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With more and more companies adopting microservices and service-oriented architectures, it becomes clear that the HTTP/RPC synchronous communication (while great) is not always the best option for every use case.
In this presentation, I discuss two approaches to an asynchronous event-based architecture. The first is a "classic" style protocol (Python services driven by callbacks with decorators communicating using a messaging layer) that we've been implementing at Demonware (Activision) for Call of Duty back-end services. The second is an actor-based approach (Scala/Akka based microservices communicating using a messaging layer and a centralized router) in place at Bench Accounting.
Both systems, while event based, take different approaches to building asynchronous, reactive applications. This talk explores the benefits, challenges, and lessons learned architecting both Actor and Non-Actor systems.