Ogpc Talk

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This is the slide deck I used for a presentation at the Oregon Game Programming Challenge for middle/high school students in 2011.

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Ogpc Talk

  1. 1. Producing a Game<br />April 30, 2011<br />OGPC 2011<br />
  2. 2. First things first…<br />See that bit in the lower right corner?<br />This is totally not confidential.<br />
  3. 3. PopCap Games<br />Bejeweled, Plants vs. Zombies, Peggle.<br />In business for 10 years.<br />Offices in Seattle, Shanghai, and Dublin.<br />Casual games with a focus on highly polished fun gameplay are what we love.<br />
  4. 4. And you are?<br />I’m glad you asked! I’m Michael Santora!<br />Senior External Producer.<br />5+ years at PopCap.<br />Published dozens of titles to date.<br />Worked from QA into Production.<br />
  5. 5. Producing a Videogame<br /><ul><li>Deciding what you’re doing (Eureka!)
  6. 6. Design it (We have a plan…)
  7. 7. Build it (We’re always almost done!)
  8. 8. Publish (The Production Tango)</li></li></ul><li>Coming Up With An Idea<br />The thing everyone wants to do …<br />
  9. 9. Yeah but Seriously …<br />Escape Rosecliff Island for PC & Mac<br />Hidden object game. Simple interface<br />“hey, wouldn’t this be cool on an iphone?”<br />
  10. 10. Design The Game<br />UI Design<br />Menus, interface<br />Game Design<br />Marketing<br />The Design Doc / Request for Proposal<br />
  11. 11. Making The Game<br />We’re nearly there! Again!<br />Regular builds from the developer<br />Review design choices and make changes<br />Lock down design in stages<br />QA, bug triage, hit milestones<br />First Playable, Alpha, Beta, RC0, GMC<br />
  12. 12. Publishing The Game<br />Platform specific (iphone, xbox, psn, etc)<br />Fill out all the paperwork.<br />Set the final launch date.<br />You remembered to include marketing, right?<br />The Production Tango!<br />
  13. 13. THE PRODUCTION TANGO<br />When your are done, you will have worked with …<br />Business/Publishing to set the sell price.<br />Marketing to spread the news!<br />QA and Development to ensure the game is ready for the world.<br />

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