenges, e.g. authorable minigames (see D4.3, D4.8)
  23. 23. www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017 Pervasiveness: Quests linking to location-based, context-aware challenges, use of beacons (authorable) (see D4.2, D4.3, D4.8)
  24. 24. www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017 Gameplot Editor: Interactive narrative (see D4.3)
  25. 25. www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017 Authoring tools: Empowering teachers to create (T4.4, D4.1) Ability to reuse, modify and author lesson paths, mini games, location-based activities
  26. 26. www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017 Tracking activities: towards Analytics and Actionable feedback (see D4.6) Lesson path Work has focused on backend so far and integration with other components
  27. 27. www.beaconing.eu Luxembourg, 15th September 2017 3. Engagement highlights
  28. 28. www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017 Pilot community Reached out to over 1000 stakeholders in task 3.1- requirements and needs specification Stakeholder engagement across 8 pilot sites with over 100 teachers and students engaged so far
  29. 29. www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017 Recognition Nominated for Best Education Project at the Gamification World Congress, 2016 Keynote roles in various conferences (research, education, industrial) (large slideshare views) Best Paper award (IEEE Educom conference) Interests – Ministry of Education (France, Turkey), World ORT Organisation, Construction Industry Training Board (CITB, UK), School Networks Turkey
  30. 30. www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017 Today’s agenda Methodology, requirements and specifications (WPs 3, 5, 6) Development and Integration outcomes (WP4) Engagement with pilot stakeholders so far (WPs 5, 6) Disseminating our approach (WP2) Towards exploitation (WP7) Management and finance updates, insights and further work (WP1)
  31. 31. www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017 Agenda Time Item Chair 0900 - 0915 Welcome and Introduction (15 mins) Francesca (PO) 0915 – 0940 General presentation of Beaconing and main achievements (20 min + 5 min Q&A) Sylvester (COVUNI) 0940 – 1020 Beaconing’s methodology, requirements and specifications (30 min + 10 min Q&A) Jannicke (BIBA) 1020 – 1120 The development and integration outcomes (50 min + 10 min Q&A) Antoniu (ATS) 1120 – 1150 Testing and piloting so far (20 min + 10 min Q&A) Francois (ORT) 1150 – 1220 Disseminating the Beaconing’s approach (20 min + 10 min Q&A) Baltasar (UCM) 1220 – 1230 Contingency for Q&A (10 min) Francesca (PO) 1230 – 1330 Lunch 1330 - 1400 Towards the exploitation of Beaconing’s outcomes (20 min + 10 min Q&A) Ali (SEBIT) 1400 – 1440 Highlights, Risks, Challenges and Conclusions (including management and finance) (30 min + 10 min Q&A) Sylvester & Jayne (COVUNI) 1440 – 1455 Innovation Questionnaire (15 min) Francesca (PO) 1455 – 1525 Reviewers internal session (30 min) Francesca (PO) 1525 – 1555 Feedback from reviewers (30 min) Francesca (PO) 1555 – 1600 Contingency Francesca (PO)

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