Structure How do the structures of these games challenge the player text relationship? Discuss What do we mean by gaming community? Digital gamers form common associations or relationships with other gamers. 3 concepts of community. 1] communities of presence, 2] imagined communities, 3]virtual communities LAN parties
How are these games media text? Imagined communities... Symbolic devices Iconography Flynn 2003, notes how writers such as Baudrillard 1993 and Mitchell 1998 conceptualised home-based wired technologies and /or gaming consoles within cyber utopian framework, viewing them as portals to a fantastical world of speed, danger and freedom.
Do these video games challenge the audiences understanding of what a video game is? Social play and learning Observing players Playing the game... Or each other?
Are there references to other media forms? How do they break the audiences expectations? Read the article from The Guardian and discuss. “How Wii Fit and Ubisofts Your Shape bring guilt into gaming Breaching the barrier between physical and virtual selves threatens a fundamental part of gamings appeal”
Does the game have a traditional narrative or a different type of structure? Where is the narrative anchored? Does it immerses the player... Is it a convincing, intricate believable world... Does this matter?
Then came the humourously titled Wii. Released in 2006, this machine, I will Let’s play! argue, is pure post-postmodernism. The controller, immediately broke from Now, had the machine not been a tradition coming in two seperate parts success, this argument would be which were not always necessary. They specious, but in recent months, were never intended to be connected Nintendo has been almost unable to physically with the machine, instead match demand with supply. Its using motion sensor and infra-red cheaper too, perhaps signalling an technology. And the first part of it, end to the status symbolism of labelled the "Wii-mote" had just seven money. It can even be used to surf buttons, the d-pad and nthing else. But the internet, and download though it had less buttons, because of its software originally designed for motion sensor activity, it could do more. machines around twenty years older Nintendo had gone forewards and than itself, and even do work. This backwards at the same time. The backward-compatability is another motion-sensitivity made it active, in a sign of humanity harking back to realm that was the very definition of simpler times with fond overtones. inactivity and it has even been proven to help develop hand-eye coordination and So the Wii is form and function, help its users to lose weight. sociable solitude, active inactivity and work at play. These features are not postmodern, they are in fact post-postmodern. http://www.musingsandpoetics.co m/page9.htm
Signs & SignifiersBaudrillardStrinatiBrens and Howard 7 rulesPasticheBricolageParodyIntertextualityNostalgicNarcissistic...eclectic?An active audience?
Subject matter : narrative Moralities Setting Characters Sound and dialogue Representation of culture Identity Can it be considered postmodern?
To truly understand how Wii revolutionizes gaming, you have to try it for yourself. Quite simply, Wii is for everyone. The ease of use and interactivity of the Wii Remote and Nunchuk allows for a unique social gaming experience for the whole family. You dont just play Wii, you experience it. Why do I need Wii? Wii is not just a gaming console, its a reason to get together with your friends and family and play todays hottest games. Wii offers legendary Nintendo franchises like Mario, Zelda and Metroid, as well as all new classics like Wii Sports and Wii Play. Create your own Mii character to star in Wii games. Play friends online over Nintendo Wi- Fi Connection or use the Internet Channel to surf the net from your sofa. You can even download classic Nintendo games using the Wii Shop Channel. Take a look around and see why your TV is not complete without Wii