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Games Technology

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Games Technology

  1. 1. Primary Games Project Embedding the use of games technology in the classroom
  2. 2. <ul><li>Embed the use of gaming technology… </li></ul>
  3. 3. <ul><li>… in teaching and learning </li></ul>
  4. 4. Why computer games? It’s just another fad It has no educational value Video games make kids violent
  5. 5. No educational value? <ul><li>Motivating learners to succeed and to continually improve </li></ul><ul><li>Fostering self-esteem, self-determination and enhancing self-image </li></ul><ul><li>Facilitating collaborative learning </li></ul><ul><li>Implicitly develop learners ability to observe, question, hypothesise and test </li></ul><ul><li>facilitate metacognitive reflection </li></ul><ul><li>Develop complex problem-solving skills </li></ul><ul><li>Make school an exciting place to be </li></ul><ul><li>Offering inroads into other curricular areas. </li></ul>BECTA (2005), Futurelab (2005, 2006) and ELSPA (2006)
  6. 6. What did we do?
  7. 7. Year 6 ‘Divers’
  8. 8. Recording dive data in the diver’s log.
  9. 9. Year 2 pupil completing carroll diagram activity
  10. 10. Year 2 pupils creating storyboards using Kar2ouche ‘Living Things’
  11. 11. Scriptwriting in preparation for filming
  12. 12. The ‘enquiry’ wall – asking questions
  13. 13. Video conferencing with other classes in Stirling
  14. 14. Using ‘Twitter’ to ask an expert marine biologist questions
  15. 15. … . an outstanding day. … organised the sessions brilliantly and the children had a wonderful time.
  16. 16. Have a go!
  17. 17. *21 st October – Gifted and Talented Activity Cross Phase Day *Loan of Nintendo Wii + titles *Support with planning and delivery What next?
  18. 18. Further Resources and Support

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